My KPop Idol Binder
#3,679FallingSince Sep 27, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, My KPop Idol Binder is down 22.3% day over day. Its last-24h average (171) is 7.6% below its 7-day average (185).
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 171 | 282 | βΌ 22.3% |
| Last 7 days | 185 | 308 | β |
| Last 30 days | 186 | 308 | β |
| Since Sep 27, 2026 | β | 308 | 2 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +17.6K | +28.3K | +11.5K |
| Favorites gained | +26 | +60 | +13 |
| Likes gained | +9 | 91.9% positive overall | |
| Dislikes gained | +7 | 14,209 π Β· 1,245 π | |
| Totals | 4.8M visits Β· 17.3K favorites | ||
Rankings
| Live players | #3,679 Β· Top 25% |
| 24h peak | #4,073 Β· Top 25% |
| Observed peak | #5,858 Β· Top 25% |
| Total visits | #7,456 Β· Top 50% |
| Favorites | #9,226 Β· Top 50% |
| Rating | #3,100 Β· Top 50% |
| In Simulation | #1,341 of 5,896 |
Records
| Highest recorded CCU | 308 Β· Sep 27, 2026 |
| Best day for visits | +11.5K Β· Sep 28, 2026 |
| 24h low | 89 |
| Avg. session (est.) | 13 min |
| Tracked since | Sep 27, 2026 |
| Days with recorded data | 2 days of history |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare My KPop Idol Binder
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing My KPop Idol Binder right now?
My KPop Idol Binder's latest recorded count is 184 concurrent players on Roblox, sampled at 2026-09-28 17:13 UTC. That is 8% above its average over the last 24 hours.
What is My KPop Idol Binder's highest recorded player count?
RoVitals began tracking My KPop Idol Binder on September 27, 2026; the highest count sampled since then is 308 on September 27, 2026; earlier peaks and peaks between samples may be higher.
How many visits does My KPop Idol Binder have?
My KPop Idol Binder has been played 4,768,208 times in total, 11,524 of them since RoVitals began tracking it on September 27, 2026.
How much money does My KPop Idol Binder make?
The RoVitals model puts My KPop Idol Binder's developer earnings at roughly $10β$94 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Cool Cat Cards
β¨ Collect stunning K-Pop photocards and build your dream binder! π π Open packs to discover cards across multiple tiers. π Show off your collection in your personal 3D binder. π Chase rare Golden and Diamond mutations. β¬οΈ Upgrade your cards to boost their grade and value. πΎ Equip a Card Pet that follows you around. π Gift cards to your friends. π Trade with other players. π° Earn money from your collection and unlock new packs. π New cards and features added regularly! π·οΈ Tags: kpop, k-pop, photocard, idol, card collector, binder, trading, bias, photocards, cards, collecting, pack opening, twice, blackpink, bts, aespa, ive, stray kids, le sserafim, new jeans
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|---|---|---|---|---|
| βΌ 31.9% | 290 | 99.4M | ||
| βΌ 47.3% | 304 | 1.6M | ||
| βΌ 33.8% | 237 | 155.4K | ||
| βΌ 0.8% | 247 | 4.8M | ||
| βΌ 28.7% | 303 | 1.2M | ||
| βΌ 37.4% | 374 | 514.3M | ||
| βΌ 37.2% | 55 | 9.8M | ||
| βΌ 41.0% | 68 | 15.9M |
History since Sep 27, 2026. Data methodology.