Super Villain Tycoon
Since Sep 5, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Super Villain Tycoon is up 0.0% day over day.
Super Villain Tycoon set its observed peak 3 days ago; its 7-day average is 33% of that peak.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 1 | 2 | β² 0.0% |
| Last 7 days | 1 | 3 | β |
| Last 30 days | 1 | 3 | β |
| Since Sep 5, 2026 | β | 3 | 24 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +26 | +178 | +511 |
| Favorites gained | +0 | +0 | +0 |
| Likes gained | +0 | 81.4% positive overall | |
| Dislikes gained | +0 | 4,738 π Β· 1,080 π | |
| Totals | 15M visits Β· 21.5K favorites | ||
Rankings
| Live players | β |
| 24h peak | #11,104 Β· Top 50% |
| Observed peak | #12,171 |
| Total visits | #4,864 Β· Top 25% |
| Favorites | #8,765 Β· Top 50% |
| Rating | #7,206 |
Records
| Highest recorded CCU | 3 Β· Sep 25, 2026 |
| Best day for visits | +42 Β· Sep 27, 2026 |
| 24h low | 0 |
| Avg. session (est.) | 55 min |
| Tracked since | Sep 5, 2026 |
| Days with recorded data | 24 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 0 | 0 | +18 |
| Sep 27, 2026 | 1 | 3 | +42 |
| Sep 26, 2026 | 1 | 3 | +31 |
| Sep 25, 2026 | 1 | 3 | +29 |
| Sep 24, 2026 | 0 | 1 | +18 |
| Sep 23, 2026 | 0 | 0 | +19 |
| Sep 22, 2026 | 0 | 0 | +21 |
| Sep 21, 2026 | 0 | 0 | +21 |
| Sep 20, 2026 | 0 | 0 | +24 |
| Sep 19, 2026 | 0 | 0 | +16 |
| Sep 18, 2026 | 0 | 0 | +10 |
| Sep 17, 2026 | 1 | 2 | +12 |
| Sep 16, 2026 | 0 | 0 | +8 |
| Sep 15, 2026 | 0 | 0 | +23 |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Super Villain Tycoon
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Super Villain Tycoon right now?
Super Villain Tycoon's latest recorded count is 0 concurrent players on Roblox, sampled at 2026-09-28 09:55 UTC. That is 100% below its average over the last 24 hours.
What is Super Villain Tycoon's highest recorded player count?
RoVitals began tracking Super Villain Tycoon on September 5, 2026; the highest count sampled since then is 3 on September 25, 2026; earlier peaks and peaks between samples may be higher.
How many visits does Super Villain Tycoon have?
Super Villain Tycoon has been played 15,015,450 times in total, 511 of them since RoVitals began tracking it on September 5, 2026.
How much money does Super Villain Tycoon make?
The RoVitals model puts Super Villain Tycoon's developer earnings at roughly $0β$1 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by The Tycoon Games
Welcome To Super Villain Tycoon, Choose Your Character and Build Your Tycoon. If you like the game, press the thumb up button! Do not forget to like the game and add it to favorites, it means a lot if you do! Join the The Tycoon Games to unlock exclusive cash and items in-game! https://www.roblox.com/groups/6543268/The-Tycoon-Games
More by The Tycoon Games
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 589 | 104.1M | 80% | ||
| 313 | 130.7M | 77% | ||
| 199 | 292.6M | 76% | ||
| 109 | 41.6M | 78% | ||
| 24 | 53.2M | 83% | ||
| 0 | 25.9M | 73% |
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| β² 100.0% | 8 | 59.9M | ||
| β | 1 | 61.2M | ||
| β | 0 | 12.9M | ||
| β | 0 | 11.7M | ||
| βΌ 100.0% | 0 | 211.6M | ||
| β | 0 | 24.8M | ||
| βΌ 11.1% | 18 | 9.9M | ||
| βΌ 25.0% | 11 | 5.1M |
History since Sep 5, 2026. Data methodology.