[QOL]Egoisto Battlegrounds
#5,490Since Sep 18, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, [QOL]Egoisto Battlegrounds is down 3.1% day over day, up 3.6% week over week.
Over the last 9 days, [QOL]Egoisto Battlegrounds was usually busiest in the hour from 16:00 UTC, averaging 2.0× its quietest hour.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 63 | 95 | ▼ 3.1% |
| Last 7 days | 58 | 107 | ▲ 3.6% |
| Last 30 days | 54 | 107 | — |
| Since Sep 18, 2026 | — | 107 | 11 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +8.3K | +56.6K | +75.4K |
| Favorites gained | +23 | +129 | +176 |
| Likes gained | +0 | 70.1% positive overall | |
| Dislikes gained | +2 | 469 👍 · 200 👎 | |
| Totals | 925.9K visits · 2.4K favorites | ||
Rankings
| Live players | #5,490 · Top 25% |
| 24h peak | #6,312 · Top 50% |
| Observed peak | #7,902 · Top 50% |
| Total visits | #11,109 · Top 50% |
| Favorites | #12,984 |
| In Action | #393 of 828 |
Records
| Highest recorded CCU | 107 · Sep 26, 2026 |
| Best day for visits | +10.8K · Sep 27, 2026 |
| 24h low | 19 |
| Avg. session (est.) | 10 min |
| Tracked since | Sep 18, 2026 |
| Days with recorded data | 11 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 52 | 85 | +4.8K |
| Sep 27, 2026 | 67 | 95 | +10.8K |
| Sep 26, 2026 | 62 | 107 | +10K |
| Sep 25, 2026 | 43 | 69 | +6.8K |
| Sep 24, 2026 | 56 | 84 | +7.7K |
| Sep 23, 2026 | 56 | 86 | +8.2K |
| Sep 22, 2026 | 43 | 82 | +6.4K |
| Sep 21, 2026 | 36 | 58 | +5K |
| Sep 20, 2026 | 54 | 83 | +7.2K |
| Sep 19, 2026 | 64 | 94 | +8.6K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 1 earned Robux per player-hour. Formula and limitations.
Visits history
Compare [QOL]Egoisto Battlegrounds
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Egoisto Battlegrounds right now?
Egoisto Battlegrounds's latest recorded count is 71 concurrent players on Roblox, sampled at 2026-09-28 15:41 UTC. That is 13% above its average over the last 24 hours.
What is Egoisto Battlegrounds's highest recorded player count?
RoVitals began tracking Egoisto Battlegrounds on September 18, 2026; the highest count sampled since then is 107 on September 26, 2026; earlier peaks and peaks between samples may be higher.
Is Egoisto Battlegrounds growing or dying?
Egoisto Battlegrounds has grown 3.6% over the past 7 days, averaging 58 concurrent players against 56 the week before.
How many visits does Egoisto Battlegrounds have?
Egoisto Battlegrounds has been played 925,850 times in total, 75,436 of them since RoVitals began tracking it on September 18, 2026.
How much money does Egoisto Battlegrounds make?
The RoVitals model puts Egoisto Battlegrounds's developer earnings at roughly $2–$17 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by DevToday
🎮 SUPPORTED PLATFORMS Jump into the game from PC, Mobile, or Console. Enjoying the experience? Leaving a like and adding the game to your favorites helps support upcoming updates! ⭐ 🖥️ KEYBINDS • Left Click — Basic Attack • F — Guard / Block • Q — Quick Dash • Q while knocked down — Recover / Escape Ragdoll • Press W twice — Sprint • G — Enter Ultimate Mode • B — View Emotes ✨ ANIMATION AND EFFECT CREDITS Special thanks to: • Yielding Arts • KJ Games Ayo 🎲 REWARD INFORMATION This game includes randomized rewards (emotes and spins). All items have an equal chance of being obtained. No duplicates are possible. Tags: KJ, GOJO, JK, TSB, Battlegrounds, Garou, Chara, CosmicGarou, Okarun, Turbokun, JJK, Saitama, Sukuna, Kratos, Frozen, free kj, kj, jun, free jun, Jun, JUN, free shinji, SHINJI, Shinji, monster garou, cosmic garou, battlegrounds, free, cosmic, monster, zombie man, undying hero, mayhem, mayhem naoya, naoya, bg, kjct, tsb, JJK, Jujutsu,
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|---|---|---|---|---|
| ▼ 12.1% | 159 | 4.3M | ||
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| ▼ 30.0% | 37 | 92.4M |
History since Sep 18, 2026. Data methodology.