[UPDATE] Connecticut State Roleplay
- Playing now
- 45
- ▲ 1.8% 24h average vs the day before
- 24h average
- 115
- 24h peak
- 183
- 7-day peak
- 248
Player count history
Concurrent playersConnecticut State Roleplay has 45 players online in the latest RoVitals sample. The highest count RoVitals has recorded since tracking began on Aug 11, 2026 is 278, on Aug 30, 2026. Over the last 30 days it averaged 100 players, down 1.0% on the 30 days before. It has 39.8M lifetime visits and 72.9K likes.
Performance analysis
Measured on average concurrent players rather than a single spike, [UPDATE] Connecticut State Roleplay is up 1.8% day over day, down 1.6% week over week, down 1.0% over 30 days.
[UPDATE] Connecticut State Roleplay set its observed peak 73 days ago; its 7-day average is 46% of that peak.
Over the last 14 days, [UPDATE] Connecticut State Roleplay was usually busiest in the hour from 00:00 UTC, averaging 7.3× its quietest hour. Across the last 14 whole UTC days it averaged 36% more players on Saturdays and Sundays than on weekdays.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 115 | 183 | ▲ 1.8% |
| Last 7 days | 127 | 248 | ▼ 1.6% |
| Last 30 days | 100 | 248 | ▼ 1.0% |
| Since Aug 11, 2026 | — | 278 | 94 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +8.3K | +62.1K | +233.1K |
| Favorites gained | +22 | +177 | +541 |
| Likes gained | +20 | — | |
| Dislikes gained | +4 | — | |
Visits, likes & favorites
Cumulative Roblox counters. Visits count game entries, not unique players.
- Total visits
- 39,846,555
- Favorites
- 201,454
- Likes
- 72,90682.8% positive
- Dislikes
- 15,126
Rankings
| Live players | #6,919 · Top 25% |
|---|---|
| 24h peak | #5,889 · Top 25% |
| Observed peak | #10,418 · Top 25% |
| Total visits | #3,420 · Top 10% |
| Favorites | #5,186 · Top 25% |
| Rating | #10,234 |
| In Roleplay & Avatar Sim | #440 of 1,273 |
Records
| Observed peak | 278Aug 30, 2026 |
|---|---|
| Best day for visits | +13.5KSep 7, 2026 |
| 24h low | 26 |
| Avg. session (est.) | 19 min |
| Tracked since | Aug 11, 2026 |
| Days with recorded data | 94 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Nov 11, 2026 | 111 | 196 | +9.2K |
| Nov 10, 2026 | 86 | 196 | +7.1K |
| Nov 9, 2026 | 87 | 202 | +7.7K |
| Nov 8, 2026 | 140 | 248 | +11.6K |
| Nov 7, 2026 | 144 | 222 | +11.8K |
| Nov 6, 2026 | 101 | 216 | +7.7K |
| Nov 5, 2026 | 92 | 214 | +7.6K |
| Nov 4, 2026 | 97 | 228 | +7.4K |
| Nov 3, 2026 | 110 | 230 | +9.6K |
| Nov 2, 2026 | 98 | 205 | +8.1K |
| Nov 1, 2026 | 135 | 225 | +10.3K |
| Oct 31, 2026 | 125 | 189 | +9.7K |
| Oct 30, 2026 | 112 | 239 | +8.5K |
| Oct 29, 2026 | 109 | 233 | +9K |
Earnings model & assumptions
Roblox does not publish this game's earnings. These scenarios use an assumed monetization rate.
- Illustrative daily range
- $2.8 – $25
- 30 days at unchanged activity and assumptions
- $84 – $760
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 0.8 earned Robux per player-hour. Formula and limitations.
Visits history
Compare [UPDATE] Connecticut State Roleplay
Side-by-side player counts, peaks and growth against games of a similar size.
Frequently asked questions
How many people are playing Connecticut State Roleplay right now?
Connecticut State Roleplay's latest recorded count is 45 concurrent players on Roblox, sampled at 2026-11-12 06:55 UTC. That is 61% below its average over the last 24 hours.
What is Connecticut State Roleplay's highest recorded player count?
RoVitals began tracking Connecticut State Roleplay on August 11, 2026; its observed peak, the highest count sampled since then, is 278 on August 30, 2026; earlier peaks and peaks between samples may be higher.
Is Connecticut State Roleplay growing or dying?
Over the past 7 days Connecticut State Roleplay averaged 127 concurrent players, down 1.6% on the 129 of the week before. Over the past 30 days it averaged 100, down 1.0% on the 101 of the 30 days before.
How many visits does Connecticut State Roleplay have?
Connecticut State Roleplay has been played 39,846,555 times in total, 233,053 of them in the past 30 days.
How many likes does Connecticut State Roleplay have?
Connecticut State Roleplay has 72,906 likes and 15,126 dislikes on Roblox, 82.8% positive among recorded votes. It has 201,454 favorites. These are game totals, separate from its concurrent player count.
How much money does Connecticut State Roleplay make?
Roblox does not publish Connecticut State Roleplay's earnings. The RoVitals illustrative model gives roughly $2.8–$25 per day using average concurrent players and an assumed genre earnings rate. This is a model scenario, not reported revenue or a confidence interval; actual earnings can fall outside the range.
Description from Roblox, by Vin922
Connecticut State Roleplay is a console‑exclusive game built for players who love immersive role‑playing. 🎮 Step into a dynamic open world where you can take on different jobs, explore freely, and create your own story. 🚘 Whether you’re cruising the streets, working a shift, or teaming up with friends, there’s always something new to experience. 🔹 Want to learn more? Connect with us on our socials; we’re always happy to answer questions and hear from the community. 🗓️ Last Update: October 28th, 2026
More by Vin922
| Game | Players | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 0 | 736.5K | 86% | ||
| 0 | 3.1K | 93% |
Scroll the table to explore more metrics →
Similar Roleplay & Avatar Sim games
| Game | Players | 24h change | 24h peak | Visits |
|---|---|---|---|---|
| ▲ 7.8% | 108 | 617.3M | ||
| ▲ 1.9% | 87 | 1.3B | ||
| ▲ 11.3% | 622 | 14.7M | ||
| ▲ 17.5% | 113 | 19M | ||
| ▼ 1.5% | 105 | 8M | ||
| ▲ 13.6% | 48 | 5.5M | ||
| ▲ 20.0% | 22 | 989.6K | ||
| ▲ 5.2% | 116 | 168K |
Scroll the table to explore more metrics →
History since Aug 11, 2026. Data methodology.