the COOL zone: Battle Royale
Since Sep 20, 2026
Player count history
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 1 | 3 | β |
| Last 7 days | 1 | 3 | β |
| Last 30 days | 1 | 3 | β |
| Since Sep 20, 2026 | β | 3 | 15 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +3 | +5 | +10 |
| Favorites gained | +0 | +0 | +1 |
| Likes gained | +0 | 82.7% positive overall | |
| Dislikes gained | +0 | 235 π Β· 49 π | |
| Totals | 33.4K visits Β· 682 favorites | ||
Rankings
| Live players | β |
| 24h peak | #12,207 Β· Top 50% |
| Observed peak | #13,631 |
| Total visits | #17,319 |
| Favorites | #16,179 |
Records
| Highest recorded CCU | 3 Β· Oct 3, 2026 |
| Best day for visits | +5 Β· Oct 3, 2026 |
| 24h low | 0 |
| Avg. session (est.) | 480 min |
| Tracked since | Sep 20, 2026 |
| Days with recorded data | 15 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 4, 2026 | 0 | 0 | +0 |
| Oct 3, 2026 | 1 | 3 | +5 |
| Oct 2, 2026 | 0 | 0 | +0 |
| Oct 1, 2026 | 0 | 0 | +0 |
| Sep 30, 2026 | 0 | 0 | +0 |
| Sep 29, 2026 | 0 | 0 | +0 |
| Sep 28, 2026 | 0 | 0 | +0 |
| Sep 27, 2026 | 0 | 0 | +1 |
| Sep 26, 2026 | 0 | 0 | +0 |
| Sep 25, 2026 | 0 | 0 | +1 |
| Sep 24, 2026 | 0 | 0 | +1 |
| Sep 23, 2026 | 0 | 0 | +1 |
| Sep 22, 2026 | 0 | 0 | +0 |
| Sep 21, 2026 | 0 | 0 | +1 |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 0.8 earned Robux per player-hour. Formula and limitations.
Visits history
Compare the COOL zone: Battle Royale
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing the COOL zone: Battle Royale right now?
the COOL zone: Battle Royale's latest recorded count is 0 concurrent players on Roblox, sampled at 2026-10-04 08:50 UTC. That is 100% below its average over the last 24 hours.
What is the COOL zone: Battle Royale's highest recorded player count?
RoVitals began tracking the COOL zone: Battle Royale on September 20, 2026; the highest count sampled since then is 3 on October 3, 2026; earlier peaks and peaks between samples may be higher.
How many visits does the COOL zone: Battle Royale have?
the COOL zone: Battle Royale has been played 33,422 times in total, 10 of them since RoVitals began tracking it on September 20, 2026.
How much money does the COOL zone: Battle Royale make?
The RoVitals model puts the COOL zone: Battle Royale's developer earnings at roughly $0β$0 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by ArbyRandom
this game started as an april fools game that I enjoyed way too much, so much so that I decided to keep it up. don't expect a working or balanced experience. this game is a battle royale, based on nearly every single battle royale. there is a goal. you have to be the last one alive. recommended that you play with people so you can maximize the fun.
More by ArbyRandom
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 264 | 21.8M | 87% | ||
| 65 | 42M | 87% | ||
| 0 | 9 | β | ||
| 0 | 6 | β | ||
| 0 | 61 | 100% | ||
| 0 | 86 | β |
Games of a similar size
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| β² 100.0% | 5 | 35.7M | ||
| β² 0.0% | 5 | 22M | ||
| β² 100.0% | 5 | 11.4M | ||
| β² 0.0% | 5 | 2.3M | ||
| β | 5 | 19.6M | ||
| β² 0.0% | 5 | 23.2M | ||
| β | 5 | 11.8M | ||
| β² 0.0% | 5 | 5.8M |
History since Sep 20, 2026. Data methodology.