[UPD 1.8] Idle Cultivation [OPEN TEST]
#5,707FallingSince Sep 3, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, [UPD 1.8] Idle Cultivation [OPEN TEST] is down 13.1% day over day, down 27.4% week over week. Its last-24h average (73) is 11.0% below its 7-day average (82).
[UPD 1.8] Idle Cultivation [OPEN TEST] set its observed peak 23 days ago; its 7-day average is 13% of that peak.
Across the last 14 whole UTC days it averaged 10% fewer players on Saturdays and Sundays than on weekdays.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 73 | 101 | ▼ 13.1% |
| Last 7 days | 82 | 110 | ▼ 27.4% |
| Last 30 days | 226 | 638 | — |
| Since Sep 3, 2026 | — | 638 | 26 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +4.7K | +39.5K | +337K |
| Favorites gained | +24 | +138 | +1,579 |
| Likes gained | +8 | 85.9% positive overall | |
| Dislikes gained | +4 | 2,000 👍 · 328 👎 | |
| Totals | 731.6K visits · 5K favorites | ||
Rankings
| Live players | #5,707 · Top 25% |
| 24h peak | #6,189 · Top 50% |
| Observed peak | #4,401 · Top 25% |
| Total visits | #11,552 · Top 50% |
| Favorites | #11,745 · Top 50% |
| Rating | #5,687 |
| In Simulation | #2,067 of 5,885 |
Records
| Highest recorded CCU | 638 · Sep 5, 2026 |
| Best day for visits | +36.3K · Sep 5, 2026 |
| 24h low | 49 |
| Avg. session (est.) | 22 min |
| Tracked since | Sep 3, 2026 |
| Days with recorded data | 26 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 65 | 85 | +2.7K |
| Sep 27, 2026 | 83 | 101 | +5.6K |
| Sep 26, 2026 | 84 | 102 | +5.7K |
| Sep 25, 2026 | 78 | 95 | +5.5K |
| Sep 24, 2026 | 80 | 103 | +5.7K |
| Sep 23, 2026 | 87 | 110 | +6K |
| Sep 22, 2026 | 86 | 103 | +6.1K |
| Sep 21, 2026 | 87 | 103 | +6.4K |
| Sep 20, 2026 | 103 | 122 | +7.2K |
| Sep 19, 2026 | 101 | 122 | +7.5K |
| Sep 18, 2026 | 101 | 125 | +7.6K |
| Sep 17, 2026 | 112 | 137 | +8.2K |
| Sep 16, 2026 | 126 | 152 | +9.7K |
| Sep 15, 2026 | 126 | 151 | +9.4K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare [UPD 1.8] Idle Cultivation [OPEN TEST]
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Idle Cultivation right now?
Idle Cultivation's latest recorded count is 63 concurrent players on Roblox, sampled at 2026-09-28 15:14 UTC. That is 14% below its average over the last 24 hours.
What is Idle Cultivation's highest recorded player count?
RoVitals began tracking Idle Cultivation on September 3, 2026; the highest count sampled since then is 638 on September 5, 2026; earlier peaks and peaks between samples may be higher.
Is Idle Cultivation growing or dying?
Idle Cultivation has declined 27.4% over the past 7 days, averaging 82 concurrent players against 113 the week before.
How many visits does Idle Cultivation have?
Idle Cultivation has been played 731,607 times in total, 336,966 of them since RoVitals began tracking it on September 3, 2026.
How much money does Idle Cultivation make?
The RoVitals model puts Idle Cultivation's developer earnings at roughly $4–$40 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Salt Mountain
Cultivate qi, break through realms, and climb from Body Awakening in this 2D idle cultivation incremental. Refine your dao while offline, awaken bloodlines and talents, gather treasures, join a sect, and explore for loot all to rise to greater heights. Recommended graphics level 3 or higher. ⚠️ In heavy development. Expect bugs, shutdowns, and frequent updates. There will be NO data resets. Xianxia / cultivation genre. Inspired by Overmortal, the Er Gen universe, and Regressor's Tale of Cultivation. Codes: OpenTest! ACultivatorTooStrong? DoYouEvenCultivateBro? EngagedPlayersReached 100Likes 100ccu Holy1000Players 700Likes
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| ▼ 27.1% | 108 | 928.3K | ||
| ▲ 1.4% | 113 | 1.1M | ||
| ▼ 26.6% | 140 | 9.4M | ||
| ▼ 33.5% | 320 | 3.1M | ||
| ▼ 13.8% | 90 | 23.9M | ||
| ▼ 21.0% | 78 | 30.8M | ||
| ▼ 65.9% | 32 | 4.9M | ||
| ▼ 6.3% | 27 | 3.4M |
History since Sep 3, 2026. Data methodology.