[UPD]🪓Chop a Brainrot🎄🎄

Playing now
15
▲ 22.7% 24h average vs the day before
24h average
81
24h peak
139
7-day peak
161

Player count history

Concurrent players
[UPD]Chop a Brainrot: concurrent players
Sampled players
last 24 hours
[UPD]Chop a Brainrot: concurrent players1398

Chop a Brainrot has 15 players online in the latest RoVitals sample. The highest count RoVitals has recorded since tracking began on Oct 20, 2026 is 161, on Oct 20, 2026. It has 2.3M lifetime visits and 1.5K likes.

Performance analysis

Measured on average concurrent players rather than a single spike, [UPD]Chop a Brainrot is up 22.7% day over day.

Player counts by period

PeriodAveragePeakChange
Last 24 hours81139▲ 22.7%
Last 7 days78161—
Last 30 days62161—
Since Oct 20, 2026—1614 days tracked

Growth

Metric24h7d30d
Visits gained+5.7K+16.6K+16.6K
Favorites gained+183+521+521
Likes gained+1—
Dislikes gained+1—

Visits, likes & favorites

Cumulative Roblox counters. Visits count game entries, not unique players.

Total visits
2,301,821
Favorites
68,964
Likes
1,59388.6% positive
Dislikes
204

Rankings

Live players#9,741 · Top 50%
24h peak#6,307 · Top 25%
Observed peak#9,974 · Top 50%
Total visits#11,805 · Top 50%
Favorites#7,827 · Top 25%
Rating#6,113 · Top 50%
In Simulation#3,698 of 9,980

Records

Observed peak161Oct 20, 2026
Best day for visits+6.2KOct 22, 2026
24h low8
Avg. session (est.)20 min
Tracked sinceOct 20, 2026
Days with recorded data4 days of history

Daily breakdown

Day (UTC)Avg playersPeak playersVisits gained
Oct 22, 202663139+6.2K
Oct 21, 202654122+5.5K
Earnings model & assumptions

Roblox does not publish this game's earnings. These scenarios use an assumed monetization rate.

Illustrative daily range
$4.9 – $44
30 days at unchanged activity and assumptions
$150 – $1,300

Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.

Visits history

[UPD]Chop a Brainrot: total visits
Total visits
last 30 days
[UPD]Chop a Brainrot: total visits2.3M2.3M

Compare [UPD]Chop a Brainrot

Side-by-side player counts, peaks and growth against games of a similar size.

Frequently asked questions

How many people are playing Chop a Brainrot right now?

Chop a Brainrot's latest recorded count is 15 concurrent players on Roblox, sampled at 2026-10-23 02:13 UTC. That is 81% below its average over the last 24 hours.

What is Chop a Brainrot's highest recorded player count?

RoVitals began tracking Chop a Brainrot on October 20, 2026; its observed peak, the highest count sampled since then, is 161 on October 20, 2026; earlier peaks and peaks between samples may be higher.

How many visits does Chop a Brainrot have?

Chop a Brainrot has been played 2,301,821 times in total, 16,638 of them since RoVitals began tracking it on October 20, 2026.

How many likes does Chop a Brainrot have?

Chop a Brainrot has 1,593 likes and 204 dislikes on Roblox, 88.6% positive among recorded votes. It has 68,964 favorites. These are game totals, separate from its concurrent player count.

How much money does Chop a Brainrot make?

Roblox does not publish Chop a Brainrot's earnings. The RoVitals illustrative model gives roughly $4.9–$44 per day using average concurrent players and an assumed genre earnings rate. This is a model scenario, not reported revenue or a confidence interval; actual earnings can fall outside the range.

Description from Roblox, by CooChick Studio

🎈 Dodge Sammy and cut down the trees with axe! 🪓 1.Cut down all the trees with axe before Sammy catches you! 🍀 2.Collect the dropped brainrots and bring them back to your plot! 💰 3.Place the brainrots at your base to earn cash! 👍 Hope you have fun, don't forget to follow and thumbs up!

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History since Oct 20, 2026. Data methodology.