Martial Arts Battlegrounds 🥋
#5,841Since Oct 3, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Martial Arts Battlegrounds is up 14.5% day over day.
Martial Arts Battlegrounds set its observed peak 4 days ago; its 7-day average is 42% of that peak.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 79 | 135 | ▲ 14.5% |
| Last 7 days | 94 | 223 | — |
| Last 30 days | 93 | 223 | — |
| Since Oct 3, 2026 | — | 223 | 5 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +10.9K | +61K | +48.1K |
| Favorites gained | +69 | +3,738 | +2,132 |
| Likes gained | +21 | 87.4% positive overall | |
| Dislikes gained | +13 | 2,812 👍 · 404 👎 | |
| Totals | 458K visits · 49.4K favorites | ||
Rankings
| Live players | #5,841 · Top 25% |
| 24h peak | #5,649 · Top 25% |
| Observed peak | #7,414 · Top 50% |
| Total visits | #14,004 · Top 50% |
| Favorites | #7,650 · Top 50% |
| Rating | #5,700 · Top 50% |
| In Action | #419 of 952 |
Records
| Highest recorded CCU | 223 · Oct 3, 2026 |
| Best day for visits | +16.3K · Oct 4, 2026 |
| 24h low | 44 |
| Avg. session (est.) | 10 min |
| Tracked since | Oct 3, 2026 |
| Days with recorded data | 5 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 7, 2026 | 74 | 114 | +8.8K |
| Oct 6, 2026 | 70 | 135 | +10.7K |
| Oct 5, 2026 | 82 | 121 | +12.2K |
| Oct 4, 2026 | 103 | 168 | +16.3K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 1 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Martial Arts Battlegrounds
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Martial Arts Battlegrounds right now?
Martial Arts Battlegrounds's latest recorded count is 63 concurrent players on Roblox, sampled at 2026-10-07 19:13 UTC. That is 20% below its average over the last 24 hours.
What is Martial Arts Battlegrounds's highest recorded player count?
RoVitals began tracking Martial Arts Battlegrounds on October 3, 2026; the highest count sampled since then is 223 on October 3, 2026; earlier peaks and peaks between samples may be higher.
How many visits does Martial Arts Battlegrounds have?
Martial Arts Battlegrounds has been played 458,046 times in total, 48,071 of them since RoVitals began tracking it on October 3, 2026.
How much money does Martial Arts Battlegrounds make?
The RoVitals model puts Martial Arts Battlegrounds's developer earnings at roughly $2–$22 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Infinite Art Studios
Fight with Boxing, Sumo, Taekwondo, and Karate in Martial Arts Battlegrounds! Master your fighting style, chain powerful combos, and unleash ultimate abilities in fast-paced PvP battles. 🔥 NEW: HEAVEN PORTAL & SKILL VARIANTS Complete the requirements to enter Heaven through the new portal and unlock new variants of your skills. 🥊 MASTER YOUR STYLE Each martial art has its own moves, combos, and ultimate. Block, dash, throw, and outplay your opponents in the arena. 🎮 PC CONTROLS • Left Click — Attack • F — Block • Q — Dash • E — Throw • W + Q — Dash Impact • G — Ultimate • R — Special Ability 📱 PC & MOBILE Console support coming soon. ⭐ Like & Favorite to support the game and help us reach 5,000 Likes!
Similar Action games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| ▲ 3.2% | 107 | 15.4M | ||
| ▲ 15.2% | 74 | 5.8M | ||
| ▼ 3.2% | 76 | 13.8M | ||
| ▼ 5.1% | 115 | 14.2M | ||
| ▲ 3.8% | 79 | 3.5M | ||
| ▲ 13.0% | 114 | 3.5M | ||
| ▲ 25.0% | 28 | 2.4M | ||
| ▼ 23.3% | 39 | 716.7K |
History since Oct 3, 2026. Data methodology.