[WORLD 2 ❄️] Duck Incremental

Playing now
170
▲ 4.5% 24h average vs the day before
24h average
231
24h peak
294
7-day peak
294

Player count history

Concurrent players
[WORLD 2 ] Duck Incremental: concurrent players
Sampled players
last 24 hours
[WORLD 2 ] Duck Incremental: concurrent players294165

Duck Incremental has 170 players online in the latest RoVitals sample. The highest count RoVitals has recorded since tracking began on Nov 11, 2026 is 294, on Nov 11, 2026. It has 208.9K lifetime visits and 438 likes.

Performance analysis

Measured on average concurrent players rather than a single spike, [WORLD 2 ] Duck Incremental is up 4.5% day over day.

Player counts by period

PeriodAveragePeakChange
Last 24 hours231294▲ 4.5%
Last 7 days228294—
Last 30 days229294—
Since Nov 11, 2026—2942 days tracked

Growth

Metric24h7d30d
Visits gained+10.3K+13.8K+13.8K
Favorites gained+30+37+37
Likes gained+16—
Dislikes gained+1—

Visits, likes & favorites

Cumulative Roblox counters. Visits count game entries, not unique players.

Total visits
208,922
Favorites
1,083
Likes
43875.1% positive
Dislikes
145

Rankings

Live players#3,610 · Top 10%
24h peak#4,596 · Top 25%
Observed peak#10,233 · Top 25%
Total visits#21,750 · Top 50%
Favorites#23,578
In Simulation#1,479 of 12,959

Records

Observed peak294Nov 11, 2026
Best day for visits+3.3KNov 12, 2026
24h low165
Avg. session (est.)30 min
Tracked sinceNov 11, 2026
Days with recorded data2 days of history
Earnings model & assumptions

Roblox does not publish this game's earnings. These scenarios use an assumed monetization rate.

Illustrative daily range
$14 – $130
30 days at unchanged activity and assumptions
$420 – $3,800

Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.

Visits history

[WORLD 2 ] Duck Incremental: total visits
Total visits
last 30 days
[WORLD 2 ] Duck Incremental: total visits208.8K195K

Compare [WORLD 2 ] Duck Incremental

Side-by-side player counts, peaks and growth against games of a similar size.

Frequently asked questions

How many people are playing Duck Incremental right now?

Duck Incremental's latest recorded count is 170 concurrent players on Roblox, sampled at 2026-11-12 08:05 UTC. That is 26% below its average over the last 24 hours.

What is Duck Incremental's highest recorded player count?

RoVitals began tracking Duck Incremental on November 11, 2026; its observed peak, the highest count sampled since then, is 294 on November 11, 2026; earlier peaks and peaks between samples may be higher.

How many visits does Duck Incremental have?

Duck Incremental has been played 208,922 times in total, 13,795 of them since RoVitals began tracking it on November 11, 2026.

How many likes does Duck Incremental have?

Duck Incremental has 438 likes and 145 dislikes on Roblox, 75.1% positive among recorded votes. It has 1,083 favorites. These are game totals, separate from its concurrent player count.

How much money does Duck Incremental make?

Roblox does not publish Duck Incremental's earnings. The RoVitals illustrative model gives roughly $14–$130 per day using average concurrent players and an assumed genre earnings rate. This is a model scenario, not reported revenue or a confidence interval; actual earnings can fall outside the range.

Description from Roblox, by MoonriseStudio

🦆 Explore dozens of currencies, income streams and tons of upgrades. How far can you get? ✨ Features Get Ducks and generate Quacks Buy Upgrades and Rebirth Unlock new income streams Roll permanent rune boosts Prestige for bigger boosts Climb the leaderboard 🏆 ⭐ Roblox Plus Benefits +20% Essence +15% Quacks 🎁 Free rewards available in-game!

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History since Nov 11, 2026. Data methodology.