Train Testing
#9,461Since Aug 19, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Train Testing is up 0.0% day over day, up 0.0% week over week, up 0.0% over 30 days.
Train Testing set its observed peak 24 days ago; its 7-day average is 38% of that peak.
Over the last 14 days, Train Testing was usually busiest in the hour from 23:00 UTC, averaging 1.7Γ its quietest hour. Across the last 14 whole UTC days it averaged 39% more players on Saturdays and Sundays than on weekdays.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 8 | 15 | β² 0.0% |
| Last 7 days | 11 | 25 | β² 0.0% |
| Last 30 days | 11 | 29 | β² 0.0% |
| Since Aug 19, 2026 | β | 29 | 50 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +1.6K | +17.2K | +69.5K |
| Favorites gained | +8 | +64 | +243 |
| Likes gained | +0 | 59.9% positive overall | |
| Dislikes gained | +0 | 966 π Β· 647 π | |
| Totals | 3.5M visits Β· 5.7K favorites | ||
Rankings
| Live players | #9,461 Β· Top 50% |
| 24h peak | #10,378 Β· Top 50% |
| Observed peak | #11,672 Β· Top 50% |
| Total visits | #9,030 Β· Top 50% |
| Favorites | #13,083 Β· Top 50% |
| Rating | #11,808 |
| In Simulation | #3,449 of 7,285 |
Records
| Highest recorded CCU | 29 Β· Sep 12, 2026 |
| Best day for visits | +3.6K Β· Oct 3, 2026 |
| 24h low | 2 |
| Avg. session (est.) | 6 min |
| Tracked since | Aug 19, 2026 |
| Days with recorded data | 50 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 7, 2026 | 9 | 9 | +128 |
| Oct 6, 2026 | 8 | 15 | +1.7K |
| Oct 5, 2026 | 9 | 17 | +2K |
| Oct 4, 2026 | 14 | 24 | +3.1K |
| Oct 3, 2026 | 15 | 25 | +3.6K |
| Oct 2, 2026 | 11 | 17 | +2.6K |
| Oct 1, 2026 | 9 | 14 | +2.1K |
| Sep 30, 2026 | 11 | 18 | +2.3K |
| Sep 29, 2026 | 10 | 19 | +2.3K |
| Sep 28, 2026 | 10 | 18 | +2.3K |
| Sep 27, 2026 | 13 | 21 | +2.9K |
| Sep 26, 2026 | 13 | 20 | +2.9K |
| Sep 25, 2026 | 11 | 20 | +2.4K |
| Sep 24, 2026 | 11 | 20 | +2.5K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Train Testing
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Train Testing right now?
Train Testing's latest recorded count is 9 concurrent players on Roblox, sampled at 2026-10-07 01:06 UTC. That is 13% above its average over the last 24 hours.
What is Train Testing's highest recorded player count?
RoVitals began tracking Train Testing on August 19, 2026; the highest count sampled since then is 29 on September 12, 2026; earlier peaks and peaks between samples may be higher.
Is Train Testing growing or dying?
Train Testing has grown 0.0% over the past 7 days, averaging 11 concurrent players against 11 the week before.
How many visits does Train Testing have?
Train Testing has been played 3,474,998 times in total, 69,476 of them in the past 30 days.
How much money does Train Testing make?
The RoVitals model puts Train Testing's developer earnings at roughly $0β$4 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by FiestaPig
A place where you can test all the trains. Explore the railway, locomotives and the vast train stations. Freecam mode with SHIFT + P Notes: Trains or locomotives during tests will reset when not in use given a specified time to ensure game optimization.
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| βΌ 15.4% | 46 | 25.7M | ||
| β² 10.0% | 19 | 12.8M | ||
| βΌ 21.4% | 23 | 1.7M | ||
| β² 10.0% | 22 | 25.3M | ||
| βΌ 12.5% | 17 | 9.5M | ||
| βΌ 28.6% | 22 | 6.5M | ||
| βΌ 2.9% | 143 | 2.9M | ||
| β² 33.3% | 7 | 9.2M |
History since Aug 19, 2026. Data methodology.