Climb Hills For Cars
- Playing now
- 21
- — 24h average vs the day before
- 24h average
- 15
- 24h peak
- 21
- 7-day peak
- 21
Player count history
Concurrent playersClimb Hills For Cars has 21 players online in the latest RoVitals sample. The highest count RoVitals has recorded since tracking began on Nov 12, 2026 is 21, on Nov 13, 2026. It has 7K lifetime visits and 7 likes.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 15 | 21 | — |
| Last 7 days | 15 | 21 | — |
| Last 30 days | 15 | 21 | — |
| Since Nov 12, 2026 | — | 21 | 2 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +2K | +2K | +2K |
| Favorites gained | +13 | +13 | +13 |
| Likes gained | +0 | — | |
| Dislikes gained | +0 | — | |
Visits, likes & favorites
Cumulative Roblox counters. Visits count game entries, not unique players.
- Total visits
- 7,051
- Favorites
- 67
- Likes
- 777.8% positive
- Dislikes
- 2
Rankings
| Live players | #9,937 · Top 25% |
|---|---|
| 24h peak | #12,396 · Top 50% |
| Observed peak | #19,473 · Top 50% |
| Total visits | #30,347 |
| Favorites | #30,286 |
| In Simulation | #4,013 of 13,288 |
Records
| Observed peak | 21Nov 13, 2026 |
|---|---|
| Best day for visits | +1.4KNov 13, 2026 |
| 24h low | 4 |
| Avg. session (est.) | 11 min |
| Tracked since | Nov 12, 2026 |
| Days with recorded data | 2 days of history |
Earnings model & assumptions
Roblox does not publish this game's earnings. These scenarios use an assumed monetization rate.
- Illustrative daily range
- $0.91 – $8.2
- 30 days at unchanged activity and assumptions
- $27 – $250
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Climb Hills For Cars
Side-by-side player counts, peaks and growth against games of a similar size.
Frequently asked questions
How many people are playing Climb Hills For Cars right now?
Climb Hills For Cars's latest recorded count is 21 concurrent players on Roblox, sampled at 2026-11-13 10:27 UTC. That is 40% above its average over the last 24 hours.
What is Climb Hills For Cars's highest recorded player count?
RoVitals began tracking Climb Hills For Cars on November 12, 2026; its observed peak, the highest count sampled since then, is 21 on November 13, 2026; earlier peaks and peaks between samples may be higher.
How many visits does Climb Hills For Cars have?
Climb Hills For Cars has been played 7,051 times in total, 1,990 of them since RoVitals began tracking it on November 12, 2026.
How many likes does Climb Hills For Cars have?
Climb Hills For Cars has 7 likes and 2 dislikes on Roblox, 77.8% positive among recorded votes. It has 67 favorites. These are game totals, separate from its concurrent player count.
How much money does Climb Hills For Cars make?
Roblox does not publish Climb Hills For Cars's earnings. The RoVitals illustrative model gives roughly $0.91–$8.2 per day using average concurrent players and an assumed genre earnings rate. This is a model scenario, not reported revenue or a confidence interval; actual earnings can fall outside the range.
Description from Roblox, by Habit W
🚗 Drive, collect, race, and build the ULTIMATE CAR! Can you unlock every car and defeat all the bosses? 🏆 How to play the game: 🚗Drive the cars to pick up crates 😎Run from the boss car DON’T GET CAUGHT! 📦Open Car Crate to get new cars 🏁Race boss to steal there cars ⬆️Upgrade car by finding car part crates 🌠Expand Your Car Empire!🌠 Updates every week! Premium players get +20% GEMS 👍 CODE AT 1000 LIKES! ❤️❤️
More by Habit W
| Game | Players | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 123 | 111.5K | 69% | ||
| 243 | 88K | 75% | ||
| 137 | 46.1K | 93% | ||
| 35 | 24.8K | 71% | ||
| 8 | 806 | 100% | ||
| 0 | 23.3K | 84% |
Scroll the table to explore more metrics →
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Scroll the table to explore more metrics →
History since Nov 12, 2026. Data methodology.