+1 Superhero Per Click
#9,850Since Sep 2, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, +1 Superhero Per Click is up 0.0% day over day, up 0.0% week over week.
+1 Superhero Per Click set its observed peak 21 days ago; its 7-day average is under 1% of that peak.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 1 | 3 | ▲ 0.0% |
| Last 7 days | 1 | 4 | ▲ 0.0% |
| Last 30 days | 16 | 114 | — |
| Since Sep 2, 2026 | — | 114 | 27 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +202 | +2.3K | +78.9K |
| Favorites gained | +15 | +150 | +10,109 |
| Likes gained | +0 | 80.5% positive overall | |
| Dislikes gained | +0 | 231 👍 · 56 👎 | |
| Totals | 404.4K visits · 53.4K favorites | ||
Rankings
| Live players | #9,850 · Top 50% |
| 24h peak | #11,057 · Top 50% |
| Observed peak | #7,795 · Top 50% |
| Total visits | #12,481 |
| Favorites | #6,698 · Top 50% |
| In Simulation | #3,552 of 5,898 |
Records
| Highest recorded CCU | 114 · Sep 7, 2026 |
| Best day for visits | +13K · Sep 5, 2026 |
| 24h low | 0 |
| Avg. session (est.) | 7 min |
| Tracked since | Sep 2, 2026 |
| Days with recorded data | 27 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 1 | 3 | +202 |
| Sep 27, 2026 | 1 | 3 | +376 |
| Sep 26, 2026 | 1 | 2 | +512 |
| Sep 25, 2026 | 1 | 4 | +332 |
| Sep 24, 2026 | 0 | 1 | +324 |
| Sep 23, 2026 | 1 | 2 | +309 |
| Sep 22, 2026 | 0 | 1 | +200 |
| Sep 21, 2026 | 1 | 2 | +312 |
| Sep 20, 2026 | 2 | 5 | +491 |
| Sep 19, 2026 | 1 | 3 | +612 |
| Sep 18, 2026 | 1 | 2 | +343 |
| Sep 17, 2026 | 0 | 1 | +333 |
| Sep 16, 2026 | 1 | 3 | +399 |
| Sep 15, 2026 | 0 | 1 | +318 |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare +1 Superhero Per Click
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing +1 Superhero Per Click right now?
+1 Superhero Per Click's latest recorded count is 3 concurrent players on Roblox, sampled at 2026-09-28 16:49 UTC. That is 200% above its average over the last 24 hours.
What is +1 Superhero Per Click's highest recorded player count?
RoVitals began tracking +1 Superhero Per Click on September 2, 2026; the highest count sampled since then is 114 on September 7, 2026; earlier peaks and peaks between samples may be higher.
Is +1 Superhero Per Click growing or dying?
+1 Superhero Per Click has grown 0.0% over the past 7 days, averaging 1 concurrent players against 1 the week before.
How many visits does +1 Superhero Per Click have?
+1 Superhero Per Click has been played 404,368 times in total, 78,861 of them since RoVitals began tracking it on September 2, 2026.
How much money does +1 Superhero Per Click make?
The RoVitals model puts +1 Superhero Per Click's developer earnings at roughly $0–$1 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Joy Labs
⚡ Welcome to +1 Superhero Per Click 💖Every click makes you stronger! 🌍Become the STRONGEST on the server 🚀But be careful… one misstep and you’ll be back at the start 👍 LIKE and FAVORITE the game for more updates!
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| ▼ 28.6% | 13 | 9M | ||
| ▲ 0.0% | 8 | 17.1M | ||
| ▼ 50.0% | 13 | 32.1M | ||
| ▼ 44.4% | 17 | 26M | ||
| ▼ 50.0% | 6 | 5.5M | ||
| ▼ 45.5% | 15 | 1.2M | ||
| ▼ 33.3% | 19 | 26.8M | ||
| ▲ 0.0% | 46 | 244.1K |
History since Sep 2, 2026. Data methodology.