🎤The Kpop Demon Hunters Emote testing
- Playing now
- 0
- — 24h average vs the day before
- 24h average
- 0
- 24h peak
- 0
- 7-day peak
- 0
Player count history
Concurrent playersThe Kpop Demon Hunters Emote testing has 0 players online in the latest RoVitals sample. The highest count RoVitals has recorded since tracking began on Sep 10, 2026 is 1, on Sep 12, 2026. Over the last 7 days it averaged 0 players. It has 7.1K lifetime visits and 5 likes.
Performance analysis
The Kpop Demon Hunters Emote testing set its observed peak 58 days ago; its 7-day average is under 1% of that peak.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 0 | 0 | — |
| Last 7 days | 0 | 0 | — |
| Last 30 days | 0 | 0 | — |
| Since Sep 10, 2026 | — | 1 | 61 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +0 | +0 | +8 |
| Favorites gained | +0 | +0 | +0 |
| Likes gained | +0 | — | |
| Dislikes gained | +0 | — | |
Visits, likes & favorites
Cumulative Roblox counters. Visits count game entries, not unique players.
- Total visits
- 7,165
- Favorites
- 29
- Likes
- 550.0% positive
- Dislikes
- 5
Rankings
| Live players | — |
|---|---|
| 24h peak | — |
| Observed peak | #25,401 |
| Total visits | #29,260 |
| Favorites | #30,767 |
Records
| Observed peak | 1Sep 12, 2026 |
|---|---|
| Best day for visits | +15Sep 13, 2026 |
| 24h low | 0 |
| Tracked since | Sep 10, 2026 |
| Days with recorded data | 61 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Nov 8, 2026 | 0 | 0 | +0 |
| Nov 7, 2026 | 0 | 0 | +0 |
| Nov 6, 2026 | 0 | 0 | +0 |
| Nov 5, 2026 | 0 | 0 | +0 |
| Nov 4, 2026 | 0 | 0 | +0 |
| Nov 3, 2026 | 0 | 0 | +0 |
| Nov 2, 2026 | 0 | 0 | +0 |
| Nov 1, 2026 | 0 | 0 | +0 |
| Oct 31, 2026 | 0 | 0 | +0 |
| Oct 30, 2026 | 0 | 0 | +1 |
| Oct 29, 2026 | 0 | 0 | +1 |
| Oct 28, 2026 | 0 | 0 | +0 |
| Oct 27, 2026 | 0 | 0 | +0 |
| Oct 26, 2026 | 0 | 0 | +0 |
Earnings model & assumptions
No positive 24-hour average is available for this model.
Visits history
Compare The Kpop Demon Hunters Emote testing
Side-by-side player counts, peaks and growth against games of a similar size.
Frequently asked questions
How many people are playing The Kpop Demon Hunters Emote testing right now?
The Kpop Demon Hunters Emote testing's latest recorded count is 0 concurrent players on Roblox, sampled at 2026-11-09 06:37 UTC.
What is The Kpop Demon Hunters Emote testing's highest recorded player count?
RoVitals began tracking The Kpop Demon Hunters Emote testing on September 10, 2026; its observed peak, the highest count sampled since then, is 1 on September 12, 2026; earlier peaks and peaks between samples may be higher.
How many visits does The Kpop Demon Hunters Emote testing have?
The Kpop Demon Hunters Emote testing has been played 7,165 times in total, 8 of them in the past 30 days.
How many likes does The Kpop Demon Hunters Emote testing have?
The Kpop Demon Hunters Emote testing has 5 likes and 5 dislikes on Roblox, 50.0% positive among recorded votes. It has 29 favorites. These are game totals, separate from its concurrent player count.
Description from Roblox, by A3hiss Studio
🎤The Kpop Demon Hunters Emote testing 🎤 This game is made for dancing, syncing emotes, and vibing to rhythm-based gameplay inspired by KPop Demon Hunters. IT IS NOT a hangout experience. ⚔️ Slay the stage, hunt the beat, and dance like the Honmoon depends on it! 🚨 Join the group and drop your song & emote suggestions! 💜 Like the game if you danced your demons away! Tags: Kpop Demon Hunters , emote testing , i wanna run away , Alter ego
More by A3hiss Studio
| Game | Players | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 29 | 10.2M | 74% | ||
| 7 | 118.4K | 63% |
Scroll the table to explore more metrics →
Similar Obby & Platformer games
| Game | Players | 24h change | 24h peak | Visits |
|---|---|---|---|---|
| ▼ 66.7% | 2 | 139.6K | ||
| ▼ 100.0% | 0 | 251.1M | ||
| — | 0 | 7.6M | ||
| ▲ 0.0% | 6 | 303.8M | ||
| — | 0 | 46M | ||
| — | 0 | 10.6M | ||
| ▼ 28.6% | 31 | 1.7M | ||
| ▼ 25.0% | 21 | 1.1M |
Scroll the table to explore more metrics →
History since Sep 10, 2026. Data methodology.