CLIMB TO SLIDE 999,999 MILES IN A BOX!
Since Aug 29, 2026
Player count history
Performance analysis
CLIMB TO SLIDE 999,999 MILES IN A BOX! set its observed peak 11 days ago; its 7-day average is 20% of that peak.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 1 | 2 | — |
| Last 7 days | 1 | 2 | — |
| Last 30 days | 1 | 5 | — |
| Since Aug 29, 2026 | — | 5 | 31 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +42 | +342 | +3.4K |
| Favorites gained | +0 | +7 | +213 |
| Likes gained | +0 | 64.3% positive overall | |
| Dislikes gained | +0 | 418 👍 · 232 👎 | |
| Totals | 695.7K visits · 50.4K favorites | ||
Rankings
| Live players | — |
| 24h peak | #11,292 · Top 50% |
| Observed peak | #11,869 · Top 50% |
| Total visits | #11,627 · Top 50% |
| Favorites | #6,823 · Top 50% |
Records
| Highest recorded CCU | 5 · Sep 17, 2026 |
| Best day for visits | +325 · Sep 6, 2026 |
| 24h low | 0 |
| Avg. session (est.) | 34 min |
| Tracked since | Aug 29, 2026 |
| Days with recorded data | 31 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 0 | 2 | +22 |
| Sep 27, 2026 | 0 | 1 | +74 |
| Sep 26, 2026 | 0 | 0 | +80 |
| Sep 25, 2026 | 0 | 1 | +46 |
| Sep 24, 2026 | 0 | 1 | +48 |
| Sep 23, 2026 | 0 | 0 | +33 |
| Sep 22, 2026 | 0 | 0 | +27 |
| Sep 21, 2026 | 0 | 0 | +35 |
| Sep 20, 2026 | 0 | 1 | +88 |
| Sep 19, 2026 | 0 | 1 | +85 |
| Sep 18, 2026 | 0 | 1 | +71 |
| Sep 17, 2026 | 1 | 5 | +143 |
| Sep 16, 2026 | 0 | 1 | +111 |
| Sep 15, 2026 | 1 | 3 | +155 |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare CLIMB TO SLIDE 999,999 MILES IN A BOX!
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing CLIMB TO SLIDE 999,999 MILES IN A BOX! right now?
CLIMB TO SLIDE 999,999 MILES IN A BOX!'s latest recorded count is 0 concurrent players on Roblox, sampled at 2026-09-28 13:10 UTC. That is 100% below its average over the last 24 hours.
What is CLIMB TO SLIDE 999,999 MILES IN A BOX!'s highest recorded player count?
RoVitals began tracking CLIMB TO SLIDE 999,999 MILES IN A BOX! on August 29, 2026; the highest count sampled since then is 5 on September 17, 2026; earlier peaks and peaks between samples may be higher.
How many visits does CLIMB TO SLIDE 999,999 MILES IN A BOX! have?
CLIMB TO SLIDE 999,999 MILES IN A BOX! has been played 695,665 times in total, 3,360 of them since RoVitals began tracking it on August 29, 2026.
How much money does CLIMB TO SLIDE 999,999 MILES IN A BOX! make?
The RoVitals model puts CLIMB TO SLIDE 999,999 MILES IN A BOX!'s developer earnings at roughly $0–$1 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by VlN3_Dev
you GOTTA CLIMB THEM YOU GOTTA SLIDE IN A BOX AROUND TO 999,999 MILES ( I MADE UP THESE NUMBERS) PREMIUM BENEFITS: - Premium Chat Tag - Premium Icon above head - Half wait on Rare Purple Luckyblock 👍 Thumbs up if you enjoyed the game! ⭐ Favorite if you really enjoyed the game! 🎉 Finish for a special surprise! 🎉 sorry for screaming
More by VlN3_Dev
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 784 | 21.8M | 71% | ||
| 328 | 268.9M | 80% | ||
| 474 | 29.1M | 53% | ||
| 313 | 51M | 85% | ||
| 271 | 19.5M | 72% | ||
| 311 | 60M | 86% |
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| ▼ 70.6% | 27 | 2.1M | ||
| — | 0 | 8.8M | ||
| ▲ 100.0% | 8 | 59.9M | ||
| ▲ 50.0% | 6 | 13.2M | ||
| ▲ 0.0% | 4 | 25.5M | ||
| — | 1 | 61.2M | ||
| ▲ 0.0% | 6 | 6.4M | ||
| ▼ 16.7% | 12 | 40.4M |
History since Aug 29, 2026. Data methodology.