[π4X LUCK] Cultivation: Evermortal
#799RisingSaved on this device
Since Aug 30, 2026
Player count history
Performance analysis
[4X LUCK] Cultivation: Evermortal's latest recorded count is 1,230 players, ranking #799 of the 17,522 Roblox experiences tracked by RoVitals β the top 5% by player count, and currently below its 24-hour average of 1,661.
Measured on average concurrent players rather than a single spike, [4X LUCK] Cultivation: Evermortal is down 33.9% day over day, up 244.7% week over week. RoVitals classifies it as rising with a trending score of 14.4.
Since tracking began on Aug 30, 2026, the highest concurrent player count RoVitals has recorded for [4X LUCK] Cultivation: Evermortal is 5,533 on September 12, 2026. Its 24-hour peak of 2,134 is 39% of that record. Earlier or between-sample peaks may be higher.
Engagement: 97,716 new visits in the last 24 hours, 687.5K over the past week, 54,785 new favorites in 7 days, against 921.8K lifetime visits and 75.7K favorites. That works out to roughly 59 visits per concurrent player per day, a proxy for how quickly its audience cycles through sessions.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 1,661 | 2,134 | βΌ 33.9% |
| Last 7 days | 1,589 | 5,533 | β² 244.7% |
| Last 30 days | 1,070 | 5,533 | β |
| Since Aug 30, 2026 | β | 5,533 | 16 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +97.7K | +687.5K | +868.6K |
| Favorites gained | +5,806 | +54,785 | +70,877 |
| Likes gained | +2,831 | 98.5% positive overall | |
| Dislikes gained | +32 | 35,889 π Β· 552 π | |
| Totals | 921.8K visits Β· 75.7K favorites | ||
Rankings
| Live players | #799 Β· Top 5% |
| 24h peak | #1,217 Β· Top 10% |
| Observed peak | #915 Β· Top 10% |
| Total visits | #8,878 |
| Favorites | #4,860 Β· Top 50% |
| Rating | #87 Β· Top 1% |
| In Simulation | #314 |
Records
| Highest recorded CCU | 5,533 Β· Sep 12, 2026 |
| Best day for visits | +148K Β· Sep 12, 2026 |
| 24h low | 1,217 |
| Avg. session (est.) | 23 min |
| Tracked since | Aug 30, 2026 |
| Days with recorded data | 16 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 14, 2026 | 1,279 | 1,337 | +21.4K |
| Sep 13, 2026 | 1,946 | 2,313 | +126.2K |
| Sep 12, 2026 | 2,494 | 5,533 | +148K |
| Sep 11, 2026 | 1,838 | 3,997 | +118.2K |
| Sep 10, 2026 | 1,368 | 1,746 | +89K |
| Sep 9, 2026 | 1,331 | 1,661 | +83.4K |
| Sep 8, 2026 | 1,012 | 2,098 | +62.5K |
| Sep 7, 2026 | 902 | 1,200 | +54.7K |
| Sep 6, 2026 | 988 | 2,043 | +53.5K |
| Sep 5, 2026 | 778 | 1,023 | +42.6K |
| Sep 4, 2026 | 650 | 1,417 | +34.8K |
| Sep 3, 2026 | 258 | 377 | +14K |
| Sep 2, 2026 | 131 | 203 | +7.6K |
| Sep 1, 2026 | 94 | 127 | +6.2K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare [4X LUCK] Cultivation: Evermortal
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing [4X LUCK] Cultivation: Evermortal right now?
[4X LUCK] Cultivation: Evermortal's latest recorded count is 1,230 concurrent players on Roblox, sampled at 2026-09-14 06:31:09 UTC. Over the last 24 hours in this report it peaked at 2,134 players and averaged 1,661.
What is [4X LUCK] Cultivation: Evermortal's highest recorded player count?
The highest concurrent player count RoVitals has recorded for [4X LUCK] Cultivation: Evermortal is 5,533, reached on September 12, 2026. Its 7-day peak is 5,533 and its 30-day peak is 5,533. RoVitals' record begins Aug 30, 2026; earlier or between-sample peaks may be higher.
Is [4X LUCK] Cultivation: Evermortal growing or dying?
[4X LUCK] Cultivation: Evermortal has grown 244.7% over the past 7 days, comparing its 1,589 average concurrent players this week against 461 the week before. In the last 24 hours it gained 97,716 visits and 5,806 favorites.
How popular is [4X LUCK] Cultivation: Evermortal compared to other Roblox games?
[4X LUCK] Cultivation: Evermortal ranks #799 out of 17,522 Roblox games tracked by RoVitals by current player count β the top 5% of all tracked games. It ranks #8,878 by total visits and #4,860 by favorites.
How many visits does [4X LUCK] Cultivation: Evermortal have?
[4X LUCK] Cultivation: Evermortal has been played 921,835 times in total, and 75,650 players have favorited it. Over the past 30 days it gained 868,584 visits.
How much money does [4X LUCK] Cultivation: Evermortal make?
Using average concurrent players and genre assumptions, RoVitals's model gives a range of $101β$909 per day for [4X LUCK] Cultivation: Evermortal. The central model estimate projected over 30 days is $9,089. These are model outputs, not reported earnings or a statistical confidence interval. Roblox does not publish per-game revenue; actual earnings can differ several-fold.
About [4X LUCK] Cultivation: Evermortal
π CULTIVATE FROM MORTAL TO GOD π Begin as a mere mortal and cultivate your way toward immortality. Gather Qi, break through countless realms, discover extremely rare Spirit Roots & Talents, master powerful Techniques, join legendary Sects, defeat their Elders, and ASCEND to begin an even stronger life. β‘ YOUR CULTIVATION NEVER STOPS Continue gaining Qi even while you're offline. β¨ BECOME STRONGER β’ π Cultivate Qi & break through realms β’ π² Roll rare Talents & Spirit Roots β’ π Learn powerful Techniques β’ β°οΈ Join Sects & challenge their Elders β’ β»οΈ Ascend and make every new life stronger β’ π€ Progress even while you're away How far can you cultivate?
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| β² 0.4% | 1,284 | 11.8M | ||
| βΌ 3.4% | 3,158 | 120.4M | ||
| β² 3.4% | 3,922 | 19.2M | ||
| βΌ 17.3% | 2,018 | 1.4M | ||
| βΌ 11.5% | 2,778 | 4.1M | ||
| β² 31.6% | 10,065 | 8M | ||
| β² 3.1% | 534 | 49.7M | ||
| β² 4.4% | 1,008 | 6.7M |
History since Aug 30, 2026. Data methodology.