Carry A Bunny♥️ [2 Player Obby]
#1,858FallingSince Sep 23, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Carry A Bunny [2 Player Obby] is down 33.8% day over day. Its last-24h average (430) is 12.8% below its 7-day average (493).
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 430 | 988 | ▼ 33.8% |
| Last 7 days | 493 | 1,033 | — |
| Last 30 days | 498 | 1,033 | — |
| Since Sep 23, 2026 | — | 1,033 | 6 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +60.6K | +421.6K | +366.7K |
| Favorites gained | +3,234 | +22,634 | +19,813 |
| Likes gained | +12 | 73.3% positive overall | |
| Dislikes gained | +4 | 322 👍 · 117 👎 | |
| Totals | 1.6M visits · 75.3K favorites | ||
Rankings
| Live players | #1,858 · Top 10% |
| 24h peak | #1,955 · Top 10% |
| Observed peak | #3,492 · Top 25% |
| Total visits | #9,996 · Top 50% |
| Favorites | #5,909 · Top 25% |
| In Obby & Platformer | #171 of 2,674 |
Records
| Highest recorded CCU | 1,033 · Sep 26, 2026 |
| Best day for visits | +94.4K · Sep 27, 2026 |
| 24h low | 220 |
| Avg. session (est.) | 10 min |
| Tracked since | Sep 23, 2026 |
| Days with recorded data | 6 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 384 | 613 | +41K |
| Sep 27, 2026 | 635 | 988 | +94.4K |
| Sep 26, 2026 | 607 | 1,033 | +90.4K |
| Sep 25, 2026 | 499 | 971 | +75.3K |
| Sep 24, 2026 | 429 | 801 | +65.6K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 0.3 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Carry A Bunny [2 Player Obby]
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Carry A Bunny right now?
Carry A Bunny's latest recorded count is 633 concurrent players on Roblox, sampled at 2026-09-28 17:11 UTC. That is 47% above its average over the last 24 hours.
What is Carry A Bunny's highest recorded player count?
RoVitals began tracking Carry A Bunny on September 23, 2026; the highest count sampled since then is 1,033 on September 26, 2026; earlier peaks and peaks between samples may be higher.
How many visits does Carry A Bunny have?
Carry A Bunny has been played 1,613,006 times in total, 366,728 of them since RoVitals began tracking it on September 23, 2026.
How much money does Carry A Bunny make?
The RoVitals model puts Carry A Bunny's developer earnings at roughly $4–$35 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by DevPoint Studio's
⚠️ THIS GAME REQUIRES 2 PLAYERS! ⚠️ Team up with a friend in Carry A Bunny, a 2 player obby where one player becomes the Human and the other becomes the Bunny! 🐰 🤝 Work together through unique 2-player obstacles 🐰 Carry and protect your Bunny 🌎 Make your way through multiple courses 🎨 Unlock Bunny & Hat skins 🎁 Earn rewards just by playing Carry your Bunny, protect your Bunny, and most importantly... love your Bunny ❤️ ✨ NEW UPDATE 🐇 New Bunny Skins 🎩 New Hat Skins 🎁 New Rewards ❤️ More fixes & improvements Can you and your partner make it through every course?
More by DevPoint Studio's
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 12 | 1.3M | 76% | ||
| 6 | 843.1K | 77% | ||
| 0 | 9.4K | 69% | ||
| 0 | 63.9K | 68% | ||
| 0 | 2.7K | 71% |
Similar Obby & Platformer games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| ▼ 25.1% | 889 | 96.7M | ||
| ▼ 32.5% | 1,327 | 421.5M | ||
| ▼ 28.8% | 1,068 | 53.5M | ||
| ▼ 19.1% | 749 | 8.2M | ||
| ▼ 25.2% | 806 | 43.8M | ||
| ▼ 19.9% | 956 | 264.3M | ||
| ▼ 29.8% | 231 | 36.4M | ||
| ▼ 29.8% | 324 | 17.4M |
History since Sep 23, 2026. Data methodology.