Escape Room
#8,080FallingSince Sep 30, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Escape Room is down 10.0% day over day, down 31.4% week over week. Its last-24h average (18) is 25.0% below its 7-day average (24).
Escape Room set its observed peak 4 days ago; its 7-day average is 46% of that peak.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 18 | 38 | βΌ 10.0% |
| Last 7 days | 24 | 52 | βΌ 31.4% |
| Last 30 days | 24 | 52 | β |
| Since Sep 30, 2026 | β | 52 | 8 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +3.8K | +34.1K | +32.8K |
| Favorites gained | +13 | +102 | +101 |
| Likes gained | +0 | 41.2% positive overall | |
| Dislikes gained | +2 | 4,825 π Β· 6,899 π | |
| Totals | 34.4M visits Β· 28K favorites | ||
Rankings
| Live players | #8,080 Β· Top 50% |
| 24h peak | #8,424 Β· Top 50% |
| Observed peak | #10,633 Β· Top 50% |
| Total visits | #3,353 Β· Top 25% |
| Favorites | #9,121 Β· Top 50% |
| Rating | #12,504 |
| In Puzzle | #139 of 292 |
Records
| Highest recorded CCU | 52 Β· Oct 3, 2026 |
| Best day for visits | +6.9K Β· Oct 3, 2026 |
| 24h low | 6 |
| Avg. session (est.) | 7 min |
| Tracked since | Sep 30, 2026 |
| Days with recorded data | 8 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 7, 2026 | 18 | 38 | +2.5K |
| Oct 6, 2026 | 18 | 33 | +3.8K |
| Oct 5, 2026 | 24 | 43 | +4.6K |
| Oct 4, 2026 | 28 | 47 | +5.9K |
| Oct 3, 2026 | 34 | 52 | +6.9K |
| Oct 2, 2026 | 24 | 47 | +5K |
| Oct 1, 2026 | 19 | 36 | +4.1K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 0.4 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Escape Room
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Escape Room right now?
Escape Room's latest recorded count is 25 concurrent players on Roblox, sampled at 2026-10-07 15:09 UTC. That is 39% above its average over the last 24 hours.
What is Escape Room's highest recorded player count?
RoVitals began tracking Escape Room on September 30, 2026; the highest count sampled since then is 52 on October 3, 2026; earlier peaks and peaks between samples may be higher.
Is Escape Room growing or dying?
Escape Room has declined 31.4% over the past 7 days, averaging 24 concurrent players against 35 the week before.
How many visits does Escape Room have?
Escape Room has been played 34,394,733 times in total, 32,774 of them since RoVitals began tracking it on September 30, 2026.
How much money does Escape Room make?
The RoVitals model puts Escape Room's developer earnings at roughly $0β$2 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by 0ver_fried
Update : - Added secret badges. - Added a new gamepass that allows you to teleport between levels. WARNING : The levels will automatically reset if no boxes are moved for a certain amount of time, so make sure you don't leave the boxes unmoved for too long if you don't want to redo everything from the beginning. This game was originally just some game I made for fun in a few hours many years ago, back when I barely knew anything about how to use Roblox Studio. Thats why it has so many dislikes. When I uploaded the game for the first time, I never thought it would blow up and I still don't understand why it did. After learning how to script, I tried making the game a little bit better by adding reset buttons, auto reset and stuff like that. Even though the ratio is bad, I'm still getting a few compliments on my game. Some people say it feels nostalgic. Thanks for playing ! :)
Similar Puzzle games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| βΌ 4.8% | 105 | 4.7M | ||
| βΌ 20.7% | 42 | 22.5M | ||
| βΌ 8.7% | 37 | 17.4M | ||
| βΌ 13.0% | 43 | 6.2M | ||
| β² 0.0% | 101 | 10.4M | ||
| β² 18.2% | 21 | 1.6M | ||
| βΌ 9.1% | 20 | 461.8K | ||
| β² 0.0% | 7 | 7.8M |
History since Sep 30, 2026. Data methodology.