[UPD] Forge & Slay!
Since Sep 8, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, [UPD] Forge & Slay! is up 0.0% day over day, down 33.3% week over week.
[UPD] Forge & Slay! set its observed peak 16 days ago; its 7-day average is 17% of that peak.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 3 | 5 | ▲ 0.0% |
| Last 7 days | 2 | 7 | ▼ 33.3% |
| Last 30 days | 3 | 12 | — |
| Since Sep 8, 2026 | — | 12 | 21 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +165 | +1.8K | +5.1K |
| Favorites gained | +0 | +0 | +710 |
| Likes gained | +0 | 87.5% positive overall | |
| Dislikes gained | +0 | 7,627 👍 · 1,093 👎 | |
| Totals | 7.3M visits · 33.3K favorites | ||
Rankings
| Live players | — |
| 24h peak | #10,615 · Top 50% |
| Observed peak | #11,152 · Top 50% |
| Total visits | #6,466 · Top 50% |
| Favorites | #7,745 · Top 50% |
| Rating | #5,054 · Top 50% |
Records
| Highest recorded CCU | 12 · Sep 12, 2026 |
| Best day for visits | +381 · Sep 13, 2026 |
| 24h low | 0 |
| Avg. session (est.) | 26 min |
| Tracked since | Sep 8, 2026 |
| Days with recorded data | 21 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 3 | 5 | +116 |
| Sep 27, 2026 | 3 | 5 | +376 |
| Sep 26, 2026 | 3 | 7 | +368 |
| Sep 25, 2026 | 1 | 5 | +322 |
| Sep 24, 2026 | 2 | 6 | +277 |
| Sep 23, 2026 | 1 | 5 | +192 |
| Sep 22, 2026 | 2 | 5 | +161 |
| Sep 21, 2026 | 1 | 4 | +168 |
| Sep 20, 2026 | 3 | 9 | +306 |
| Sep 19, 2026 | 3 | 6 | +272 |
| Sep 18, 2026 | 3 | 5 | +270 |
| Sep 17, 2026 | 2 | 8 | +243 |
| Sep 16, 2026 | 3 | 7 | +216 |
| Sep 15, 2026 | 3 | 6 | +255 |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare [UPD] Forge & Slay!
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Forge & Slay! right now?
Forge & Slay!'s latest recorded count is 0 concurrent players on Roblox, sampled at 2026-09-28 11:36 UTC. That is 100% below its average over the last 24 hours.
What is Forge & Slay!'s highest recorded player count?
RoVitals began tracking Forge & Slay! on September 8, 2026; the highest count sampled since then is 12 on September 12, 2026; earlier peaks and peaks between samples may be higher.
Is Forge & Slay! growing or dying?
Forge & Slay! has declined 33.3% over the past 7 days, averaging 2 concurrent players against 3 the week before.
How many visits does Forge & Slay! have?
Forge & Slay! has been played 7,313,582 times in total, 5,141 of them since RoVitals began tracking it on September 8, 2026.
How much money does Forge & Slay! make?
The RoVitals model puts Forge & Slay!'s developer earnings at roughly $0–$2 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by BitsNBlox Studios
⚠️PLEASE REPORT BUGS ON THE GROUP WALL!⚠️ 🔥 Welcome to Forge & Slay! 🔥 Step into the blacksmith’s forge and create weapons like no other. Mine ores, crack open geodes, smelt powerful metals, and craft swords to prove your strength! [How To Play] • Collect ores from the world! • Smelt them into molten ingots! • Forge epic swords! • Hire hunters to fight monsters and bring back rewards! • Upgrade your forge for more power!
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| ▲ 100.0% | 8 | 59.9M | ||
| ▼ 100.0% | 1 | 61.2M | ||
| — | 2 | 47.1M | ||
| — | 0 | 12.9M | ||
| ▼ 100.0% | 0 | 211.6M | ||
| — | 0 | 121.9M | ||
| ▼ 30.8% | 24 | 3.5M | ||
| ▼ 33.3% | 10 | 1.3M |
History since Sep 8, 2026. Data methodology.