EdgeWorks icon

[VR Exclusive] EdgeWorks

by GregTameObby & PlatformerServer size: 25Created Dec 26, 2019Game updated Jul 24, 2026
Play on Roblox
Latest player count
0
β–² 0.0% vs prior 24h
24h peak
2
avg 1
7-day peak
4
avg 1
30-day peak
8
avg 1
Observed peak
8
Sep 12, 2026
Since Aug 11, 2026
Global rank
β€”
no players in latest sample

Player count history

[VR Exclusive] EdgeWorks β€” concurrent players
[VR Exclusive] EdgeWorks β€” concurrent players20

Performance analysis

Measured on average concurrent players rather than a single spike, [VR Exclusive] EdgeWorks is up 0.0% day over day, down 50.0% week over week, up 0.0% over 30 days.

[VR Exclusive] EdgeWorks set its observed peak 15 days ago; its 7-day average is 13% of that peak.

Player counts by period

PeriodAveragePeakChange
Last 24 hours12β–² 0.0%
Last 7 days14β–Ό 50.0%
Last 30 days18β–² 0.0%
Since Aug 11, 2026β€”849 days tracked

Growth

Metric24h7d30d
Visits gained+134+1.3K+5.4K
Favorites gained+6+77+337
Likes gained+077.6% positive overall
Dislikes gained+06,086 πŸ‘ Β· 1,757 πŸ‘Ž
Totals995.7K visits Β· 64.6K favorites

Rankings

Live playersβ€”
24h peak#11,098 Β· Top 50%
Observed peak#11,420 Β· Top 50%
Total visits#10,975 Β· Top 50%
Favorites#6,253 Β· Top 50%
Rating#8,230

Records

Highest recorded CCU8 Β· Sep 12, 2026
Best day for visits+429 Β· Sep 12, 2026
24h low0
Avg. session (est.)11 min
Tracked sinceAug 11, 2026
Days with recorded data49 days of history

Daily breakdown

Day (UTC)Avg playersPeak playersVisits gained
Sep 28, 202612+134
Sep 27, 202611+216
Sep 26, 202612+356
Sep 25, 202613+168
Sep 24, 202612+133
Sep 23, 202612+168
Sep 22, 202600+77
Sep 21, 202614+167
Sep 20, 202626+288
Sep 19, 202626+275
Sep 18, 202625+133
Sep 17, 202613+183
Sep 16, 202600+196
Sep 15, 202600+147

Estimated developer earnings

Per day
$0 – $0
30-day model projection
$1
Earned Robux / day
R$ 7

Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 0.3 earned Robux per player-hour. Formula and limitations.

Visits history

[VR Exclusive] EdgeWorks β€” total visits
[VR Exclusive] EdgeWorks β€” total visits995.7K990.0K

Compare [VR Exclusive] EdgeWorks

Side-by-side player counts, peaks and growth against games of a similar size:

Frequently asked questions

How many people are playing EdgeWorks right now?

EdgeWorks's latest recorded count is 0 concurrent players on Roblox, sampled at 2026-09-28 11:58 UTC. That is 100% below its average over the last 24 hours.

What is EdgeWorks's highest recorded player count?

RoVitals began tracking EdgeWorks on August 11, 2026; the highest count sampled since then is 8 on September 12, 2026; earlier peaks and peaks between samples may be higher.

Is EdgeWorks growing or dying?

EdgeWorks has declined 50.0% over the past 7 days, averaging 1 concurrent players against 2 the week before.

How many visits does EdgeWorks have?

EdgeWorks has been played 995,734 times in total, 5,428 of them in the past 30 days.

How much money does EdgeWorks make?

The RoVitals model puts EdgeWorks's developer earnings at roughly $0–$0 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.

Description from Roblox, by GregTame

Welcome to Edgeworks! a VR exclusive game about physics puzzles, freerunning, parkour and climbing! If you have Criticism/critique, or issues with the game PLEASE get in touch. Known headsets compatibility issues: Oculus: None. this game was developed and designed around Oculus Headsets. Vive, WMR, Valve Index: Jumping can be done by clicking the right thumbstick. (or middle of the trackpad) mag dropping can only be done by tapping the current mag with a fresh one. these issues are caused by the roblox engine, and are not likely to be fixed until roblox themselves fix it. (which is not likely) Creative Attributes: https://devforum.roblox.com/t/edgeworks-creative-attributes/957041 I feel like I shouldn't have to say this, but this game REQUIRES a VR headset.

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History since Aug 11, 2026. Data methodology.