TAPPING SIMULATOR
Since Aug 20, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, TAPPING SIMULATOR is up 0.0% day over day, up 0.0% over 30 days.
TAPPING SIMULATOR set its observed peak 31 days ago; its 7-day average is 25% of that peak.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 1 | 4 | β² 0.0% |
| Last 7 days | 1 | 4 | β |
| Last 30 days | 1 | 4 | β² 0.0% |
| Since Aug 20, 2026 | β | 4 | 40 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +21 | +204 | +927 |
| Favorites gained | +0 | +0 | +0 |
| Likes gained | +0 | 76.8% positive overall | |
| Dislikes gained | +0 | 142,600 π Β· 43,099 π | |
| Totals | 92M visits Β· 350.7K favorites | ||
Rankings
| Live players | β |
| 24h peak | #10,736 Β· Top 50% |
| Observed peak | #11,942 Β· Top 50% |
| Total visits | #1,562 Β· Top 10% |
| Favorites | #2,826 Β· Top 25% |
| Rating | #8,417 |
Records
| Highest recorded CCU | 4 Β· Aug 28, 2026 |
| Best day for visits | +60 Β· Sep 20, 2026 |
| 24h low | 0 |
| Avg. session (est.) | 53 min |
| Tracked since | Aug 20, 2026 |
| Days with recorded data | 40 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 1 | 1 | +16 |
| Sep 27, 2026 | 1 | 4 | +42 |
| Sep 26, 2026 | 1 | 2 | +58 |
| Sep 25, 2026 | 0 | 2 | +17 |
| Sep 24, 2026 | 0 | 0 | +18 |
| Sep 23, 2026 | 0 | 0 | +18 |
| Sep 22, 2026 | 0 | 0 | +26 |
| Sep 21, 2026 | 0 | 0 | +19 |
| Sep 20, 2026 | 0 | 1 | +60 |
| Sep 19, 2026 | 0 | 0 | +38 |
| Sep 18, 2026 | 0 | 0 | +37 |
| Sep 17, 2026 | 0 | 0 | +36 |
| Sep 16, 2026 | 0 | 1 | +19 |
| Sep 15, 2026 | 1 | 1 | +20 |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare TAPPING SIMULATOR
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing TAPPING SIMULATOR right now?
TAPPING SIMULATOR's latest recorded count is 0 concurrent players on Roblox, sampled at 2026-09-28 10:39 UTC. That is 100% below its average over the last 24 hours.
What is TAPPING SIMULATOR's highest recorded player count?
RoVitals began tracking TAPPING SIMULATOR on August 20, 2026; the highest count sampled since then is 4 on August 28, 2026; earlier peaks and peaks between samples may be higher.
How many visits does TAPPING SIMULATOR have?
TAPPING SIMULATOR has been played 91,976,880 times in total, 927 of them in the past 30 days.
How much money does TAPPING SIMULATOR make?
The RoVitals model puts TAPPING SIMULATOR's developer earnings at roughly $0β$1 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by The Gang Stockholm
π₯π£π₯A tapping simulator: Tap your way to rebirth, collect pets and get upgrades in order to increase your tapping to insane levels π₯ π£π₯ Gauntlet World Update - 7 Jun π New Mushroom Kingdom World β New Gear Created by The Gang Stockholm. Join our Roblox group for a daily reward ingame! Other games Wizard Legends, Zombie Tag, Lumberjack Legends etc.
More by The Gang Stockholm
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 2,265 | 177.6M | 96% | ||
| 965 | 1.7B | 93% | ||
| 657 | 14.9M | 93% | ||
| 203 | 90.3M | 89% | ||
| 45 | 2.2M | 70% | ||
| 22 | 24.2M | 73% |
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| β² 0.0% | 5 | 21M | ||
| β | 0 | 12M | ||
| β | 0 | 59.3M | ||
| βΌ 33.3% | 5 | 200.1M | ||
| β² 0.0% | 4 | 43.5M | ||
| β | 0 | 17.1M | ||
| βΌ 18.2% | 13 | 163.8M | ||
| βΌ 20.0% | 11 | 40M |
History since Aug 20, 2026. Data methodology.