Difficulty Fling
#10,035Since Aug 19, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Difficulty Fling is down 33.3% day over day, up 20.0% week over week, down 40.0% over 30 days.
Difficulty Fling set its observed peak 46 days ago; its 7-day average is 19% of that peak.
Over the last 14 days, Difficulty Fling was usually busiest in the hour from 16:00 UTC, averaging 2.9× its quietest hour.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 4 | 11 | ▼ 33.3% |
| Last 7 days | 6 | 18 | ▲ 20.0% |
| Last 30 days | 6 | 19 | ▼ 40.0% |
| Since Aug 19, 2026 | — | 32 | 49 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +786 | +9M | +33.7K |
| Favorites gained | +4 | +23,865 | +135 |
| Likes gained | +1 | 79.9% positive overall | |
| Dislikes gained | +0 | 13,988 👍 · 3,515 👎 | |
| Totals | 9M visits · 23.9K favorites | ||
Rankings
| Live players | #10,035 · Top 50% |
| 24h peak | #10,891 · Top 50% |
| Observed peak | #11,428 · Top 50% |
| Total visits | #6,494 · Top 25% |
| Favorites | #9,456 · Top 50% |
| Rating | #8,464 |
| In Simulation | #3,772 of 7,265 |
Records
| Highest recorded CCU | 32 · Aug 21, 2026 |
| Best day for visits | +2.9K · Aug 22, 2026 |
| 24h low | 1 |
| Avg. session (est.) | 7 min |
| Tracked since | Aug 19, 2026 |
| Days with recorded data | 49 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 6, 2026 | 5 | 11 | +653 |
| Oct 5, 2026 | 4 | 11 | +1K |
| Oct 4, 2026 | 9 | 15 | +1.9K |
| Oct 3, 2026 | 10 | 18 | +1.7K |
| Oct 2, 2026 | 6 | 11 | +1.2K |
| Oct 1, 2026 | 4 | 9 | +933 |
| Sep 30, 2026 | 3 | 9 | +780 |
| Sep 29, 2026 | 4 | 9 | +792 |
| Sep 28, 2026 | 4 | 11 | +879 |
| Sep 27, 2026 | 8 | 13 | +1.6K |
| Sep 26, 2026 | 7 | 16 | +1.5K |
| Sep 25, 2026 | 6 | 11 | +1.1K |
| Sep 24, 2026 | 5 | 12 | +1K |
| Sep 23, 2026 | 3 | 6 | +960 |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Difficulty Fling
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Difficulty Fling right now?
Difficulty Fling's latest recorded count is 7 concurrent players on Roblox, sampled at 2026-10-06 17:44 UTC. That is 75% above its average over the last 24 hours.
What is Difficulty Fling's highest recorded player count?
RoVitals began tracking Difficulty Fling on August 19, 2026; the highest count sampled since then is 32 on August 21, 2026; earlier peaks and peaks between samples may be higher.
Is Difficulty Fling growing or dying?
Difficulty Fling has grown 20.0% over the past 7 days, averaging 6 concurrent players against 5 the week before.
How many visits does Difficulty Fling have?
Difficulty Fling has been played 9,035,128 times in total, 33,690 of them in the past 30 days.
How much money does Difficulty Fling make?
The RoVitals model puts Difficulty Fling's developer earnings at roughly $0–$2 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by pizz4zmk
The game works so that you have to jump off a cliff and physics will automatically make you fly ✨ Likes and favorites are appreciated! 📢 Monthly Updates! 📥 Your progress is automatically saved! tags: fling, difficulty, difficulty chart, obby, difficulty fling, retro, chart, old roblox, pizzasmoke, w1zlm is a mango, incremental, physics, movements, flying, coils, fun
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| ▲ 0.0% | 14 | 3.9M | ||
| ▲ 0.0% | 12 | 163.8M | ||
| ▼ 12.5% | 13 | 115.5M | ||
| ▼ 11.1% | 19 | 37.2M | ||
| ▼ 16.7% | 11 | 1M | ||
| ▼ 28.6% | 9 | 1.1M | ||
| ▼ 33.3% | 11 | 6.5M | ||
| ▲ 50.0% | 12 | 19.3M |
History since Aug 19, 2026. Data methodology.