Playing now
17
▲ 6.3% 24h average vs the day before
24h average
17
24h peak
32
7-day peak
45

Player count history

Concurrent players
Loop [ALPHA]: concurrent players
Sampled players
last 24 hours
Loop [ALPHA]: concurrent players325

Loop has 17 players online in the latest RoVitals sample. The highest count RoVitals has recorded since tracking began on Nov 1, 2026 is 45, on Nov 1, 2026. Over the last 7 days it averaged 18 players. It has 805.8K lifetime visits and 6.7K likes.

Performance analysis

Measured on average concurrent players rather than a single spike, Loop [ALPHA] is up 6.3% day over day.

Loop [ALPHA] set its observed peak 5 days ago; its 7-day average is 40% of that peak.

Player counts by period

PeriodAveragePeakChange
Last 24 hours1732▲ 6.3%
Last 7 days1845—
Last 30 days1845—
Since Nov 1, 2026—457 days tracked

Growth

Metric24h7d30d
Visits gained+1.7K+10.2K+10.2K
Favorites gained+57+262+262
Likes gained+18—
Dislikes gained+1—

Visits, likes & favorites

Cumulative Roblox counters. Visits count game entries, not unique players.

Total visits
805,840
Favorites
36,714
Likes
6,79494.3% positive
Dislikes
413

Rankings

Live players#10,973 · Top 50%
24h peak#11,005 · Top 50%
Observed peak#15,777 · Top 50%
Total visits#16,849 · Top 50%
Favorites#10,675 · Top 50%
Rating#2,909 · Top 25%
In Survival#1,053 of 2,799

Records

Observed peak45Nov 1, 2026
Best day for visits+2KNov 2, 2026
24h low5
Avg. session (est.)14 min
Tracked sinceNov 1, 2026
Days with recorded data7 days of history

Daily breakdown

Day (UTC)Avg playersPeak playersVisits gained
Nov 6, 20261632+1.7K
Nov 5, 20261634+1.5K
Nov 4, 20261533+1.6K
Nov 3, 20261833+1.8K
Nov 2, 20262045+2K
Earnings model & assumptions

Roblox does not publish this game's earnings. These scenarios use an assumed monetization rate.

Illustrative daily range
$0.52 – $4.7
30 days at unchanged activity and assumptions
$16 – $140

Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 1 earned Robux per player-hour. Formula and limitations.

Visits history

Loop [ALPHA]: total visits
Total visits
last 30 days
Loop [ALPHA]: total visits805.8K795.6K

Compare Loop [ALPHA]

Side-by-side player counts, peaks and growth against games of a similar size.

Frequently asked questions

How many people are playing Loop right now?

Loop's latest recorded count is 17 concurrent players on Roblox, sampled at 2026-11-07 05:35 UTC. That is in line with its average over the last 24 hours.

What is Loop's highest recorded player count?

RoVitals began tracking Loop on November 1, 2026; its observed peak, the highest count sampled since then, is 45 on November 1, 2026; earlier peaks and peaks between samples may be higher.

How many visits does Loop have?

Loop has been played 805,840 times in total, 10,204 of them since RoVitals began tracking it on November 1, 2026.

How many likes does Loop have?

Loop has 6,794 likes and 413 dislikes on Roblox, 94.3% positive among recorded votes. It has 36,714 favorites. These are game totals, separate from its concurrent player count.

How much money does Loop make?

Roblox does not publish Loop's earnings. The RoVitals illustrative model gives roughly $0.52–$4.7 per day using average concurrent players and an assumed genre earnings rate. This is a model scenario, not reported revenue or a confidence interval; actual earnings can fall outside the range.

Description from Roblox, by Gazing at the Moon

A liminal roguelike where every Day is different. Complete missions, collect collections, escape, avoid various entities, and survive the loop. ⚠️ Loud Noises & Flashing Lights & Trigger Warning 🎮 Max Graphics Recommended This game is currently in Alpha. Expect bugs, balance issues, and unfinished content. Everything is subject to change.

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History since Nov 1, 2026. Data methodology.