STEAL a Brainrot or DIE
#12,480Since Oct 9, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, STEAL a Brainrot or DIE is up 10.0% day over day.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 11 | 22 | ▲ 10.0% |
| Last 7 days | 10 | 31 | — |
| Last 30 days | 10 | 31 | — |
| Since Oct 9, 2026 | — | 31 | 7 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +2K | +12.5K | +12.5K |
| Favorites gained | +6 | +24 | +24 |
| Likes gained | +2 | — | |
| Dislikes gained | +0 | — | |
Visits, likes & favorites
- Total visits
- 6,790,082
- Favorites
- 9,212
- Likes
- 11,55491.7% positive
- Dislikes
- 1,043
Rankings
| Live players | #12,480 · Top 50% |
| 24h peak | #10,826 · Top 50% |
| Observed peak | #13,215 · Top 50% |
| Total visits | #7,936 · Top 25% |
| Favorites | #13,270 · Top 50% |
| Rating | #4,106 · Top 50% |
| In Simulation | #5,067 of 8,943 |
Records
| Highest recorded CCU | 31 · Oct 13, 2026 |
| Best day for visits | +2.4K · Oct 13, 2026 |
| 24h low | 0 |
| Avg. session (est.) | 8 min |
| Tracked since | Oct 9, 2026 |
| Days with recorded data | 7 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 14, 2026 | 10 | 24 | +1.8K |
| Oct 13, 2026 | 14 | 31 | +2.4K |
| Oct 12, 2026 | 8 | 20 | +1.6K |
| Oct 11, 2026 | 12 | 22 | +2.4K |
| Oct 10, 2026 | 7 | 14 | +1.5K |
Earnings model & assumptions
Roblox does not publish this game's earnings. These scenarios use an assumed monetization rate.
- Illustrative daily range
- $0.67 – $6
- 30 days at unchanged activity and assumptions
- $20 – $180
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare STEAL a Brainrot or DIE
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing STEAL a Brainrot or DIE right now?
STEAL a Brainrot or DIE's latest recorded count is 3 concurrent players on Roblox, sampled at 2026-10-15 23:04 UTC. That is 73% below its average over the last 24 hours.
What is STEAL a Brainrot or DIE's highest recorded player count?
RoVitals began tracking STEAL a Brainrot or DIE on October 9, 2026; the highest count sampled since then is 31 on October 13, 2026; earlier peaks and peaks between samples may be higher.
How many visits does STEAL a Brainrot or DIE have?
STEAL a Brainrot or DIE has been played 6,790,082 times in total, 12,492 of them since RoVitals began tracking it on October 9, 2026.
How many likes does STEAL a Brainrot or DIE have?
STEAL a Brainrot or DIE has 11,554 likes and 1,043 dislikes on Roblox, 91.7% positive among recorded votes. It has 9,212 favorites. These are game totals, separate from its concurrent player count.
How much money does STEAL a Brainrot or DIE make?
Roblox does not publish STEAL a Brainrot or DIE's earnings. The RoVitals illustrative model gives roughly $0.67–$6 per day using average concurrent players and an assumed genre earnings rate. This is a model scenario, not reported revenue or a confidence interval; actual earnings can fall outside the range.
Description from Roblox, by The Brainrot Bridge
🗣️ Welcome to Steal Brainrots or Die! How to Play: 🏃Run across the bridge and grab Brainrots! 💥Each step taken tiles fall! 🏃Return Brainrots back to Plots to Start Earning Money! 💸Upgrade Brainrots to earn even MORE! 🐦🔥Unlock more Plot Slots through Rebirthing! 💤Your Brainrots earn cash OFFLINE! 👍 Like the game & join the group for a FREE BRAINROT!
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| ▲ 33.3% | 8 | 173.9M | ||
| ▲ 100.0% | 8 | 35.5M | ||
| ▼ 25.0% | 8 | 12.6M | ||
| ▲ 0.0% | 10 | 33.2M | ||
| ▲ 0.0% | 4 | 8.3M | ||
| ▼ 25.0% | 9 | 29M | ||
| ▲ 0.0% | 6 | 669.9K | ||
| ▲ 100.0% | 5 | 358.6K |
History since Oct 9, 2026. Data methodology.