Ship Game 2
Since Sep 28, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Ship Game 2 is down 16.7% day over day, up 0.0% week over week.
Ship Game 2 set its observed peak 4 days ago; its 7-day average is 27% of that peak.
Over the last 7 days, Ship Game 2 was usually busiest in the hour from 00:00 UTC, averaging 6.0× its quietest hour.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 5 | 13 | ▼ 16.7% |
| Last 7 days | 6 | 22 | ▲ 0.0% |
| Last 30 days | 6 | 22 | — |
| Since Sep 28, 2026 | — | 22 | 9 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +1K | +11K | +11.9K |
| Favorites gained | +4 | +22 | +23 |
| Likes gained | +0 | 73.4% positive overall | |
| Dislikes gained | +0 | 697 👍 · 252 👎 | |
| Totals | 1.7M visits · 3.5K favorites | ||
Rankings
| Live players | — |
| 24h peak | #10,675 · Top 50% |
| Observed peak | #12,072 · Top 50% |
| Total visits | #10,843 · Top 50% |
| Favorites | #14,030 |
Records
| Highest recorded CCU | 22 · Oct 2, 2026 |
| Best day for visits | +2K · Oct 4, 2026 |
| 24h low | 0 |
| Avg. session (est.) | 6 min |
| Tracked since | Sep 28, 2026 |
| Days with recorded data | 9 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 6, 2026 | 2 | 9 | +611 |
| Oct 5, 2026 | 6 | 19 | +1.5K |
| Oct 4, 2026 | 8 | 22 | +2K |
| Oct 3, 2026 | 6 | 18 | +1.8K |
| Oct 2, 2026 | 6 | 22 | +1.6K |
| Oct 1, 2026 | 6 | 15 | +1.6K |
| Sep 30, 2026 | 4 | 17 | +1.4K |
| Sep 29, 2026 | 6 | 18 | +1.5K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 1 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Ship Game 2
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Ship Game 2 right now?
Ship Game 2's latest recorded count is 0 concurrent players on Roblox, sampled at 2026-10-06 14:13 UTC. That is 100% below its average over the last 24 hours.
What is Ship Game 2's highest recorded player count?
RoVitals began tracking Ship Game 2 on September 28, 2026; the highest count sampled since then is 22 on October 2, 2026; earlier peaks and peaks between samples may be higher.
Is Ship Game 2 growing or dying?
Ship Game 2 has grown 0.0% over the past 7 days, averaging 6 concurrent players against 6 the week before.
How many visits does Ship Game 2 have?
Ship Game 2 has been played 1,723,036 times in total, 11,947 of them since RoVitals began tracking it on September 28, 2026.
How much money does Ship Game 2 make?
The RoVitals model puts Ship Game 2's developer earnings at roughly $0–$1 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Bageth7
If you want to join with friends only, recommends to get a private server. If you find any bug, report it to the Iconic Baguette's Group! ✦ USE MAX GRAPHICS AND SOUNDS FOR THE BEST EXPERIENCE ✦ ~ Game isn’t finished yet, new ships will come soon! If you have any other question, ask in group! and for roblox, this is NOT ABOUT TITANIC!!!
More by Bageth7
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 128 | 18M | 84% | ||
| 485 | 26M | 81% | ||
| 0 | 13.7K | 91% | ||
| 0 | 47.3K | 86% | ||
| 0 | 207.5K | 93% | ||
| 0 | 60.2K | 93% |
Similar Survival games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| ▲ 0.0% | 1 | 25.2M | ||
| — | 1 | 15.6M | ||
| — | 0 | 11.9M | ||
| ▼ 100.0% | 0 | 71.5M | ||
| — | 1 | 3.5M | ||
| — | 0 | 50.4M | ||
| ▼ 14.3% | 11 | 5.5M | ||
| ▼ 30.0% | 25 | 5.6M |
History since Sep 28, 2026. Data methodology.