π° Sword RNG π²
Since Aug 18, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Sword RNG is down 50.0% day over day, up 0.0% week over week, down 25.0% over 30 days.
Sword RNG set its observed peak 36 days ago; its 7-day average is 13% of that peak.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 1 | 3 | βΌ 50.0% |
| Last 7 days | 2 | 8 | β² 0.0% |
| Last 30 days | 3 | 15 | βΌ 25.0% |
| Since Aug 18, 2026 | β | 15 | 42 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +391 | +5.3K | +31.2K |
| Favorites gained | +1 | +7 | +4 |
| Likes gained | +0 | 93.3% positive overall | |
| Dislikes gained | +0 | 14,737 π Β· 1,063 π | |
| Totals | 3M visits Β· 31.9K favorites | ||
Rankings
| Live players | β |
| 24h peak | #10,914 Β· Top 50% |
| Observed peak | #10,924 Β· Top 50% |
| Total visits | #8,541 Β· Top 50% |
| Favorites | #7,853 Β· Top 50% |
| Rating | #2,402 Β· Top 25% |
Records
| Highest recorded CCU | 15 Β· Aug 23, 2026 |
| Best day for visits | +2.4K Β· Sep 5, 2026 |
| 24h low | 0 |
| Avg. session (est.) | 4 min |
| Tracked since | Aug 18, 2026 |
| Days with recorded data | 42 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 0 | 1 | +215 |
| Sep 27, 2026 | 2 | 8 | +1K |
| Sep 26, 2026 | 2 | 6 | +965 |
| Sep 25, 2026 | 2 | 3 | +822 |
| Sep 24, 2026 | 2 | 6 | +935 |
| Sep 23, 2026 | 1 | 3 | +610 |
| Sep 22, 2026 | 1 | 5 | +598 |
| Sep 21, 2026 | 1 | 3 | +683 |
| Sep 20, 2026 | 3 | 7 | +1.6K |
| Sep 19, 2026 | 3 | 9 | +1.6K |
| Sep 18, 2026 | 1 | 2 | +601 |
| Sep 17, 2026 | 0 | 1 | +606 |
| Sep 16, 2026 | 1 | 4 | +823 |
| Sep 15, 2026 | 0 | 0 | +547 |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Sword RNG
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Sword RNG right now?
Sword RNG's latest recorded count is 0 concurrent players on Roblox, sampled at 2026-09-28 11:18 UTC. That is 100% below its average over the last 24 hours.
What is Sword RNG's highest recorded player count?
RoVitals began tracking Sword RNG on August 18, 2026; the highest count sampled since then is 15 on August 23, 2026; earlier peaks and peaks between samples may be higher.
Is Sword RNG growing or dying?
Sword RNG has grown 0.0% over the past 7 days, averaging 2 concurrent players against 2 the week before.
How many visits does Sword RNG have?
Sword RNG has been played 3,013,705 times in total, 31,217 of them in the past 30 days.
How much money does Sword RNG make?
The RoVitals model puts Sword RNG's developer earnings at roughly $0β$1 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by sword sigmas
βοΈ Collect RARE swords π Upgrade your LUCK π° Battle in DUNGEONS π₯ Battle in the ARENA π Complete quests for REWARDS π Climb the LEADERBOARDS π Premium players get a special daily chest! π₯³ Updates drop every other Friday at 7 PM EST
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| β | 0 | 12M | ||
| β | 0 | 59.3M | ||
| βΌ 33.3% | 5 | 200.1M | ||
| βΌ 50.0% | 4 | 43.5M | ||
| β | 0 | 17.1M | ||
| β | 1 | 20.6M | ||
| βΌ 33.3% | 19 | 26.8M | ||
| β² 50.0% | 7 | 102.5M |
History since Aug 18, 2026. Data methodology.