[GUILD] Anime Card: Anomaly
#3,314Since Oct 5, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, [GUILD] Anime Card: Anomaly is up 1.7% day over day.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 180 | 199 | β² 1.7% |
| Last 7 days | 179 | 199 | β |
| Last 30 days | 179 | 199 | β |
| Since Oct 5, 2026 | β | 199 | 3 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +9.7K | +13.9K | +13.9K |
| Favorites gained | +1 | +2 | +2 |
| Likes gained | +3 | 92.9% positive overall | |
| Dislikes gained | +0 | 3,410 π Β· 261 π | |
| Totals | 814.1K visits Β· 2K favorites | ||
Rankings
| Live players | #3,314 Β· Top 25% |
| 24h peak | #4,755 Β· Top 25% |
| Observed peak | #7,645 Β· Top 50% |
| Total visits | #12,782 Β· Top 50% |
| Favorites | #15,250 |
| Rating | #2,963 Β· Top 25% |
| In Simulation | #1,316 of 7,324 |
Records
| Highest recorded CCU | 199 Β· Oct 6, 2026 |
| Best day for visits | +10.4K Β· Oct 6, 2026 |
| 24h low | 164 |
| Avg. session (est.) | 26 min |
| Tracked since | Oct 5, 2026 |
| Days with recorded data | 3 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 7, 2026 | 171 | 182 | +3.6K |
| Oct 6, 2026 | 182 | 199 | +10.4K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare [GUILD] Anime Card: Anomaly
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Anime Card: Anomaly right now?
Anime Card: Anomaly's latest recorded count is 167 concurrent players on Roblox, sampled at 2026-10-07 09:00 UTC. That is 7% below its average over the last 24 hours.
What is Anime Card: Anomaly's highest recorded player count?
RoVitals began tracking Anime Card: Anomaly on October 5, 2026; the highest count sampled since then is 199 on October 6, 2026; earlier peaks and peaks between samples may be higher.
How many visits does Anime Card: Anomaly have?
Anime Card: Anomaly has been played 814,118 times in total, 13,945 of them since RoVitals began tracking it on October 5, 2026.
How much money does Anime Card: Anomaly make?
The RoVitals model puts Anime Card: Anomaly's developer earnings at roughly $11β$98 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Les Zours
π Welcome to Anime Card: Anomaly! Roll powerful anime-inspired cards, build a strategic team of 5, and explore a futuristic world distorted by mysterious Anomalies! [HOW TO PLAY] π΄ ROLL cards automatically over time π UPGRADE your Luck and Roll Speed to obtain stronger cards π OPEN Booster Packs and discover exclusive cards βοΈ BUILD a strategic team of 5 cards π§ ADAPT your team to counter different opponents π EXPLORE dangerous Anomalies for unique cards and rewards ποΈ CLIMB the Infinite Tower and defeat increasingly powerful enemies π¦οΈ DISCOVER weather events, bosses, raids, and special challenges π [NEW CODE AT 5000 LIKES!] π LIKE the game and β FAVORITE it to support future updates! [ACTIVE CODES] β¨ RELEASE β¨ THANKYOU β¨ 1000LIKES β¨ 2000LIKES β¨ 3000LIKES β¨ 0.8UPDATE β¨ GUILD π» PC, π± Mobile
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| βΌ 2.8% | 323 | 100M | ||
| βΌ 16.6% | 258 | 204.3K | ||
| βΌ 1.9% | 309 | 30M | ||
| βΌ 3.8% | 318 | 45.7M | ||
| βΌ 10.0% | 322 | 41.7M | ||
| βΌ 28.5% | 299 | 257.7K | ||
| β² 6.2% | 287 | 59.5M | ||
| βΌ 16.0% | 80 | 54M |
History since Oct 5, 2026. Data methodology.