Playing now
0
β€” 24h average vs the day before
24h average
0
24h peak
0
7-day peak
1

Player count history

Concurrent players
Train an AI Samurai to Fight: concurrent players
Sampled players
last 24 hours
Train an AI Samurai to Fight: concurrent players00

Train an AI Samurai to Fight has 0 players online in the latest RoVitals sample. The highest count RoVitals has recorded since tracking began on Oct 4, 2026 is 2, on Oct 5, 2026. Over the last 7 days it averaged 0 players. It has 49.6K lifetime visits and 117 likes.

Performance analysis

Train an AI Samurai to Fight set its observed peak 22 days ago; its 7-day average is under 1% of that peak.

Player counts by period

PeriodAveragePeakChange
Last 24 hours00β€”
Last 7 days01β€”
Last 30 days02β€”
Since Oct 4, 2026β€”224 days tracked

Growth

Metric24h7d30d
Visits gained+0+130+922
Favorites gained+0+0+36
Likes gained+0β€”
Dislikes gained+0β€”

Visits, likes & favorites

Cumulative Roblox counters. Visits count game entries, not unique players.

Total visits
49,660
Favorites
891
Likes
11752.0% positive
Dislikes
108

Rankings

Live playersβ€”
24h peakβ€”
Observed peak#20,547
Total visits#22,808
Favorites#21,261

Records

Observed peak2Oct 5, 2026
Best day for visits+120Oct 17, 2026
24h low0
Tracked sinceOct 4, 2026
Days with recorded data24 days of history

Daily breakdown

Day (UTC)Avg playersPeak playersVisits gained
Oct 26, 202600+23
Oct 25, 202601+31
Oct 24, 202600+22
Oct 23, 202600+14
Oct 22, 202600+10
Oct 21, 202600+25
Oct 20, 202600+73
Oct 19, 202600+22
Oct 18, 202611+93
Oct 17, 202600+120
Oct 16, 202612+25
Oct 15, 202600+15
Oct 14, 202601+18
Oct 13, 202600+45
Earnings model & assumptions

No positive 24-hour average is available for this model.

Visits history

Train an AI Samurai to Fight: total visits
Total visits
last 30 days
Train an AI Samurai to Fight: total visits49.7K48.7K

Compare Train an AI Samurai to Fight

Side-by-side player counts, peaks and growth against games of a similar size.

Frequently asked questions

How many people are playing Train an AI Samurai to Fight right now?

Train an AI Samurai to Fight's latest recorded count is 0 concurrent players on Roblox, sampled at 2026-10-27 02:22 UTC.

What is Train an AI Samurai to Fight's highest recorded player count?

RoVitals began tracking Train an AI Samurai to Fight on October 4, 2026; its observed peak, the highest count sampled since then, is 2 on October 5, 2026; earlier peaks and peaks between samples may be higher.

How many visits does Train an AI Samurai to Fight have?

Train an AI Samurai to Fight has been played 49,660 times in total, 922 of them since RoVitals began tracking it on October 4, 2026.

How many likes does Train an AI Samurai to Fight have?

Train an AI Samurai to Fight has 117 likes and 108 dislikes on Roblox, 52.0% positive among recorded votes. It has 891 favorites. These are game totals, separate from its concurrent player count.

Description from Roblox, by Pls Play Studios

πŸ₯· TRAIN AN AI SAMURAI TO FIGHT Your samurai swings the blade. YOU forge the mind behind it. Train 13 arts of war β€” eyesight, deflection, footwork, battle memory and more β€” and raise a clumsy student into a master that picks its fights, claims the rooftops and strikes first. βš”οΈ Auto-battles a free-for-all arena of rival samurai β€” even while you plan its next lesson 🫑 Point and command: send it after an enemy or a better blade πŸ—‘οΈ It scavenges its own arsenal: Bokken today β€” Katana, Naginata and the Yumi warbow at the top πŸ’° Every strike pays. Train, rebirth, multiply, repeat β€” it even earns while you are away 🎁 Daily streaks + session rewards 🎟️ CODES: SENSEI Β· NEWDOJO Β· BUSHIDO 🏯 Join our group for a welcome bonus! A worthy sensei makes a deadly student. How sharp can yours become? πŸ‘ A like helps the dojo grow β€” new blades and arenas planned! Tags: Samurai, AI, NPC, Simulator, Auto Battler, Katana, Fighting, Idle, Upgrade, Incremental, Arena, Training

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History since Oct 4, 2026. Data methodology.