Fling Furniture and People!
#4,506Since Sep 18, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Fling Furniture and People! is down 29.6% day over day, down 3.2% week over week.
Over the last 9 days, Fling Furniture and People! was usually busiest in the hour from 01:00 UTC, averaging 1.7× its quietest hour.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 88 | 163 | ▼ 29.6% |
| Last 7 days | 91 | 193 | ▼ 3.2% |
| Last 30 days | 90 | 193 | — |
| Since Sep 18, 2026 | — | 193 | 11 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +14.2K | +113K | +162.1K |
| Favorites gained | +36 | +234 | +358 |
| Likes gained | +6 | 54.1% positive overall | |
| Dislikes gained | +2 | 1,444 👍 · 1,227 👎 | |
| Totals | 6.5M visits · 8.5K favorites | ||
Rankings
| Live players | #4,506 · Top 25% |
| 24h peak | #5,178 · Top 25% |
| Observed peak | #6,780 · Top 50% |
| Total visits | #6,720 · Top 50% |
| Favorites | #10,740 · Top 50% |
| Rating | #10,775 |
| In Simulation | #1,649 of 5,885 |
Records
| Highest recorded CCU | 193 · Sep 27, 2026 |
| Best day for visits | +23K · Sep 27, 2026 |
| 24h low | 36 |
| Avg. session (est.) | 8 min |
| Tracked since | Sep 18, 2026 |
| Days with recorded data | 11 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 87 | 163 | +9.9K |
| Sep 27, 2026 | 119 | 193 | +23K |
| Sep 26, 2026 | 110 | 160 | +20.4K |
| Sep 25, 2026 | 77 | 115 | +14.1K |
| Sep 24, 2026 | 78 | 127 | +13.1K |
| Sep 23, 2026 | 90 | 152 | +15.8K |
| Sep 22, 2026 | 74 | 114 | +13.6K |
| Sep 21, 2026 | 81 | 126 | +15K |
| Sep 20, 2026 | 103 | 157 | +18.1K |
| Sep 19, 2026 | 91 | 144 | +19K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Fling Furniture and People!
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Fling Furniture and People! right now?
Fling Furniture and People!'s latest recorded count is 90 concurrent players on Roblox, sampled at 2026-09-28 16:24 UTC. That is 2% above its average over the last 24 hours.
What is Fling Furniture and People!'s highest recorded player count?
RoVitals began tracking Fling Furniture and People! on September 18, 2026; the highest count sampled since then is 193 on September 27, 2026; earlier peaks and peaks between samples may be higher.
Is Fling Furniture and People! growing or dying?
Fling Furniture and People! has declined 3.2% over the past 7 days, averaging 91 concurrent players against 94 the week before.
How many visits does Fling Furniture and People! have?
Fling Furniture and People! has been played 6,525,133 times in total, 162,051 of them since RoVitals began tracking it on September 18, 2026.
How much money does Fling Furniture and People! make?
The RoVitals model puts Fling Furniture and People!'s developer earnings at roughly $5–$48 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by The Amazing Flingers!
Welcome To Fling Furniture and People! By The Amazing Flingers! 🏹A game where you can: Fling, Fight & Build🏹 🔎
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| ▼ 32.6% | 270 | 888.7K | ||
| ▼ 26.2% | 212 | 17.7M | ||
| ▼ 31.9% | 201 | 208.3M | ||
| ▼ 6.1% | 292 | 5.6M | ||
| ▼ 48.4% | 237 | 21.6M | ||
| ▼ 31.0% | 188 | 12.2M | ||
| ▼ 37.0% | 38 | 117.4M | ||
| ▼ 20.6% | 51 | 7.7M |
History since Sep 18, 2026. Data methodology.