✨[UPD] Grade Training
Since Sep 15, 2026
Player count history
Performance analysis
[UPD] Grade Training set its observed peak 3 days ago; its 7-day average is 50% of that peak.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 1 | 2 | — |
| Last 7 days | 1 | 2 | — |
| Last 30 days | 1 | 2 | — |
| Since Sep 15, 2026 | — | 2 | 14 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +51 | +333 | +721 |
| Favorites gained | +0 | +0 | +0 |
| Likes gained | +0 | 66.3% positive overall | |
| Dislikes gained | +0 | 3,579 👍 · 1,820 👎 | |
| Totals | 13.6M visits · 450.3K favorites | ||
Rankings
| Live players | — |
| 24h peak | #11,153 · Top 50% |
| Observed peak | #12,677 |
| Total visits | #5,097 · Top 25% |
| Favorites | #2,429 · Top 25% |
| Rating | #10,090 |
Records
| Highest recorded CCU | 2 · Sep 24, 2026 |
| Best day for visits | +87 · Sep 19, 2026 |
| 24h low | 0 |
| Avg. session (est.) | 28 min |
| Tracked since | Sep 15, 2026 |
| Days with recorded data | 14 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 0 | 2 | +29 |
| Sep 27, 2026 | 0 | 1 | +60 |
| Sep 26, 2026 | 0 | 1 | +72 |
| Sep 25, 2026 | 0 | 1 | +41 |
| Sep 24, 2026 | 1 | 2 | +43 |
| Sep 23, 2026 | 0 | 0 | +44 |
| Sep 22, 2026 | 0 | 0 | +44 |
| Sep 21, 2026 | 0 | 0 | +78 |
| Sep 20, 2026 | 0 | 0 | +36 |
| Sep 19, 2026 | 0 | 1 | +87 |
| Sep 18, 2026 | 1 | 1 | +58 |
| Sep 17, 2026 | 0 | 1 | +63 |
| Sep 16, 2026 | 0 | 0 | +66 |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare [UPD] Grade Training
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Grade Training right now?
Grade Training's latest recorded count is 0 concurrent players on Roblox, sampled at 2026-09-28 13:10 UTC. That is 100% below its average over the last 24 hours.
What is Grade Training's highest recorded player count?
RoVitals began tracking Grade Training on September 15, 2026; the highest count sampled since then is 2 on September 24, 2026; earlier peaks and peaks between samples may be higher.
How many visits does Grade Training have?
Grade Training has been played 13,553,388 times in total, 721 of them since RoVitals began tracking it on September 15, 2026.
How much money does Grade Training make?
The RoVitals model puts Grade Training's developer earnings at roughly $0–$1 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by 59D Studio
This game is focused on maneuvers with motorcycles Commands: "ShiftLeft" to climb A and D Move to the sides W and S Walk Forward and Backward Want to take pictures in the free camera? Press Shift+P Keys 1 to 7 perform types of maneuvers map made by mini city team
More by 59D Studio
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 323 | 29.9M | 73% | ||
| 0 | 6.6M | 68% | ||
| 0 | 467.4K | 52% | ||
| 0 | 245.6K | 60% | ||
| 0 | 23.4K | 71% | ||
| 0 | 59 | — |
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| — | 3 | 115.6M | ||
| — | 0 | 16.5M | ||
| ▼ 55.6% | 9 | 15.1M | ||
| — | 0 | 8.8M | ||
| ▲ 100.0% | 8 | 59.9M | ||
| ▲ 50.0% | 6 | 13.2M | ||
| ▼ 20.0% | 30 | 766K | ||
| ▼ 13.3% | 26 | 5.4M |
History since Sep 15, 2026. Data methodology.