LCS: EQuest
- Playing now
- 496
- ▲ 10.7% 24h average vs the day before
- 24h average
- 1,387
- 24h peak
- 2,494
- 7-day peak
- 3,261
Player count history
Concurrent playersLCS: EQuest has 496 players online in the latest RoVitals sample. The highest count RoVitals has recorded since tracking began on Aug 11, 2026 is 3,272, on Aug 30, 2026. Over the last 30 days it averaged 1,301 players, up 8.9% on the 30 days before. It has 58.2M lifetime visits and 48.1K likes.
Performance analysis
Measured on average concurrent players rather than a single spike, LCS: EQuest is up 10.7% day over day, up 0.1% week over week, up 8.9% over 30 days.
LCS: EQuest set its observed peak 73 days ago; its 7-day average is 46% of that peak.
Over the last 14 days, LCS: EQuest was usually busiest in the hour from 18:00 UTC, averaging 7.2× its quietest hour. Across the last 14 whole UTC days it averaged 40% more players on Saturdays and Sundays than on weekdays.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 1,387 | 2,494 | ▲ 10.7% |
| Last 7 days | 1,511 | 3,261 | ▲ 0.1% |
| Last 30 days | 1,301 | 3,261 | ▲ 8.9% |
| Since Aug 11, 2026 | — | 3,272 | 94 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +120.4K | +976K | +4M |
| Favorites gained | +209 | +1,627 | +6,694 |
| Likes gained | +70 | — | |
| Dislikes gained | +2 | — | |
Visits, likes & favorites
Cumulative Roblox counters. Visits count game entries, not unique players.
- Total visits
- 58,258,194
- Favorites
- 99,233
- Likes
- 48,12490.7% positive
- Dislikes
- 4,960
Rankings
| Live players | #1,945 · Top 5% |
|---|---|
| 24h peak | #967 · Top 5% |
| Observed peak | #3,035 · Top 10% |
| Total visits | #2,610 · Top 10% |
| Favorites | #7,396 · Top 25% |
| Rating | #5,612 · Top 50% |
| In Roleplay & Avatar Sim | #116 of 1,273 |
Records
| Observed peak | 3,272Aug 30, 2026 |
|---|---|
| Best day for visits | +215KAug 23, 2026 |
| 24h low | 233 |
| Avg. session (est.) | 16 min |
| Tracked since | Aug 11, 2026 |
| Days with recorded data | 94 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Nov 11, 2026 | 1,178 | 2,494 | +128.4K |
| Nov 10, 2026 | 1,020 | 2,521 | +110.2K |
| Nov 9, 2026 | 1,037 | 2,570 | +115K |
| Nov 8, 2026 | 1,844 | 3,261 | +205.5K |
| Nov 7, 2026 | 1,711 | 2,794 | +190.3K |
| Nov 6, 2026 | 1,157 | 2,462 | +124.3K |
| Nov 5, 2026 | 1,002 | 2,276 | +109.9K |
| Nov 4, 2026 | 1,093 | 2,324 | +115.8K |
| Nov 3, 2026 | 1,165 | 2,728 | +128.5K |
| Nov 2, 2026 | 1,232 | 2,654 | +132.7K |
| Nov 1, 2026 | 1,619 | 2,998 | +175.3K |
| Oct 31, 2026 | 1,334 | 2,119 | +147.2K |
| Oct 30, 2026 | 1,382 | 2,477 | +147.7K |
| Oct 29, 2026 | 1,377 | 2,496 | +147.3K |
Earnings model & assumptions
Roblox does not publish this game's earnings. These scenarios use an assumed monetization rate.
- Illustrative daily range
- $34 – $300
- 30 days at unchanged activity and assumptions
- $1,000 – $9,100
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 0.8 earned Robux per player-hour. Formula and limitations.
Visits history
Compare LCS: EQuest
Side-by-side player counts, peaks and growth against games of a similar size.
Frequently asked questions
How many people are playing LCS: EQuest right now?
LCS: EQuest's latest recorded count is 496 concurrent players on Roblox, sampled at 2026-11-12 08:25 UTC. That is 64% below its average over the last 24 hours.
What is LCS: EQuest's highest recorded player count?
RoVitals began tracking LCS: EQuest on August 11, 2026; its observed peak, the highest count sampled since then, is 3,272 on August 30, 2026; earlier peaks and peaks between samples may be higher.
Is LCS: EQuest growing or dying?
Over the past 7 days LCS: EQuest averaged 1,511 concurrent players, up 0.1% on the 1,510 of the week before. Over the past 30 days it averaged 1,301, up 8.9% on the 1,195 of the 30 days before.
How many visits does LCS: EQuest have?
LCS: EQuest has been played 58,258,194 times in total, 4,011,315 of them in the past 30 days.
How many likes does LCS: EQuest have?
LCS: EQuest has 48,124 likes and 4,960 dislikes on Roblox, 90.7% positive among recorded votes. It has 99,233 favorites. These are game totals, separate from its concurrent player count.
How much money does LCS: EQuest make?
Roblox does not publish LCS: EQuest's earnings. The RoVitals illustrative model gives roughly $34–$300 per day using average concurrent players and an assumed genre earnings rate. This is a model scenario, not reported revenue or a confidence interval; actual earnings can fall outside the range.
Description from Roblox, by Lake County Stables
Welcome to EQuest by Lake County Stables. Saddle up! Thank you (and credits) to Lakeside Saddlery for granting permission to use their assets in the game. I am aware that several assets included in EQuest were provided to me without the original owners' consent. I was unaware of this at the time, but I am committed to replacing and remodeling these items across future updates. While this game is no longer my primary project and updates will be less frequent, removing these unauthorized assets remains a priority. If you own content currently in the game and would like it removed, please feel free to send a message.
More by Lake County Stables
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|---|---|---|---|---|
| 0 | 1.5M | 98% |
Scroll the table to explore more metrics →
Similar Roleplay & Avatar Sim games
| Game | Players | 24h change | 24h peak | Visits |
|---|---|---|---|---|
| ▲ 5.7% | 3,097 | 41.3M | ||
| ▲ 9.2% | 2,112 | 6.9M | ||
| ▲ 15.4% | 896 | 44.5M | ||
| ▼ 0.7% | 653 | 4M | ||
| ▲ 52.4% | 1,115 | 659.5K | ||
| ▲ 22.9% | 1,789 | 368.4M | ||
| ▲ 8.8% | 414 | 1.9M | ||
| ▼ 2.2% | 206 | 8.7M |
Scroll the table to explore more metrics →
History since Aug 11, 2026. Data methodology.