Jump Over Things Race
#10,159FallingSince Sep 29, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Jump Over Things Race is down 16.7% day over day, down 44.0% week over week. Its last-24h average (5) is 64.3% below its 7-day average (14).
Jump Over Things Race set its observed peak 3 days ago; its 7-day average is 22% of that peak.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 5 | 10 | βΌ 16.7% |
| Last 7 days | 14 | 65 | βΌ 44.0% |
| Last 30 days | 13 | 65 | β |
| Since Sep 29, 2026 | β | 65 | 8 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +671 | +11K | +9.8K |
| Favorites gained | +0 | +11 | +7 |
| Likes gained | +0 | 94.0% positive overall | |
| Dislikes gained | +0 | 72,919 π Β· 4,640 π | |
| Totals | 50.5M visits Β· 54.2K favorites | ||
Rankings
| Live players | #10,159 Β· Top 50% |
| 24h peak | #11,042 Β· Top 50% |
| Observed peak | #10,057 Β· Top 50% |
| Total visits | #2,559 Β· Top 10% |
| Favorites | #7,319 Β· Top 50% |
| Rating | #2,324 Β· Top 25% |
| In Simulation | #3,877 of 7,227 |
Records
| Highest recorded CCU | 65 Β· Oct 2, 2026 |
| Best day for visits | +2.4K Β· Oct 2, 2026 |
| 24h low | 1 |
| Avg. session (est.) | 10 min |
| Tracked since | Sep 29, 2026 |
| Days with recorded data | 8 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 6, 2026 | 4 | 7 | +214 |
| Oct 5, 2026 | 5 | 10 | +750 |
| Oct 4, 2026 | 9 | 23 | +1.4K |
| Oct 3, 2026 | 17 | 39 | +2.2K |
| Oct 2, 2026 | 23 | 65 | +2.4K |
| Oct 1, 2026 | 10 | 27 | +1.4K |
| Sep 30, 2026 | 14 | 45 | +1.6K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Jump Over Things Race
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Jump Over Things Race right now?
Jump Over Things Race's latest recorded count is 3 concurrent players on Roblox, sampled at 2026-10-06 09:10 UTC. That is 40% below its average over the last 24 hours.
What is Jump Over Things Race's highest recorded player count?
RoVitals began tracking Jump Over Things Race on September 29, 2026; the highest count sampled since then is 65 on October 2, 2026; earlier peaks and peaks between samples may be higher.
Is Jump Over Things Race growing or dying?
Jump Over Things Race has declined 44.0% over the past 7 days, averaging 14 concurrent players against 25 the week before.
How many visits does Jump Over Things Race have?
Jump Over Things Race has been played 50,509,298 times in total, 9,848 of them since RoVitals began tracking it on September 29, 2026.
How much money does Jump Over Things Race make?
The RoVitals model puts Jump Over Things Race's developer earnings at roughly $0β$3 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Jumping Parkour Group
Welcome to Jump Over Things Race! How high can you jump? How to Play: πββοΈ Train to get stronger legs and jump higher πΎ Collect various pets that help you gather more strength! π Leap over buildings and collect wins! Premium Players: +20% jump height & +10% walk speed π Got lag? Use a FREE VIP Server π Tags: Colorful, Super, Speed, Fun, Obby, Parkour, Race, Run, Victory, Win, Faster, Platformer, Fly, Food
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| βΌ 50.0% | 32 | 82.5M | ||
| βΌ 14.3% | 22 | 94.9M | ||
| βΌ 16.7% | 11 | 36.5M | ||
| βΌ 33.3% | 9 | 118.3M | ||
| βΌ 27.8% | 28 | 119M | ||
| β² 100.0% | 4 | 14.3M | ||
| βΌ 11.1% | 17 | 4.6M | ||
| βΌ 9.1% | 18 | 9.8M |
History since Sep 29, 2026. Data methodology.