Run a Gym!
#8,170Falling fastSince Aug 20, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Run a Gym! is down 23.1% day over day, up 0.0% week over week, down 72.4% over 30 days. Its last-24h average (20) is 56.5% below its 7-day average (46).
Run a Gym! set its observed peak 47 days ago; its 7-day average is 7% of that peak.
Over the last 14 days, Run a Gym! was usually busiest in the hour from 19:00 UTC, averaging 2.4× its quietest hour.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 20 | 28 | ▼ 23.1% |
| Last 7 days | 46 | 122 | ▲ 0.0% |
| Last 30 days | 66 | 196 | ▼ 72.4% |
| Since Aug 20, 2026 | — | 624 | 49 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +2.2K | +27.1K | +142K |
| Favorites gained | +7 | +70 | +428 |
| Likes gained | +17 | 98.1% positive overall | |
| Dislikes gained | +0 | 183,394 👍 · 3,575 👎 | |
| Totals | 12.1M visits · 80.3K favorites | ||
Rankings
| Live players | #8,170 · Top 50% |
| 24h peak | #9,088 · Top 50% |
| Observed peak | #5,011 · Top 25% |
| Total visits | #5,787 · Top 25% |
| Favorites | #6,360 · Top 25% |
| Rating | #248 · Top 5% |
| In Simulation | #3,016 of 7,290 |
Records
| Highest recorded CCU | 624 · Aug 20, 2026 |
| Best day for visits | +29.4K · Aug 23, 2026 |
| 24h low | 12 |
| Avg. session (est.) | 13 min |
| Tracked since | Aug 20, 2026 |
| Days with recorded data | 49 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 7, 2026 | 21 | 26 | +356 |
| Oct 6, 2026 | 21 | 34 | +2.3K |
| Oct 5, 2026 | 25 | 43 | +2.5K |
| Oct 4, 2026 | 32 | 52 | +3.5K |
| Oct 3, 2026 | 38 | 60 | +4.1K |
| Oct 2, 2026 | 51 | 96 | +4.8K |
| Oct 1, 2026 | 46 | 74 | +4.1K |
| Sep 30, 2026 | 71 | 122 | +6.3K |
| Sep 29, 2026 | 48 | 107 | +4.7K |
| Sep 28, 2026 | 37 | 64 | +3.6K |
| Sep 27, 2026 | 44 | 72 | +4.5K |
| Sep 26, 2026 | 58 | 102 | +5.7K |
| Sep 25, 2026 | 38 | 81 | +3.9K |
| Sep 24, 2026 | 26 | 40 | +2.8K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Run a Gym!
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Run a Gym! right now?
Run a Gym!'s latest recorded count is 15 concurrent players on Roblox, sampled at 2026-10-07 03:50 UTC. That is 25% below its average over the last 24 hours.
What is Run a Gym!'s highest recorded player count?
RoVitals began tracking Run a Gym! on August 20, 2026; the highest count sampled since then is 624 on August 20, 2026; earlier peaks and peaks between samples may be higher.
Is Run a Gym! growing or dying?
Run a Gym! has grown 0.0% over the past 7 days, averaging 46 concurrent players against 46 the week before.
How many visits does Run a Gym! have?
Run a Gym! has been played 12,109,781 times in total, 141,985 of them in the past 30 days.
How much money does Run a Gym! make?
The RoVitals model puts Run a Gym!'s developer earnings at roughly $1–$11 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by My Softworks
UPDATE! You can now buy cars! Use code: Update 💪Build your dream gym! 🏋️Purchase & Place new workout machines 💸Hire Workers to keep it running ✨Decorate it any way you want 🔥The gym is all yours, make it awesome!🔥 LIKE THE GAME👍 and use code - ILiked ⭐FREE VIP SERVERS We update regularly, suggestions can be made in our community server🔨
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| ▲ 0.0% | 31 | 57.1M | ||
| ▼ 7.7% | 44 | 95.8M | ||
| ▼ 13.8% | 43 | 49.2M | ||
| ▲ 0.0% | 45 | 22M | ||
| ▼ 27.3% | 35 | 289M | ||
| ▲ 16.7% | 28 | 3.8M | ||
| ▼ 9.1% | 17 | 11.4M | ||
| ▼ 28.6% | 10 | 56.4M |
History since Aug 20, 2026. Data methodology.