Triple A Testing
Since Aug 14, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Triple A Testing is down 50.0% day over day, down 33.3% week over week, down 33.3% over 30 days.
Triple A Testing set its observed peak 35 days ago; its 7-day average is 7% of that peak.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 1 | 2 | βΌ 50.0% |
| Last 7 days | 2 | 8 | βΌ 33.3% |
| Last 30 days | 2 | 26 | βΌ 33.3% |
| Since Aug 14, 2026 | β | 28 | 46 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +107 | +1.8K | +5.4K |
| Favorites gained | +1 | +5 | +30 |
| Likes gained | +1 | 92.9% positive overall | |
| Dislikes gained | +0 | 65 π Β· 5 π | |
| Totals | 11.3K visits Β· 54 favorites | ||
Rankings
| Live players | β |
| 24h peak | #11,329 Β· Top 50% |
| Observed peak | #10,179 Β· Top 50% |
| Total visits | #16,374 |
| Favorites | #17,063 |
Records
| Highest recorded CCU | 28 Β· Aug 23, 2026 |
| Best day for visits | +720 Β· Sep 12, 2026 |
| 24h low | 0 |
| Tracked since | Aug 14, 2026 |
| Days with recorded data | 46 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 1 | 2 | +107 |
| Sep 27, 2026 | 1 | 5 | +306 |
| Sep 26, 2026 | 3 | 8 | +320 |
| Sep 25, 2026 | 3 | 8 | +441 |
| Sep 24, 2026 | 0 | 0 | +90 |
| Sep 23, 2026 | 0 | 0 | +257 |
| Sep 22, 2026 | 2 | 7 | +247 |
| Sep 21, 2026 | 1 | 3 | +367 |
| Sep 20, 2026 | 5 | 11 | +337 |
| Sep 19, 2026 | 5 | 26 | +421 |
| Sep 18, 2026 | 2 | 10 | +212 |
| Sep 17, 2026 | 1 | 7 | +234 |
| Sep 16, 2026 | 0 | 2 | +163 |
| Sep 15, 2026 | 0 | 2 | +97 |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 1 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Triple A Testing
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Triple A Testing right now?
Triple A Testing's latest recorded count is 0 concurrent players on Roblox, sampled at 2026-09-28 15:43 UTC. That is 100% below its average over the last 24 hours.
What is Triple A Testing's highest recorded player count?
RoVitals began tracking Triple A Testing on August 14, 2026; the highest count sampled since then is 28 on August 23, 2026; earlier peaks and peaks between samples may be higher.
Is Triple A Testing growing or dying?
Triple A Testing has declined 33.3% over the past 7 days, averaging 2 concurrent players against 3 the week before.
How many visits does Triple A Testing have?
Triple A Testing has been played 11,280 times in total, 5,410 of them in the past 30 days.
How much money does Triple A Testing make?
The RoVitals model puts Triple A Testing's developer earnings at roughly $0β$0 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
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| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 19,545 | 96.6M | 89% | ||
| 0 | 1.1K | 75% | ||
| 0 | 1.1K | 91% |
Similar Action games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| βΌ 13.3% | 48 | 34.4M | ||
| β | 0 | 123.1M | ||
| β | 0 | 90.3M | ||
| β | 0 | 37.7M | ||
| β | 0 | 171.6M | ||
| β | 0 | 199.9M | ||
| βΌ 14.3% | 15 | 158.7M | ||
| βΌ 18.2% | 20 | 1.7M |
History since Aug 14, 2026. Data methodology.