Anime Roller RNG π²
#5,089Rising fastSince Sep 29, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Anime Roller RNG is up 16.4% day over day, up 35.1% week over week. Its last-24h average (71) is 42.0% above its 7-day average (50).
Anime Roller RNG set its observed peak 6 days ago; its 7-day average is 41% of that peak.
Over the last 7 days, Anime Roller RNG was usually busiest in the hour from 16:00 UTC, averaging 2.1Γ its quietest hour.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 71 | 116 | β² 16.4% |
| Last 7 days | 50 | 122 | β² 35.1% |
| Last 30 days | 47 | 122 | β |
| Since Sep 29, 2026 | β | 122 | 9 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +4.7K | +27.8K | +32.1K |
| Favorites gained | +21 | +106 | +123 |
| Likes gained | +25 | 92.8% positive overall | |
| Dislikes gained | +3 | 181 π Β· 14 π | |
| Totals | 65.6K visits Β· 257 favorites | ||
Rankings
| Live players | #5,089 Β· Top 25% |
| 24h peak | #5,981 Β· Top 25% |
| Observed peak | #8,790 Β· Top 50% |
| Total visits | #17,238 |
| Favorites | #18,193 |
| In Simulation | #1,935 of 7,372 |
Records
| Highest recorded CCU | 122 Β· Oct 1, 2026 |
| Best day for visits | +5K Β· Sep 30, 2026 |
| 24h low | 50 |
| Avg. session (est.) | 21 min |
| Tracked since | Sep 29, 2026 |
| Days with recorded data | 9 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 7, 2026 | 75 | 116 | +3.9K |
| Oct 6, 2026 | 56 | 72 | +3.8K |
| Oct 5, 2026 | 51 | 100 | +3.5K |
| Oct 4, 2026 | 27 | 42 | +1.8K |
| Oct 3, 2026 | 39 | 122 | +4.2K |
| Oct 2, 2026 | 34 | 105 | +5K |
| Oct 1, 2026 | 37 | 122 | +5K |
| Sep 30, 2026 | 34 | 56 | +5K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Anime Roller RNG
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Anime Roller RNG right now?
Anime Roller RNG's latest recorded count is 94 concurrent players on Roblox, sampled at 2026-10-07 19:08 UTC. That is 32% above its average over the last 24 hours.
What is Anime Roller RNG's highest recorded player count?
RoVitals began tracking Anime Roller RNG on September 29, 2026; the highest count sampled since then is 122 on October 1, 2026; earlier peaks and peaks between samples may be higher.
Is Anime Roller RNG growing or dying?
Anime Roller RNG has grown 35.1% over the past 7 days, averaging 50 concurrent players against 37 the week before.
How many visits does Anime Roller RNG have?
Anime Roller RNG has been played 65,601 times in total, 32,063 of them since RoVitals began tracking it on September 29, 2026.
How much money does Anime Roller RNG make?
The RoVitals model puts Anime Roller RNG's developer earnings at roughly $4β$39 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by CCU OVER 9000
πΈ YOUR ANIMES EARN MONEY OFFLINE!!! π€ π² Roll for Animes π° Place your Animes to automatically generate cash β¨ Buy better dice to roll rarer Animes π Rebirth to boost your progression π Become the richest Anime roller in the world! π ANY ROLL COULD BE YOUR BIGGEST HIT... π€ Game auto-rejoins you after 15m of AFK!!! π΄ β Join the group for a permanent +10% money boost! β Like & Favorite for more updates!
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| β² 7.3% | 145 | 21.7M | ||
| βΌ 16.1% | 106 | 155.6M | ||
| β² 9.1% | 129 | 5.6M | ||
| βΌ 4.3% | 167 | 9.4M | ||
| βΌ 16.7% | 149 | 1.7M | ||
| βΌ 3.4% | 170 | 53.1M | ||
| βΌ 17.4% | 36 | 115.4M | ||
| β² 18.2% | 43 | 17.3M |
History since Sep 29, 2026. Data methodology.