Test All Animations in Catalog

Playing now
3
▲ 70.0% 24h average vs the day before
24h average
34
24h peak
53
7-day peak
53

Player count history

Concurrent players
Test All Animations in Catalog: concurrent players
Sampled players
last 24 hours
Test All Animations in Catalog: concurrent players533

Test All Animations in Catalog has 3 players online in the latest RoVitals sample. The highest count RoVitals has recorded since tracking began on Oct 27, 2026 is 53, on Oct 28, 2026. It has 958.3K lifetime visits and 91 likes.

Performance analysis

Measured on average concurrent players rather than a single spike, Test All Animations in Catalog is up 70.0% day over day. Its last-24h average (34) is 21.4% above its 7-day average (28).

Player counts by period

PeriodAveragePeakChange
Last 24 hours3453▲ 70.0%
Last 7 days2853—
Last 30 days2853—
Since Oct 27, 2026—533 days tracked

Growth

Metric24h7d30d
Visits gained+6.3K+10.6K+10.6K
Favorites gained+21+38+38
Likes gained+0—
Dislikes gained+1—

Visits, likes & favorites

Cumulative Roblox counters. Visits count game entries, not unique players.

Total visits
958,322
Favorites
2,192
Likes
9162.3% positive
Dislikes
55

Rankings

Live players#13,346 · Top 50%
24h peak#8,962 · Top 25%
Observed peak#14,175 · Top 50%
Total visits#15,416 · Top 50%
Favorites#19,299
In Shopping#147 of 515

Records

Observed peak53Oct 28, 2026
Best day for visits+6.3KOct 28, 2026
24h low3
Avg. session (est.)8 min
Tracked sinceOct 27, 2026
Days with recorded data3 days of history
Earnings model & assumptions

Roblox does not publish this game's earnings. These scenarios use an assumed monetization rate.

Illustrative daily range
$0.83 – $7.4
30 days at unchanged activity and assumptions
$25 – $220

Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 0.8 earned Robux per player-hour. Formula and limitations.

Visits history

Test All Animations in Catalog: total visits
Total visits
last 30 days
Test All Animations in Catalog: total visits958.3K947.7K

Compare Test All Animations in Catalog

Side-by-side player counts, peaks and growth against games of a similar size.

Frequently asked questions

How many people are playing Test All Animations in Catalog right now?

Test All Animations in Catalog's latest recorded count is 3 concurrent players on Roblox, sampled at 2026-10-29 06:31 UTC. That is 91% below its average over the last 24 hours.

What is Test All Animations in Catalog's highest recorded player count?

RoVitals began tracking Test All Animations in Catalog on October 27, 2026; its observed peak, the highest count sampled since then, is 53 on October 28, 2026; earlier peaks and peaks between samples may be higher.

How many visits does Test All Animations in Catalog have?

Test All Animations in Catalog has been played 958,322 times in total, 10,578 of them since RoVitals began tracking it on October 27, 2026.

How many likes does Test All Animations in Catalog have?

Test All Animations in Catalog has 91 likes and 55 dislikes on Roblox, 62.3% positive among recorded votes. It has 2,192 favorites. These are game totals, separate from its concurrent player count.

How much money does Test All Animations in Catalog make?

Roblox does not publish Test All Animations in Catalog's earnings. The RoVitals illustrative model gives roughly $0.83–$7.4 per day using average concurrent players and an assumed genre earnings rate. This is a model scenario, not reported revenue or a confidence interval; actual earnings can fall outside the range.

Description from Roblox, by Primorra Avatar Games

Test all of the different animation packs Roblox has to offer and use the catalog to create your perfect avatar! Browse through millions of user-created outfits and shops, perform at a concert, go to a dance club, and just have fun!

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History since Oct 27, 2026. Data methodology.