Train Testing icon

Train Testing

#9,461
by FiestaPigSimulation Β· Vehicle SimServer size: 50Created May 16, 2021Game updated Mar 29, 2026
Play on Roblox
Latest player count
9
β–² 0.0% vs prior 24h
24h peak
15
avg 8
7-day peak
25
avg 11
30-day peak
29
avg 11
Observed peak
29
Sep 12, 2026
Since Aug 19, 2026
Global rank
#9,461
Top 50%

Player count history

Train Testing β€” concurrent players
Train Testing β€” concurrent players152

Performance analysis

Measured on average concurrent players rather than a single spike, Train Testing is up 0.0% day over day, up 0.0% week over week, up 0.0% over 30 days.

Train Testing set its observed peak 24 days ago; its 7-day average is 38% of that peak.

Over the last 14 days, Train Testing was usually busiest in the hour from 23:00 UTC, averaging 1.7Γ— its quietest hour. Across the last 14 whole UTC days it averaged 39% more players on Saturdays and Sundays than on weekdays.

Player counts by period

PeriodAveragePeakChange
Last 24 hours815β–² 0.0%
Last 7 days1125β–² 0.0%
Last 30 days1129β–² 0.0%
Since Aug 19, 2026β€”2950 days tracked

Growth

Metric24h7d30d
Visits gained+1.6K+17.2K+69.5K
Favorites gained+8+64+243
Likes gained+059.9% positive overall
Dislikes gained+0966 πŸ‘ Β· 647 πŸ‘Ž
Totals3.5M visits Β· 5.7K favorites

Rankings

Live players#9,461 Β· Top 50%
24h peak#10,378 Β· Top 50%
Observed peak#11,672 Β· Top 50%
Total visits#9,030 Β· Top 50%
Favorites#13,083 Β· Top 50%
Rating#11,808
In Simulation#3,449 of 7,285

Records

Highest recorded CCU29 Β· Sep 12, 2026
Best day for visits+3.6K Β· Oct 3, 2026
24h low2
Avg. session (est.)6 min
Tracked sinceAug 19, 2026
Days with recorded data50 days of history

Daily breakdown

Day (UTC)Avg playersPeak playersVisits gained
Oct 7, 202699+128
Oct 6, 2026815+1.7K
Oct 5, 2026917+2K
Oct 4, 20261424+3.1K
Oct 3, 20261525+3.6K
Oct 2, 20261117+2.6K
Oct 1, 2026914+2.1K
Sep 30, 20261118+2.3K
Sep 29, 20261019+2.3K
Sep 28, 20261018+2.3K
Sep 27, 20261321+2.9K
Sep 26, 20261320+2.9K
Sep 25, 20261120+2.4K
Sep 24, 20261120+2.5K

Estimated developer earnings

Per day
$0 – $4
30-day model projection
$44
Earned Robux / day
R$ 384

Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.

Visits history

Train Testing β€” total visits
Train Testing β€” total visits3.5M3.4M

Compare Train Testing

Side-by-side player counts, peaks and growth against games of a similar size:

Frequently asked questions

How many people are playing Train Testing right now?

Train Testing's latest recorded count is 9 concurrent players on Roblox, sampled at 2026-10-07 01:06 UTC. That is 13% above its average over the last 24 hours.

What is Train Testing's highest recorded player count?

RoVitals began tracking Train Testing on August 19, 2026; the highest count sampled since then is 29 on September 12, 2026; earlier peaks and peaks between samples may be higher.

Is Train Testing growing or dying?

Train Testing has grown 0.0% over the past 7 days, averaging 11 concurrent players against 11 the week before.

How many visits does Train Testing have?

Train Testing has been played 3,474,998 times in total, 69,476 of them in the past 30 days.

How much money does Train Testing make?

The RoVitals model puts Train Testing's developer earnings at roughly $0–$4 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.

Description from Roblox, by FiestaPig

A place where you can test all the trains. Explore the railway, locomotives and the vast train stations. Freecam mode with SHIFT + P Notes: Trains or locomotives during tests will reset when not in use given a specified time to ensure game optimization.

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History since Aug 19, 2026. Data methodology.