Oceanic TESTING 2 π¬
#8,221FallingSince Oct 1, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Oceanic TESTING 2 is down 29.6% day over day. Its last-24h average (19) is 29.6% below its 7-day average (27).
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 19 | 39 | βΌ 29.6% |
| Last 7 days | 27 | 49 | β |
| Last 30 days | 26 | 49 | β |
| Since Oct 1, 2026 | β | 49 | 6 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +4.8K | +31.3K | +31.3K |
| Favorites gained | +25 | +137 | +137 |
| Likes gained | +3 | 87.2% positive overall | |
| Dislikes gained | +0 | 16,447 π Β· 2,417 π | |
| Totals | 15.8M visits Β· 59.1K favorites | ||
Rankings
| Live players | #8,221 Β· Top 50% |
| 24h peak | #8,356 Β· Top 50% |
| Observed peak | #10,610 Β· Top 50% |
| Total visits | #5,114 Β· Top 25% |
| Favorites | #7,120 Β· Top 50% |
| Rating | #5,747 Β· Top 50% |
| In Roleplay & Avatar Sim | #578 of 950 |
Records
| Highest recorded CCU | 49 Β· Oct 4, 2026 |
| Best day for visits | +8.6K Β· Oct 4, 2026 |
| 24h low | 7 |
| Avg. session (est.) | 6 min |
| Tracked since | Oct 1, 2026 |
| Days with recorded data | 6 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 6, 2026 | 15 | 32 | +1.7K |
| Oct 5, 2026 | 19 | 39 | +5.2K |
| Oct 4, 2026 | 33 | 49 | +8.6K |
| Oct 3, 2026 | 31 | 47 | +8.5K |
| Oct 2, 2026 | 27 | 41 | +7.3K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 0.8 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Oceanic TESTING 2
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Oceanic TESTING 2 right now?
Oceanic TESTING 2's latest recorded count is 15 concurrent players on Roblox, sampled at 2026-10-06 10:17 UTC. That is 21% below its average over the last 24 hours.
What is Oceanic TESTING 2's highest recorded player count?
RoVitals began tracking Oceanic TESTING 2 on October 1, 2026; the highest count sampled since then is 49 on October 4, 2026; earlier peaks and peaks between samples may be higher.
How many visits does Oceanic TESTING 2 have?
Oceanic TESTING 2 has been played 15,801,446 times in total, 31,308 of them since RoVitals began tracking it on October 1, 2026.
How much money does Oceanic TESTING 2 make?
The RoVitals model puts Oceanic TESTING 2's developer earnings at roughly $0β$4 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Sea Parrot
A new version of oceanic is now in the talks of being made. π¬β¦ --------------------- DEVELOPMENT HAS STOPPED. may still get small updates π¬β¦ --------------------- β€ Favorite and like this game to support us! π π¬β¦ --------------------- this is a testing place for oceanic an ocean animal survival game where you can play as fish, sharks, dolphins, whales, birds, turtles and many other animals. This game is not intended for roleplay, but its still allowed. π¦β¦ --------------------- Controls can be found in the game menu. Feeling sick? change camera tracking to body in the menu Shutdown = Server crash π β¦ --------------------- tags:fish, whales, ocean, dolphin, penguins, birds, nemo, clownfish, animal, water, megalodon, orca, shark, mosasaur, marine, survival
More by Sea Parrot
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 154 | 20.7M | 90% | ||
| 0 | 837.5K | 95% |
Similar Roleplay & Avatar Sim games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| βΌ 38.5% | 39 | 16.2M | ||
| βΌ 35.2% | 67 | 973.1K | ||
| βΌ 34.8% | 28 | 3.3M | ||
| βΌ 42.9% | 57 | 573.6K | ||
| βΌ 26.3% | 24 | 7.6M | ||
| βΌ 33.3% | 29 | 1.5M | ||
| βΌ 25.0% | 6 | 19.3M | ||
| βΌ 37.5% | 13 | 36.6M |
History since Oct 1, 2026. Data methodology.