Samsung Elevators
#4,900Since Sep 13, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Samsung Elevators is down 27.8% day over day, up 6.3% week over week.
Over the last 14 days, Samsung Elevators was usually busiest in the hour from 16:00 UTC, averaging 2.6× its quietest hour. Across the last 14 whole UTC days it averaged 37% more players on Saturdays and Sundays than on weekdays.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 65 | 139 | ▼ 27.8% |
| Last 7 days | 68 | 140 | ▲ 6.3% |
| Last 30 days | 62 | 140 | — |
| Since Sep 13, 2026 | — | 140 | 16 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +7.9K | +66K | +134.7K |
| Favorites gained | +33 | +229 | +470 |
| Likes gained | +2 | 82.2% positive overall | |
| Dislikes gained | +1 | 245 👍 · 53 👎 | |
| Totals | 896.8K visits · 1.9K favorites | ||
Rankings
| Live players | #4,900 · Top 25% |
| 24h peak | #5,489 · Top 25% |
| Observed peak | #7,429 · Top 50% |
| Total visits | #11,183 · Top 50% |
| Favorites | #13,323 |
| In Simulation | #1,788 of 5,895 |
Records
| Highest recorded CCU | 140 · Sep 26, 2026 |
| Best day for visits | +13.1K · Sep 26, 2026 |
| 24h low | 22 |
| Avg. session (est.) | 11 min |
| Tracked since | Sep 13, 2026 |
| Days with recorded data | 16 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 53 | 101 | +5.5K |
| Sep 27, 2026 | 88 | 139 | +12.9K |
| Sep 26, 2026 | 86 | 140 | +13.1K |
| Sep 25, 2026 | 60 | 103 | +9.3K |
| Sep 24, 2026 | 53 | 89 | +8K |
| Sep 23, 2026 | 58 | 90 | +9.2K |
| Sep 22, 2026 | 42 | 94 | +6.5K |
| Sep 21, 2026 | 40 | 70 | +6.1K |
| Sep 20, 2026 | 62 | 104 | +10K |
| Sep 19, 2026 | 64 | 103 | +10.1K |
| Sep 18, 2026 | 56 | 98 | +8.2K |
| Sep 17, 2026 | 58 | 96 | +8.8K |
| Sep 16, 2026 | 63 | 101 | +9.3K |
| Sep 15, 2026 | 65 | 111 | +10.1K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Samsung Elevators
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Samsung Elevators right now?
Samsung Elevators's latest recorded count is 92 concurrent players on Roblox, sampled at 2026-09-28 17:05 UTC. That is 42% above its average over the last 24 hours.
What is Samsung Elevators's highest recorded player count?
RoVitals began tracking Samsung Elevators on September 13, 2026; the highest count sampled since then is 140 on September 26, 2026; earlier peaks and peaks between samples may be higher.
Is Samsung Elevators growing or dying?
Samsung Elevators has grown 6.3% over the past 7 days, averaging 68 concurrent players against 64 the week before.
How many visits does Samsung Elevators have?
Samsung Elevators has been played 896,849 times in total, 134,659 of them since RoVitals began tracking it on September 13, 2026.
How much money does Samsung Elevators make?
The RoVitals model puts Samsung Elevators's developer earnings at roughly $4–$36 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Hasanmeshabbi495
This is a place for testing all samsung elevators
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| ▲ 1.3% | 94 | 103.2M | ||
| ▼ 15.6% | 251 | 20.1M | ||
| ▼ 45.3% | 196 | 2.9M | ||
| ▼ 23.3% | 119 | 2.7M | ||
| ▼ 32.1% | 151 | 107.8M | ||
| ▼ 27.8% | 133 | 12.8M | ||
| ▼ 35.1% | 44 | 491.2K | ||
| ▼ 28.6% | 66 | 2M |
History since Sep 13, 2026. Data methodology.