Throw stuff for money
#6,334Since Sep 29, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Throw stuff for money is down 20.8% day over day, up 3.8% week over week.
Throw stuff for money set its observed peak 3 days ago; its 7-day average is 51% of that peak.
Over the last 7 days, Throw stuff for money was usually busiest in the hour from 13:00 UTC, averaging 2.2× its quietest hour.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 42 | 62 | ▼ 20.8% |
| Last 7 days | 55 | 107 | ▲ 3.8% |
| Last 30 days | 52 | 107 | — |
| Since Sep 29, 2026 | — | 107 | 9 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +6.1K | +58.3K | +64.8K |
| Favorites gained | +17 | +213 | +244 |
| Likes gained | +11 | 97.6% positive overall | |
| Dislikes gained | +0 | 166,655 👍 · 4,037 👎 | |
| Totals | 39.3M visits · 85.5K favorites | ||
Rankings
| Live players | #6,334 · Top 25% |
| 24h peak | #7,364 · Top 50% |
| Observed peak | #9,063 · Top 50% |
| Total visits | #3,076 · Top 25% |
| Favorites | #6,217 · Top 25% |
| Rating | #450 · Top 5% |
| In Simulation | #2,368 of 7,372 |
Records
| Highest recorded CCU | 107 · Oct 4, 2026 |
| Best day for visits | +10.9K · Oct 4, 2026 |
| 24h low | 24 |
| Avg. session (est.) | 9 min |
| Tracked since | Sep 29, 2026 |
| Days with recorded data | 9 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 7, 2026 | 40 | 62 | +5K |
| Oct 6, 2026 | 48 | 80 | +7.9K |
| Oct 5, 2026 | 44 | 71 | +7.5K |
| Oct 4, 2026 | 66 | 107 | +10.9K |
| Oct 3, 2026 | 65 | 94 | +10.2K |
| Oct 2, 2026 | 52 | 101 | +8.4K |
| Oct 1, 2026 | 44 | 72 | +7.3K |
| Sep 30, 2026 | 46 | 93 | +7.6K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Throw stuff for money
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Throw stuff for money right now?
Throw stuff for money's latest recorded count is 37 concurrent players on Roblox, sampled at 2026-10-07 19:26 UTC. That is 12% below its average over the last 24 hours.
What is Throw stuff for money's highest recorded player count?
RoVitals began tracking Throw stuff for money on September 29, 2026; the highest count sampled since then is 107 on October 4, 2026; earlier peaks and peaks between samples may be higher.
Is Throw stuff for money growing or dying?
Throw stuff for money has grown 3.8% over the past 7 days, averaging 55 concurrent players against 53 the week before.
How many visits does Throw stuff for money have?
Throw stuff for money has been played 39,334,162 times in total, 64,848 of them since RoVitals began tracking it on September 29, 2026.
How much money does Throw stuff for money make?
The RoVitals model puts Throw stuff for money's developer earnings at roughly $3–$23 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Tall Games
⚠️ Throw stuff for money⚠️ 💥 Drop stuff! 💵 Get money! ♻️ Drop again! ⚠️ Game is still in beta! You may encounter bugs. destroy, smash, explode, tnt, destruction, physics, engine, sandbox,
More by Tall Games
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 17 | 2.6M | 76% |
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| ▼ 11.8% | 70 | 3.8M | ||
| ▼ 5.3% | 58 | 42.9M | ||
| ▲ 10.0% | 58 | 3.4M | ||
| ▲ 23.5% | 78 | 6.6M | ||
| ▲ 17.9% | 75 | 17.3M | ||
| ▲ 16.7% | 42 | 7.8M | ||
| ▲ 22.2% | 19 | 1.3M | ||
| ▼ 10.0% | 16 | 13M |
History since Sep 29, 2026. Data methodology.