Entry Point: Freelancer's Cut
- Playing now
- 57
- ▲ 18.0% 24h average vs the day before
- 24h average
- 105
- 24h peak
- 161
- 7-day peak
- 175
Player count history
Concurrent playersEntry Point: Freelancer's Cut has 57 players online in the latest RoVitals sample. The highest count RoVitals has recorded since tracking began on Aug 11, 2026 is 352, on Oct 16, 2026. Over the last 30 days it averaged 111 players, up 73.4% on the 30 days before. It has 10.9M lifetime visits and 11.5K likes.
Performance analysis
Measured on average concurrent players rather than a single spike, Entry Point: Freelancer's Cut is up 18.0% day over day, down 8.5% week over week, up 73.4% over 30 days.
Entry Point: Freelancer's Cut set its observed peak 27 days ago; its 7-day average is 28% of that peak.
Over the last 14 days, Entry Point: Freelancer's Cut was usually busiest in the hour from 18:00 UTC, averaging 2.2× its quietest hour. Across the last 14 whole UTC days it averaged 36% more players on Saturdays and Sundays than on weekdays.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 105 | 161 | ▲ 18.0% |
| Last 7 days | 97 | 175 | ▼ 8.5% |
| Last 30 days | 111 | 352 | ▲ 73.4% |
| Since Aug 11, 2026 | — | 352 | 95 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +13.4K | +100.9K | +474.6K |
| Favorites gained | +43 | +365 | +1,051 |
| Likes gained | +3 | — | |
| Dislikes gained | +0 | — | |
Visits, likes & favorites
Cumulative Roblox counters. Visits count game entries, not unique players.
- Total visits
- 10,942,720
- Favorites
- 41,954
- Likes
- 11,50597.9% positive
- Dislikes
- 252
Rankings
| Live players | #6,971 · Top 25% |
|---|---|
| 24h peak | #6,219 · Top 25% |
| Observed peak | #9,688 · Top 25% |
| Total visits | #7,310 · Top 25% |
| Favorites | #10,540 · Top 25% |
| Rating | #435 · Top 5% |
| In Shooter | #230 of 677 |
Records
| Observed peak | 352Oct 16, 2026 |
|---|---|
| Best day for visits | +26.2KOct 17, 2026 |
| 24h low | 41 |
| Avg. session (est.) | 11 min |
| Tracked since | Aug 11, 2026 |
| Days with recorded data | 95 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Nov 12, 2026 | 91 | 161 | +13.3K |
| Nov 11, 2026 | 89 | 138 | +13.6K |
| Nov 10, 2026 | 70 | 102 | +11.7K |
| Nov 9, 2026 | 72 | 107 | +11.7K |
| Nov 8, 2026 | 108 | 158 | +17.4K |
| Nov 7, 2026 | 119 | 175 | +19K |
| Nov 6, 2026 | 98 | 156 | +16K |
| Nov 5, 2026 | 89 | 132 | +14.6K |
| Nov 4, 2026 | 94 | 134 | +14.8K |
| Nov 3, 2026 | 99 | 150 | +16K |
| Nov 2, 2026 | 99 | 135 | +16K |
| Nov 1, 2026 | 134 | 195 | +21.4K |
| Oct 31, 2026 | 125 | 218 | +19.5K |
| Oct 30, 2026 | 90 | 130 | +13.6K |
Earnings model & assumptions
Roblox does not publish this game's earnings. These scenarios use an assumed monetization rate.
- Illustrative daily range
- $3.2 – $29
- 30 days at unchanged activity and assumptions
- $96 – $860
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 1 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Entry Point: Freelancer's Cut
Side-by-side player counts, peaks and growth against games of a similar size.
Frequently asked questions
How many people are playing Entry Point: Freelancer's Cut right now?
Entry Point: Freelancer's Cut's latest recorded count is 57 concurrent players on Roblox, sampled at 2026-11-13 10:14 UTC. That is 46% below its average over the last 24 hours.
What is Entry Point: Freelancer's Cut's highest recorded player count?
RoVitals began tracking Entry Point: Freelancer's Cut on August 11, 2026; its observed peak, the highest count sampled since then, is 352 on October 16, 2026; earlier peaks and peaks between samples may be higher.
Is Entry Point: Freelancer's Cut growing or dying?
Over the past 7 days Entry Point: Freelancer's Cut averaged 97 concurrent players, down 8.5% on the 106 of the week before. Over the past 30 days it averaged 111, up 73.4% on the 64 of the 30 days before. The weekly and monthly changes point in opposite directions.
How many visits does Entry Point: Freelancer's Cut have?
Entry Point: Freelancer's Cut has been played 10,942,720 times in total, 474,571 of them in the past 30 days.
How many likes does Entry Point: Freelancer's Cut have?
Entry Point: Freelancer's Cut has 11,505 likes and 252 dislikes on Roblox, 97.9% positive among recorded votes. It has 41,954 favorites. These are game totals, separate from its concurrent player count.
How much money does Entry Point: Freelancer's Cut make?
Roblox does not publish Entry Point: Freelancer's Cut's earnings. The RoVitals illustrative model gives roughly $3.2–$29 per day using average concurrent players and an assumed genre earnings rate. This is a model scenario, not reported revenue or a confidence interval; actual earnings can fall outside the range.
Description from Roblox, by Cishshato
The Freelancer's Cut is open for early access. Currently, six of the eight mission remakes are available in game, along with several community created levels. This is a niche game with a lot of complexity and a steep learning curve. I highly recommend checking out the free demo first to see if this game is for you. https://www.roblox.com/games/740581795/Entry-Point-Freelancers-Cut-Demo Rejoin the criminal organization of Halcyon in this pack of remastered Entry Point missions. With new tactics, reworked skills, and expanded mission concepts, try your hand at running elaborate covert infiltrations - sneak, bluff, hack, or force your way through any way you can. There are only two rules: Get the job done and don't get caught doing it.
More by Cishshato
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| 0 | 76.6K | 99% |
Scroll the table to explore more metrics →
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History since Aug 11, 2026. Data methodology.