π« Grow A Candy
Since Aug 16, 2026
Player count history
Performance analysis
Grow A Candy set its observed peak 28 days ago; its 7-day average is 50% of that peak.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 1 | 1 | β |
| Last 7 days | 1 | 1 | β |
| Last 30 days | 1 | 2 | β |
| Since Aug 16, 2026 | β | 2 | 44 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +27 | +156 | +557 |
| Favorites gained | +0 | +2 | +3 |
| Likes gained | +0 | 80.2% positive overall | |
| Dislikes gained | +0 | 4,575 π Β· 1,132 π | |
| Totals | 9.9M visits Β· 11.4K favorites | ||
Rankings
| Live players | β |
| 24h peak | #11,592 Β· Top 50% |
| Observed peak | #12,771 |
| Total visits | #5,780 Β· Top 25% |
| Favorites | #10,122 Β· Top 50% |
| Rating | #7,565 |
Records
| Highest recorded CCU | 2 Β· Aug 31, 2026 |
| Best day for visits | +41 Β· Sep 27, 2026 |
| 24h low | 0 |
| Tracked since | Aug 16, 2026 |
| Days with recorded data | 44 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 1 | 1 | +17 |
| Sep 27, 2026 | 0 | 1 | +41 |
| Sep 26, 2026 | 0 | 0 | +20 |
| Sep 25, 2026 | 0 | 0 | +24 |
| Sep 24, 2026 | 0 | 0 | +14 |
| Sep 23, 2026 | 0 | 0 | +21 |
| Sep 22, 2026 | 0 | 0 | +12 |
| Sep 21, 2026 | 0 | 0 | +26 |
| Sep 20, 2026 | 0 | 1 | +28 |
| Sep 19, 2026 | 0 | 0 | +32 |
| Sep 18, 2026 | 0 | 0 | +13 |
| Sep 17, 2026 | 0 | 0 | +13 |
| Sep 16, 2026 | 0 | 1 | +11 |
| Sep 15, 2026 | 0 | 0 | +17 |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Grow A Candy
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Grow A Candy right now?
Grow A Candy's latest recorded count is 0 concurrent players on Roblox, sampled at 2026-09-28 11:51 UTC. That is 100% below its average over the last 24 hours.
What is Grow A Candy's highest recorded player count?
RoVitals began tracking Grow A Candy on August 16, 2026; the highest count sampled since then is 2 on August 31, 2026; earlier peaks and peaks between samples may be higher.
How many visits does Grow A Candy have?
Grow A Candy has been played 9,855,747 times in total, 557 of them in the past 30 days.
How much money does Grow A Candy make?
The RoVitals model puts Grow A Candy's developer earnings at roughly $0β$1 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by The Experimental Games
Inspired by Grow A Garden! π¬π«ππ¬π«ππ¬π«ππ¬π«π Are you ready to grow your very own candy? Buy seeds from the shop when they restock, plant them, wait for them to grow, and collect the profits! Flex candy and finds on friends, and have fun! [How To Plant] β’ Equip your seed you want to plant! β’ Click in your farm to plant! β’ Wait to see it start growing! β’ After its fully grown, it is time to harvest the goods! Your garden grows while you are offline!
More by The Experimental Games
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 4,422 | 269M | 89% | ||
| 0 | 25.9K | 60% | ||
| 0 | 404.3K | 80% | ||
| 0 | 56.3K | 57% |
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| β² 100.0% | 8 | 59.9M | ||
| β | 1 | 61.2M | ||
| β | 0 | 12.9M | ||
| β | 0 | 11.7M | ||
| βΌ 100.0% | 0 | 211.6M | ||
| β | 0 | 24.8M | ||
| β² 0.0% | 14 | 19.2M | ||
| βΌ 33.3% | 11 | 16.5M |
History since Aug 16, 2026. Data methodology.