Anime Clash
#10,140Since Aug 11, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Anime Clash is up 0.0% day over day, down 33.3% week over week, down 25.0% over 30 days.
Anime Clash set its observed peak 47 days ago; its 7-day average is 14% of that peak.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 1 | 3 | ▲ 0.0% |
| Last 7 days | 2 | 6 | ▼ 33.3% |
| Last 30 days | 3 | 9 | ▼ 25.0% |
| Since Aug 11, 2026 | — | 14 | 49 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +103 | +763 | +5.1K |
| Favorites gained | +0 | +4 | +5 |
| Likes gained | +0 | 95.5% positive overall | |
| Dislikes gained | +0 | 6,039 👍 · 283 👎 | |
| Totals | 2.5M visits · 4.1K favorites | ||
Rankings
| Live players | #10,140 · Top 50% |
| 24h peak | #10,930 · Top 50% |
| Observed peak | #11,014 · Top 50% |
| Total visits | #8,915 · Top 50% |
| Favorites | #12,100 · Top 50% |
| Rating | #1,350 · Top 25% |
| In Simulation | #3,676 of 5,900 |
Records
| Highest recorded CCU | 14 · Aug 11, 2026 |
| Best day for visits | +435 · Aug 21, 2026 |
| 24h low | 1 |
| Avg. session (est.) | 14 min |
| Tracked since | Aug 11, 2026 |
| Days with recorded data | 49 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 1 | 3 | +87 |
| Sep 27, 2026 | 1 | 2 | +71 |
| Sep 26, 2026 | 1 | 2 | +102 |
| Sep 25, 2026 | 1 | 2 | +72 |
| Sep 24, 2026 | 1 | 2 | +75 |
| Sep 23, 2026 | 3 | 6 | +169 |
| Sep 22, 2026 | 2 | 5 | +144 |
| Sep 21, 2026 | 2 | 4 | +105 |
| Sep 20, 2026 | 1 | 3 | +98 |
| Sep 19, 2026 | 1 | 2 | +119 |
| Sep 18, 2026 | 2 | 3 | +133 |
| Sep 17, 2026 | 2 | 8 | +187 |
| Sep 16, 2026 | 3 | 8 | +189 |
| Sep 15, 2026 | 3 | 7 | +233 |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Anime Clash
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Anime Clash right now?
Anime Clash's latest recorded count is 2 concurrent players on Roblox, sampled at 2026-09-28 17:52 UTC. That is 100% above its average over the last 24 hours.
What is Anime Clash's highest recorded player count?
RoVitals began tracking Anime Clash on August 11, 2026; the highest count sampled since then is 14 on August 11, 2026; earlier peaks and peaks between samples may be higher.
Is Anime Clash growing or dying?
Anime Clash has declined 33.3% over the past 7 days, averaging 2 concurrent players against 3 the week before.
How many visits does Anime Clash have?
Anime Clash has been played 2,540,484 times in total, 5,120 of them in the past 30 days.
How much money does Anime Clash make?
The RoVitals model puts Anime Clash's developer earnings at roughly $0–$1 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by AlphaXrevolution
🎮 Welcome to Anime Clash! 💖 Use Code: "RELEASE" 🌍Explore and have fun in different anime worlds! ⚡ Train, farm energy, and increase your power to defeat stronger enemies! 🏆 Complete challenges solo or with friends. (all rewards are shared in co-op mode) 📱 Available on Desktop, Mobile, Tablet, and Console. Developed with ❤️ by AlphaX
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| ▲ 0.0% | 5 | 21M | ||
| — | 2 | 21.5M | ||
| ▼ 33.3% | 6 | 61.1M | ||
| ▼ 50.0% | 6 | 5.5M | ||
| ▼ 25.0% | 7 | 19.3M | ||
| ▲ 0.0% | 5 | 2.3M | ||
| ▼ 67.4% | 31 | 4.9M | ||
| ▼ 28.6% | 13 | 9M |
History since Aug 11, 2026. Data methodology.