🏙️Super Mansion Tycoon 2
Since Aug 26, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Super Mansion Tycoon 2 is up 0.0% day over day.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 1 | 4 | ▲ 0.0% |
| Last 7 days | 1 | 4 | — |
| Last 30 days | 1 | 4 | — |
| Since Aug 26, 2026 | — | 4 | 34 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +22 | +271 | +1.1K |
| Favorites gained | +0 | +0 | +0 |
| Likes gained | +0 | 82.7% positive overall | |
| Dislikes gained | +0 | 32,905 👍 · 6,897 👎 | |
| Totals | 77M visits · 286.5K favorites | ||
Rankings
| Live players | — |
| 24h peak | #10,728 · Top 50% |
| Observed peak | #11,935 · Top 50% |
| Total visits | #1,788 · Top 10% |
| Favorites | #3,167 · Top 25% |
| Rating | #6,810 |
Records
| Highest recorded CCU | 4 · Sep 27, 2026 |
| Best day for visits | +75 · Sep 27, 2026 |
| 24h low | 0 |
| Avg. session (est.) | 63 min |
| Tracked since | Aug 26, 2026 |
| Days with recorded data | 34 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 0 | 0 | +13 |
| Sep 27, 2026 | 1 | 4 | +75 |
| Sep 26, 2026 | 1 | 3 | +33 |
| Sep 25, 2026 | 1 | 2 | +43 |
| Sep 24, 2026 | 0 | 1 | +43 |
| Sep 23, 2026 | 0 | 0 | +26 |
| Sep 22, 2026 | 0 | 0 | +25 |
| Sep 21, 2026 | 0 | 0 | +31 |
| Sep 20, 2026 | 0 | 1 | +49 |
| Sep 19, 2026 | 1 | 2 | +52 |
| Sep 18, 2026 | 0 | 0 | +26 |
| Sep 17, 2026 | 0 | 0 | +16 |
| Sep 16, 2026 | 0 | 0 | +32 |
| Sep 15, 2026 | 0 | 0 | +22 |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Super Mansion Tycoon 2
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Super Mansion Tycoon 2 right now?
Super Mansion Tycoon 2's latest recorded count is 0 concurrent players on Roblox, sampled at 2026-09-28 10:11 UTC. That is 100% below its average over the last 24 hours.
What is Super Mansion Tycoon 2's highest recorded player count?
RoVitals began tracking Super Mansion Tycoon 2 on August 26, 2026; the highest count sampled since then is 4 on September 27, 2026; earlier peaks and peaks between samples may be higher.
How many visits does Super Mansion Tycoon 2 have?
Super Mansion Tycoon 2 has been played 77,045,801 times in total, 1,076 of them in the past 30 days.
How much money does Super Mansion Tycoon 2 make?
The RoVitals model puts Super Mansion Tycoon 2's developer earnings at roughly $0–$1 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by PersistentFloat
🏙️ Welcome to Super Mansion Tycoon 2! Build up your mansion, explore the world, own various apartments, unlock cars and more! 📊 Saves automatically! Join the group Speedd Studio for news and updates! https://www.roblox.com/groups/4896695/Speedd-Studio#!/about
More by PersistentFloat
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 592 | 67.3M | 87% | ||
| 418 | 114.5M | 87% | ||
| 41 | 71.2M | 87% | ||
| 6 | 6.4M | 84% | ||
| 2 | 40.2M | 85% | ||
| 0 | 22.5M | 77% |
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| ▲ 100.0% | 8 | 59.9M | ||
| — | 1 | 61.2M | ||
| — | 0 | 12.9M | ||
| — | 0 | 11.7M | ||
| ▼ 100.0% | 0 | 211.6M | ||
| — | 0 | 24.8M | ||
| ▼ 27.3% | 19 | 5.7M | ||
| ▼ 30.0% | 14 | 2.3M |
History since Aug 26, 2026. Data methodology.