AIMSTARS - FPS AIM TRAINER
Since Sep 3, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, AIMSTARS - FPS AIM TRAINER is up 0.0% week over week.
AIMSTARS - FPS AIM TRAINER set its observed peak 13 days ago; its 7-day average is 25% of that peak.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 1 | 2 | β |
| Last 7 days | 1 | 3 | β² 0.0% |
| Last 30 days | 1 | 4 | β |
| Since Sep 3, 2026 | β | 4 | 26 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +251 | +1.7K | +6.6K |
| Favorites gained | +1 | +1 | +0 |
| Likes gained | +0 | 94.1% positive overall | |
| Dislikes gained | +0 | 23,462 π Β· 1,477 π | |
| Totals | 10M visits Β· 52.2K favorites | ||
Rankings
| Live players | β |
| 24h peak | #11,108 Β· Top 50% |
| Observed peak | #11,942 Β· Top 50% |
| Total visits | #5,752 Β· Top 25% |
| Favorites | #6,734 Β· Top 50% |
| Rating | #2,039 Β· Top 25% |
Records
| Highest recorded CCU | 4 Β· Sep 15, 2026 |
| Best day for visits | +387 Β· Sep 5, 2026 |
| 24h low | 0 |
| Avg. session (est.) | 6 min |
| Tracked since | Sep 3, 2026 |
| Days with recorded data | 26 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 1 | 2 | +251 |
| Sep 27, 2026 | 0 | 0 | +248 |
| Sep 26, 2026 | 0 | 1 | +308 |
| Sep 25, 2026 | 0 | 0 | +277 |
| Sep 24, 2026 | 1 | 3 | +185 |
| Sep 23, 2026 | 1 | 2 | +203 |
| Sep 22, 2026 | 0 | 1 | +235 |
| Sep 21, 2026 | 0 | 1 | +274 |
| Sep 20, 2026 | 0 | 1 | +220 |
| Sep 19, 2026 | 1 | 1 | +247 |
| Sep 18, 2026 | 1 | 2 | +273 |
| Sep 17, 2026 | 0 | 1 | +284 |
| Sep 16, 2026 | 0 | 1 | +175 |
| Sep 15, 2026 | 1 | 4 | +215 |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 0.8 earned Robux per player-hour. Formula and limitations.
Visits history
Compare AIMSTARS - FPS AIM TRAINER
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing AIMSTARS - FPS AIM TRAINER right now?
AIMSTARS - FPS AIM TRAINER's latest recorded count is 0 concurrent players on Roblox, sampled at 2026-09-28 14:10 UTC. That is 100% below its average over the last 24 hours.
What is AIMSTARS - FPS AIM TRAINER's highest recorded player count?
RoVitals began tracking AIMSTARS - FPS AIM TRAINER on September 3, 2026; the highest count sampled since then is 4 on September 15, 2026; earlier peaks and peaks between samples may be higher.
Is AIMSTARS - FPS AIM TRAINER growing or dying?
AIMSTARS - FPS AIM TRAINER has grown 0.0% over the past 7 days, averaging 1 concurrent players against 1 the week before.
How many visits does AIMSTARS - FPS AIM TRAINER have?
AIMSTARS - FPS AIM TRAINER has been played 9,973,358 times in total, 6,630 of them since RoVitals began tracking it on September 3, 2026.
How much money does AIMSTARS - FPS AIM TRAINER make?
The RoVitals model puts AIMSTARS - FPS AIM TRAINER's developer earnings at roughly $0β$0 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Droplet
Drop a π if you enjoy the game π Note - the free version is just the ranked scenarios where you benchmark your skills and receive a rank. Want to improve your aim in every game you play? Compete with others to see your aiming skill? This is the place to do so. This game will help you improve in games such as Rivals, Phantom Forces, Arsenal, Counter-Blox, etc. Aimstars contains human-like AI and many other useful gamemodes to improve every aspect of your aim. Inspired by games such as Kovaaks, Aim Lab, etc. CONTROLS: Press 'P' to end the timer. Press 'R' to restart the scenario. Press 'M' to go back to the menu. Currently only 105 scenarios. Includes tracking, click-timing, flicking, and target switching. FAQ: Q - How do I find my sensitivity from other games? A - There's an in-game converter. Q - What scenarios should I play to get better at a specific game? A - There are game-specific routines in the menu.
More by Droplet
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 649 | 6.6M | 90% | ||
| 0 | 3.7K | 90% |
Games of a similar size
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| β² 100.0% | 5 | 65.9M | ||
| β² 0.0% | 5 | 2.3M | ||
| β | 5 | 16.4M | ||
| β | 5 | 26.4K | ||
| β² 0.0% | 5 | 1.1M | ||
| β² 100.0% | 5 | 5.4M | ||
| β² 0.0% | 5 | 35.9M | ||
| β² 100.0% | 5 | 882.2K |
History since Sep 3, 2026. Data methodology.