💪Gym Climb Race
#10,626Since Sep 28, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Gym Climb Race is up 14.3% day over day, down 25.0% week over week.
Gym Climb Race set its observed peak 4 days ago; its 7-day average is 18% of that peak.
Over the last 8 days, Gym Climb Race was usually busiest in the hour from 23:00 UTC, averaging 6.0× its quietest hour.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 8 | 19 | ▲ 14.3% |
| Last 7 days | 12 | 67 | ▼ 25.0% |
| Last 30 days | 12 | 67 | — |
| Since Sep 28, 2026 | — | 67 | 10 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +1.4K | +14.9K | +18.5K |
| Favorites gained | +32 | +349 | +464 |
| Likes gained | +0 | 94.8% positive overall | |
| Dislikes gained | +0 | 5,270 👍 · 287 👎 | |
| Totals | 11M visits · 292.6K favorites | ||
Rankings
| Live players | #10,626 · Top 50% |
| 24h peak | #9,998 · Top 50% |
| Observed peak | #10,087 · Top 50% |
| Total visits | #6,065 · Top 25% |
| Favorites | #3,405 · Top 25% |
| Rating | #1,914 · Top 25% |
| In Simulation | #4,050 of 7,324 |
Records
| Highest recorded CCU | 67 · Oct 2, 2026 |
| Best day for visits | +3.6K · Oct 3, 2026 |
| 24h low | 1 |
| Avg. session (est.) | 8 min |
| Tracked since | Sep 28, 2026 |
| Days with recorded data | 10 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 7, 2026 | 3 | 6 | +204 |
| Oct 6, 2026 | 7 | 19 | +1.5K |
| Oct 5, 2026 | 6 | 21 | +1.2K |
| Oct 4, 2026 | 10 | 22 | +1.9K |
| Oct 3, 2026 | 21 | 44 | +3.6K |
| Oct 2, 2026 | 15 | 67 | +2.8K |
| Oct 1, 2026 | 12 | 44 | +2.2K |
| Sep 30, 2026 | 12 | 45 | +2.3K |
| Sep 29, 2026 | 17 | 48 | +2.9K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Gym Climb Race
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Gym Climb Race right now?
Gym Climb Race's latest recorded count is 2 concurrent players on Roblox, sampled at 2026-10-07 07:02 UTC. That is 75% below its average over the last 24 hours.
What is Gym Climb Race's highest recorded player count?
RoVitals began tracking Gym Climb Race on September 28, 2026; the highest count sampled since then is 67 on October 2, 2026; earlier peaks and peaks between samples may be higher.
Is Gym Climb Race growing or dying?
Gym Climb Race has declined 25.0% over the past 7 days, averaging 12 concurrent players against 16 the week before.
How many visits does Gym Climb Race have?
Gym Climb Race has been played 10,969,802 times in total, 18,498 of them since RoVitals began tracking it on September 28, 2026.
How much money does Gym Climb Race make?
The RoVitals model puts Gym Climb Race's developer earnings at roughly $0–$4 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Muscular Games
👋Welcome to Muscle Climb Race 💪Train your strength and gain muscles 🦘Climb the tall mountains 🐉Hatch COOL pets 💥Race with others 🌎Explore new worlds 🥇Become the best! Like👍 and Favorite⭐ if you enjoy this game! Updates coming soon! Made with ❤️
More by Muscular Games
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 3 | 2.6M | 93% |
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| ▼ 33.3% | 5 | 21M | ||
| ▲ 100.0% | 4 | 12M | ||
| — | 2 | 33M | ||
| ▲ 0.0% | 6 | 40M | ||
| ▲ 0.0% | 9 | 26M | ||
| ▲ 0.0% | 7 | 29.8M | ||
| ▲ 0.0% | 8 | 11.6M | ||
| ▲ 12.5% | 22 | 32.2M |
History since Sep 28, 2026. Data methodology.