[VR Exclusive] EdgeWorks
Since Aug 11, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, [VR Exclusive] EdgeWorks is up 0.0% day over day, down 50.0% week over week, up 0.0% over 30 days.
[VR Exclusive] EdgeWorks set its observed peak 15 days ago; its 7-day average is 13% of that peak.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 1 | 2 | β² 0.0% |
| Last 7 days | 1 | 4 | βΌ 50.0% |
| Last 30 days | 1 | 8 | β² 0.0% |
| Since Aug 11, 2026 | β | 8 | 49 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +134 | +1.3K | +5.4K |
| Favorites gained | +6 | +77 | +337 |
| Likes gained | +0 | 77.6% positive overall | |
| Dislikes gained | +0 | 6,086 π Β· 1,757 π | |
| Totals | 995.7K visits Β· 64.6K favorites | ||
Rankings
| Live players | β |
| 24h peak | #11,098 Β· Top 50% |
| Observed peak | #11,420 Β· Top 50% |
| Total visits | #10,975 Β· Top 50% |
| Favorites | #6,253 Β· Top 50% |
| Rating | #8,230 |
Records
| Highest recorded CCU | 8 Β· Sep 12, 2026 |
| Best day for visits | +429 Β· Sep 12, 2026 |
| 24h low | 0 |
| Avg. session (est.) | 11 min |
| Tracked since | Aug 11, 2026 |
| Days with recorded data | 49 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 1 | 2 | +134 |
| Sep 27, 2026 | 1 | 1 | +216 |
| Sep 26, 2026 | 1 | 2 | +356 |
| Sep 25, 2026 | 1 | 3 | +168 |
| Sep 24, 2026 | 1 | 2 | +133 |
| Sep 23, 2026 | 1 | 2 | +168 |
| Sep 22, 2026 | 0 | 0 | +77 |
| Sep 21, 2026 | 1 | 4 | +167 |
| Sep 20, 2026 | 2 | 6 | +288 |
| Sep 19, 2026 | 2 | 6 | +275 |
| Sep 18, 2026 | 2 | 5 | +133 |
| Sep 17, 2026 | 1 | 3 | +183 |
| Sep 16, 2026 | 0 | 0 | +196 |
| Sep 15, 2026 | 0 | 0 | +147 |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 0.3 earned Robux per player-hour. Formula and limitations.
Visits history
Compare [VR Exclusive] EdgeWorks
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing EdgeWorks right now?
EdgeWorks's latest recorded count is 0 concurrent players on Roblox, sampled at 2026-09-28 11:58 UTC. That is 100% below its average over the last 24 hours.
What is EdgeWorks's highest recorded player count?
RoVitals began tracking EdgeWorks on August 11, 2026; the highest count sampled since then is 8 on September 12, 2026; earlier peaks and peaks between samples may be higher.
Is EdgeWorks growing or dying?
EdgeWorks has declined 50.0% over the past 7 days, averaging 1 concurrent players against 2 the week before.
How many visits does EdgeWorks have?
EdgeWorks has been played 995,734 times in total, 5,428 of them in the past 30 days.
How much money does EdgeWorks make?
The RoVitals model puts EdgeWorks's developer earnings at roughly $0β$0 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by GregTame
Welcome to Edgeworks! a VR exclusive game about physics puzzles, freerunning, parkour and climbing! If you have Criticism/critique, or issues with the game PLEASE get in touch. Known headsets compatibility issues: Oculus: None. this game was developed and designed around Oculus Headsets. Vive, WMR, Valve Index: Jumping can be done by clicking the right thumbstick. (or middle of the trackpad) mag dropping can only be done by tapping the current mag with a fresh one. these issues are caused by the roblox engine, and are not likely to be fixed until roblox themselves fix it. (which is not likely) Creative Attributes: https://devforum.roblox.com/t/edgeworks-creative-attributes/957041 I feel like I shouldn't have to say this, but this game REQUIRES a VR headset.
Similar Obby & Platformer games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| β | 0 | 68.3M | ||
| β | 2 | 228.6M | ||
| βΌ 100.0% | 2 | 251.1M | ||
| β | 0 | 7.6M | ||
| β | 0 | 2.5M | ||
| β² 0.0% | 2 | 822.4K | ||
| βΌ 74.3% | 33 | 20.3M | ||
| βΌ 20.0% | 7 | 2.3M |
History since Aug 11, 2026. Data methodology.