📎 Sell paperclips to RULE THE WORLD! 🌎✨
#4,545RisingSince Sep 30, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Sell paperclips to RULE THE WORLD! is up 70.4% day over day. Its last-24h average (121) is 21.0% above its 7-day average (100).
Sell paperclips to RULE THE WORLD! set its observed peak 3 days ago; its 7-day average is 46% of that peak.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 121 | 216 | ▲ 70.4% |
| Last 7 days | 100 | 219 | — |
| Last 30 days | 99 | 219 | — |
| Since Sep 30, 2026 | — | 219 | 7 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +9.5K | +45.8K | +40.8K |
| Favorites gained | +48 | +120 | +101 |
| Likes gained | +41 | 96.9% positive overall | |
| Dislikes gained | +5 | 184,121 👍 · 5,859 👎 | |
| Totals | 24.7M visits · 598.8K favorites | ||
Rankings
| Live players | #4,545 · Top 25% |
| 24h peak | #4,665 · Top 25% |
| Observed peak | #7,324 · Top 50% |
| Total visits | #4,006 · Top 25% |
| Favorites | #2,158 · Top 10% |
| Rating | #820 · Top 10% |
| In Simulation | #1,651 of 7,172 |
Records
| Highest recorded CCU | 219 · Oct 2, 2026 |
| Best day for visits | +10.2K · Oct 2, 2026 |
| 24h low | 35 |
| Avg. session (est.) | 18 min |
| Tracked since | Sep 30, 2026 |
| Days with recorded data | 7 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 6, 2026 | 121 | 121 | +199 |
| Oct 5, 2026 | 116 | 216 | +9.5K |
| Oct 4, 2026 | 72 | 103 | +5.7K |
| Oct 3, 2026 | 108 | 149 | +8.3K |
| Oct 2, 2026 | 126 | 219 | +10.2K |
| Oct 1, 2026 | 85 | 144 | +6.8K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Sell paperclips to RULE THE WORLD!
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Sell paperclips to RULE THE WORLD! right now?
Sell paperclips to RULE THE WORLD!'s latest recorded count is 121 concurrent players on Roblox, sampled at 2026-10-06 00:03 UTC. That is in line with its average over the last 24 hours.
What is Sell paperclips to RULE THE WORLD!'s highest recorded player count?
RoVitals began tracking Sell paperclips to RULE THE WORLD! on September 30, 2026; the highest count sampled since then is 219 on October 2, 2026; earlier peaks and peaks between samples may be higher.
How many visits does Sell paperclips to RULE THE WORLD! have?
Sell paperclips to RULE THE WORLD! has been played 24,737,542 times in total, 40,805 of them since RoVitals began tracking it on September 30, 2026.
How much money does Sell paperclips to RULE THE WORLD! make?
The RoVitals model puts Sell paperclips to RULE THE WORLD!'s developer earnings at roughly $7–$66 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by GlooberCo
You're broke and nobody likes you.😔 Shame. Lucky for you, there's a free paperclip tycoon for sale! Prove the haters wrong, rule the entire world (and universe) by selling paperclips. 📎📎📎📎📎📎 -=-=-=-彡-=-=-=-彡-=-=-=-彡-=-=-=-彡-=-=-=-彡-=-= 🎮 JOIN GROUP TO GET 150% CASH 🎮 💾 Progress is automatically saved 💾 👍 leave a like if u want more updates :) 👍 -=彡-=-=-=-彡-=-=-=-彡-=-=-=-彡-=-=-=-彡-=-=-=-彡 paperclip tycoon inspired by "prove dad wrong tycoon / prove mom wrong tycoon" games and universal paperclips
More by GlooberCo
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 0 | 169.4K | 89% | ||
| 0 | 1.5M | 84% |
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| ▼ 21.3% | 423 | 1.3M | ||
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| ▼ 32.0% | 287 | 61.2M | ||
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History since Sep 30, 2026. Data methodology.