Carry a Bunny ♥️ [2 Player Obby]
- Playing now
- 77
- ▲ 0.0% 24h average vs the day before
- 24h average
- 157
- 24h peak
- 291
- 7-day peak
- 479
Player count history
Concurrent playersCarry a Bunny has 77 players online in the latest RoVitals sample. The highest count RoVitals has recorded since tracking began on Sep 23, 2026 is 1,035, on Oct 16, 2026. Over the last 7 days it averaged 204 players, down 28.9% on the week before. It has 4.3M lifetime visits and 646 likes.
Performance analysis
Measured on average concurrent players rather than a single spike, Carry a Bunny [2 Player Obby] is up 0.0% day over day, down 28.9% week over week, down 29.3% over 30 days. Its last-24h average (157) is 23.0% below its 7-day average (204).
Carry a Bunny [2 Player Obby] set its observed peak 26 days ago; its 7-day average is 20% of that peak.
Over the last 14 days, Carry a Bunny [2 Player Obby] was usually busiest in the hour from 16:00 UTC, averaging 4.0× its quietest hour. Across the last 14 whole UTC days it averaged 29% more players on Saturdays and Sundays than on weekdays.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 157 | 291 | ▲ 0.0% |
| Last 7 days | 204 | 479 | ▼ 28.9% |
| Last 30 days | 340 | 1,035 | ▼ 29.3% |
| Since Sep 23, 2026 | — | 1,035 | 51 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +26K | +233.9K | +1.5M |
| Favorites gained | +926 | +7,638 | +68,233 |
| Likes gained | +3 | — | |
| Dislikes gained | +1 | — | |
Visits, likes & favorites
Cumulative Roblox counters. Visits count game entries, not unique players.
- Total visits
- 4,369,967
- Favorites
- 216,656
- Likes
- 64672.1% positive
- Dislikes
- 250
Rankings
| Live players | #5,965 · Top 25% |
|---|---|
| 24h peak | #4,611 · Top 25% |
| Observed peak | #6,083 · Top 25% |
| Total visits | #10,691 · Top 25% |
| Favorites | #4,964 · Top 25% |
| In Obby & Platformer | #610 of 4,333 |
Records
| Observed peak | 1,035Oct 16, 2026 |
|---|---|
| Best day for visits | +107.4KOct 4, 2026 |
| 24h low | 49 |
| Avg. session (est.) | 8 min |
| Tracked since | Sep 23, 2026 |
| Days with recorded data | 51 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Nov 11, 2026 | 160 | 291 | +28.2K |
| Nov 10, 2026 | 154 | 291 | +26.3K |
| Nov 9, 2026 | 172 | 355 | +29K |
| Nov 8, 2026 | 256 | 479 | +41.6K |
| Nov 7, 2026 | 279 | 467 | +45K |
| Nov 6, 2026 | 217 | 437 | +35.8K |
| Nov 5, 2026 | 180 | 345 | +30.3K |
| Nov 4, 2026 | 242 | 414 | +38.9K |
| Nov 3, 2026 | 243 | 413 | +40.3K |
| Nov 2, 2026 | 277 | 479 | +44.1K |
| Nov 1, 2026 | 323 | 520 | +51.6K |
| Oct 31, 2026 | 310 | 483 | +50.8K |
| Oct 30, 2026 | 321 | 579 | +51.5K |
| Oct 29, 2026 | 299 | 500 | +48.3K |
Earnings model & assumptions
Roblox does not publish this game's earnings. These scenarios use an assumed monetization rate.
- Illustrative daily range
- $1.4 – $13
- 30 days at unchanged activity and assumptions
- $43 – $390
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 0.3 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Carry a Bunny [2 Player Obby]
Side-by-side player counts, peaks and growth against games of a similar size.
Frequently asked questions
How many people are playing Carry a Bunny right now?
Carry a Bunny's latest recorded count is 77 concurrent players on Roblox, sampled at 2026-11-12 03:37 UTC. That is 51% below its average over the last 24 hours.
What is Carry a Bunny's highest recorded player count?
RoVitals began tracking Carry a Bunny on September 23, 2026; its observed peak, the highest count sampled since then, is 1,035 on October 16, 2026; earlier peaks and peaks between samples may be higher.
Is Carry a Bunny growing or dying?
Over the past 7 days Carry a Bunny averaged 204 concurrent players, down 28.9% on the 287 of the week before.
How many visits does Carry a Bunny have?
Carry a Bunny has been played 4,369,967 times in total, 1,521,942 of them in the past 30 days.
How many likes does Carry a Bunny have?
Carry a Bunny has 646 likes and 250 dislikes on Roblox, 72.1% positive among recorded votes. It has 216,656 favorites. These are game totals, separate from its concurrent player count.
How much money does Carry a Bunny make?
Roblox does not publish Carry a Bunny's earnings. The RoVitals illustrative model gives roughly $1.4–$13 per day using average concurrent players and an assumed genre earnings rate. This is a model scenario, not reported revenue or a confidence interval; actual earnings can fall outside the range.
Description from Roblox, by DevPoint Studio's
⚠️ THIS GAME REQUIRES 2 PLAYERS! ⚠️ Team up with a friend in Carry A Bunny, a 2 player obby where one player becomes the Human and the other becomes the Bunny! 🐰 🤝 Work together through unique 2-player obstacles 🐰 Carry and protect your Bunny 🌎 Make your way through multiple courses 🎨 Unlock Bunny & Hat skins 🎁 Earn rewards just by playing Carry your Bunny, protect your Bunny, and most importantly... love your Bunny ❤️ ✨ NEW UPDATE 🐇 New Bunny Skins 🎩 New Hat Skins 🎁 New Rewards ❤️ More fixes & improvements Can you and your partner make it through every course?
More by DevPoint Studio's
| Game | Players | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 18 | 1.4M | 76% | ||
| 5 | 934.7K | 76% | ||
| 0 | 9.4K | 69% | ||
| 0 | 63.9K | 68% | ||
| 0 | 2.7K | 71% |
Scroll the table to explore more metrics →
Similar Obby & Platformer games
| Game | Players | 24h change | 24h peak | Visits |
|---|---|---|---|---|
| ▲ 24.5% | 197 | 26.3M | ||
| ▲ 8.0% | 209 | 162.4M | ||
| ▲ 3.9% | 125 | 28.1M | ||
| ▲ 1.0% | 148 | 120.6M | ||
| ▲ 8.1% | 175 | 42.5M | ||
| ▲ 16.3% | 193 | 7.2M | ||
| ▲ 21.4% | 29 | 25.3M | ||
| ▼ 14.3% | 29 | 36.4M |
Scroll the table to explore more metrics →
History since Sep 23, 2026. Data methodology.