Ryuken
#4,717Since Aug 14, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Ryuken is up 7.2% day over day, down 32.2% week over week, up 0.9% over 30 days.
Ryuken set its observed peak 13 days ago; its 7-day average is 29% of that peak.
Over the last 14 days, Ryuken was usually busiest in the hour from 23:00 UTC, averaging 1.7× its quietest hour. Across the last 14 whole UTC days it averaged 88% more players on Saturdays and Sundays than on weekdays.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 194 | 316 | ▲ 7.2% |
| Last 7 days | 200 | 560 | ▼ 32.2% |
| Last 30 days | 231 | 700 | ▲ 0.9% |
| Since Aug 14, 2026 | — | 700 | 52 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +24.2K | +159.3K | +743.5K |
| Favorites gained | +157 | +1,243 | +8,703 |
| Likes gained | +398 | 97.1% positive overall | |
| Dislikes gained | +6 | 55,484 👍 · 1,670 👎 | |
| Totals | 1.8M visits · 26.4K favorites | ||
Rankings
| Live players | #4,717 · Top 25% |
| 24h peak | #4,302 · Top 25% |
| Observed peak | #4,602 · Top 25% |
| Total visits | #10,536 · Top 50% |
| Favorites | #8,962 · Top 50% |
| Rating | #724 · Top 10% |
| In RPG | #121 of 289 |
Records
| Highest recorded CCU | 700 · Sep 20, 2026 |
| Best day for visits | +66.8K · Sep 26, 2026 |
| 24h low | 108 |
| Avg. session (est.) | 11 min |
| Tracked since | Aug 14, 2026 |
| Days with recorded data | 52 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 4, 2026 | 149 | 189 | +6.9K |
| Oct 3, 2026 | 207 | 316 | +26.7K |
| Oct 2, 2026 | 163 | 222 | +18.7K |
| Oct 1, 2026 | 165 | 249 | +18.1K |
| Sep 30, 2026 | 171 | 236 | +18.1K |
| Sep 29, 2026 | 176 | 264 | +18.3K |
| Sep 28, 2026 | 216 | 380 | +22.4K |
| Sep 27, 2026 | 406 | 560 | +49.4K |
| Sep 26, 2026 | 492 | 622 | +66.8K |
| Sep 25, 2026 | 216 | 431 | +24.7K |
| Sep 24, 2026 | 193 | 320 | +20.4K |
| Sep 23, 2026 | 190 | 268 | +19.7K |
| Sep 22, 2026 | 233 | 538 | +25.3K |
| Sep 21, 2026 | 327 | 637 | +41K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 1.2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Ryuken
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Ryuken right now?
Ryuken's latest recorded count is 142 concurrent players on Roblox, sampled at 2026-10-04 09:50 UTC. That is 27% below its average over the last 24 hours.
What is Ryuken's highest recorded player count?
RoVitals began tracking Ryuken on August 14, 2026; the highest count sampled since then is 700 on September 20, 2026; earlier peaks and peaks between samples may be higher.
Is Ryuken growing or dying?
Ryuken has declined 32.2% over the past 7 days, averaging 200 concurrent players against 295 the week before.
How many visits does Ryuken have?
Ryuken has been played 1,759,056 times in total, 743,474 of them in the past 30 days.
How much money does Ryuken make?
The RoVitals model puts Ryuken's developer earnings at roughly $7–$64 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Project Ryuken
A naruto game that puts you in the shoes of an ordinary shinobi. Lead Game Designer: @TheB0ssSnaiI
Similar RPG games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| ▲ 11.9% | 426 | 70.5M | ||
| ▲ 7.4% | 190 | 61.1M | ||
| ▲ 19.8% | 178 | 20.2M | ||
| ▼ 0.7% | 179 | 86M | ||
| ▲ 8.0% | 164 | 62.6M | ||
| ▲ 12.5% | 207 | 37.3M | ||
| ▲ 16.1% | 54 | 61.1M | ||
| ▲ 40.9% | 50 | 1.3M |
History since Aug 14, 2026. Data methodology.