something evil will happen [🎃🎃🎃]
- Playing now
- 1,200
- ▲ 3.5% 24h average vs the day before
- 24h average
- 1,767
- 24h peak
- 2,258
- 7-day peak
- 3,825
Player count history
Concurrent playerssomething evil will happen has 1,200 players online in the latest RoVitals sample. The highest count RoVitals has recorded since tracking began on Aug 11, 2026 is 9,865, on Oct 31, 2026. Over the last 30 days it averaged 2,419 players, down 4.6% on the 30 days before. It has 384.4M lifetime visits and 366.5K likes.
Performance analysis
Measured on average concurrent players rather than a single spike, something evil will happen is up 3.5% day over day, down 26.3% week over week, down 4.6% over 30 days.
something evil will happen set its observed peak 11 days ago; its 7-day average is 22% of that peak.
Over the last 14 days, something evil will happen was usually busiest in the hour from 16:00 UTC, averaging 1.9× its quietest hour. Across the last 14 whole UTC days it averaged 54% more players on Saturdays and Sundays than on weekdays.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 1,767 | 2,258 | ▲ 3.5% |
| Last 7 days | 2,212 | 3,825 | ▼ 26.3% |
| Last 30 days | 2,419 | 9,865 | ▼ 4.6% |
| Since Aug 11, 2026 | — | 9,865 | 94 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +233.4K | +2.1M | +9.5M |
| Favorites gained | +196 | +2,360 | +10,164 |
| Likes gained | +104 | — | |
| Dislikes gained | +10 | — | |
Visits, likes & favorites
Cumulative Roblox counters. Visits count game entries, not unique players.
- Total visits
- 384,461,985
- Favorites
- 905,451
- Likes
- 366,55492.6% positive
- Dislikes
- 29,221
Rankings
| Live players | #1,105 · Top 5% |
|---|---|
| 24h peak | #1,065 · Top 5% |
| Observed peak | #1,072 · Top 5% |
| Total visits | #517 · Top 5% |
| Favorites | #1,903 · Top 5% |
| Rating | #4,201 · Top 25% |
| In Survival | #122 of 2,958 |
Records
| Observed peak | 9,865Oct 31, 2026 |
|---|---|
| Best day for visits | +521.2KNov 1, 2026 |
| 24h low | 1,044 |
| Avg. session (est.) | 10 min |
| Tracked since | Aug 11, 2026 |
| Days with recorded data | 94 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Nov 11, 2026 | 1,803 | 2,258 | +249.3K |
| Nov 10, 2026 | 1,688 | 2,288 | +235.2K |
| Nov 9, 2026 | 1,826 | 2,592 | +260K |
| Nov 8, 2026 | 2,800 | 3,466 | +371.2K |
| Nov 7, 2026 | 3,070 | 3,825 | +404.1K |
| Nov 6, 2026 | 2,320 | 2,960 | +310.2K |
| Nov 5, 2026 | 2,154 | 2,795 | +293.3K |
| Nov 4, 2026 | 2,455 | 3,196 | +310.2K |
| Nov 3, 2026 | 2,844 | 3,537 | +360.9K |
| Nov 2, 2026 | 3,183 | 4,028 | +399K |
| Nov 1, 2026 | 4,321 | 5,282 | +521.2K |
| Oct 31, 2026 | 3,759 | 9,865 | +492.2K |
| Oct 30, 2026 | 2,294 | 3,153 | +332K |
| Oct 29, 2026 | 2,030 | 2,577 | +293K |
Earnings model & assumptions
Roblox does not publish this game's earnings. These scenarios use an assumed monetization rate.
- Illustrative daily range
- $54 – $480
- 30 days at unchanged activity and assumptions
- $1,600 – $15,000
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 1 earned Robux per player-hour. Formula and limitations.
Visits history
Compare something evil will happen
Side-by-side player counts, peaks and growth against games of a similar size.
Frequently asked questions
How many people are playing something evil will happen right now?
something evil will happen's latest recorded count is 1,200 concurrent players on Roblox, sampled at 2026-11-12 10:40 UTC. That is 32% below its average over the last 24 hours.
What is something evil will happen's highest recorded player count?
RoVitals began tracking something evil will happen on August 11, 2026; its observed peak, the highest count sampled since then, is 9,865 on October 31, 2026; earlier peaks and peaks between samples may be higher.
Is something evil will happen growing or dying?
Over the past 7 days something evil will happen averaged 2,212 concurrent players, down 26.3% on the 3,003 of the week before. Over the past 30 days it averaged 2,419, down 4.6% on the 2,536 of the 30 days before.
How many visits does something evil will happen have?
something evil will happen has been played 384,461,985 times in total, 9,484,810 of them in the past 30 days.
How many likes does something evil will happen have?
something evil will happen has 366,554 likes and 29,221 dislikes on Roblox, 92.6% positive among recorded votes. It has 905,451 favorites. These are game totals, separate from its concurrent player count.
How much money does something evil will happen make?
Roblox does not publish something evil will happen's earnings. The RoVitals illustrative model gives roughly $54–$480 per day using average concurrent players and an assumed genre earnings rate. This is a model scenario, not reported revenue or a confidence interval; actual earnings can fall outside the range.
Description from Roblox, by larvae studios
You just can't shake the feeling that something evil will happen. something evil will happen is a disaster-survival game heavily inspired by classic games in the same genre. 🌩️ DISASTERS - Each round, a randomly chosen disaster will accompany opposing players in trying to take you down! 💣 GEAR - Earn Dosh to purchase Gear! Sabotage your opponents, keep yourself alive, or save others from their demise! ☀️ GLORY - Use your skills to fight and survive, building Heat throughout the round. The more Heat you have, the more Glory you earn!
Similar Survival games
| Game | Players | 24h change | 24h peak | Visits |
|---|---|---|---|---|
| ▲ 80.2% | 1,727 | 925.1K | ||
| ▲ 3.8% | 1,520 | 463.5M | ||
| ▲ 24.8% | 4,839 | 1.4M | ||
| ▼ 3.6% | 1,702 | 26.2M | ||
| ▼ 1.6% | 1,637 | 984.7K | ||
| ▲ 21.7% | 2,128 | 216.4M | ||
| ▲ 11.9% | 609 | 61.1M | ||
| ▲ 1.3% | 348 | 60.6M |
Scroll the table to explore more metrics →
History since Aug 11, 2026. Data methodology.