💥NEED MORE CHAOS 💥

Playing now
10
▲ 0.0% 24h average vs the day before
24h average
9
24h peak
17
7-day peak
32

Player count history

Concurrent players
NEED MORE CHAOS: concurrent players
Sampled players
last 24 hours
NEED MORE CHAOS: concurrent players172

NEED MORE CHAOS has 10 players online in the latest RoVitals sample. The highest count RoVitals has recorded since tracking began on Oct 24, 2026 is 32, on Oct 25, 2026. It has 9.7M lifetime visits and 4.9K likes.

Performance analysis

Measured on average concurrent players rather than a single spike, NEED MORE CHAOS is up 0.0% day over day.

NEED MORE CHAOS set its observed peak 3 days ago; its 7-day average is 38% of that peak.

Player counts by period

PeriodAveragePeakChange
Last 24 hours917▲ 0.0%
Last 7 days1232—
Last 30 days1232—
Since Oct 24, 2026—326 days tracked

Growth

Metric24h7d30d
Visits gained+2.2K+17.5K+17.5K
Favorites gained+129+938+938
Likes gained+1—
Dislikes gained+0—

Visits, likes & favorites

Cumulative Roblox counters. Visits count game entries, not unique players.

Total visits
9,746,484
Favorites
77,140
Likes
4,98875.3% positive
Dislikes
1,636

Rankings

Live players#12,055 · Top 50%
24h peak#12,264 · Top 50%
Observed peak#15,626 · Top 50%
Total visits#7,300 · Top 25%
Favorites#7,777 · Top 25%
Rating#12,089
In Adventure#512 of 1,194

Records

Observed peak32Oct 25, 2026
Best day for visits+4.7KOct 25, 2026
24h low2
Avg. session (est.)6 min
Tracked sinceOct 24, 2026
Days with recorded data6 days of history

Daily breakdown

Day (UTC)Avg playersPeak playersVisits gained
Oct 28, 20261017+2.5K
Oct 27, 2026815+2.4K
Oct 26, 20261323+3.3K
Oct 25, 20261932+4.7K
Earnings model & assumptions

Roblox does not publish this game's earnings. These scenarios use an assumed monetization rate.

Illustrative daily range
$0.22 – $2
30 days at unchanged activity and assumptions
$6.6 – $59

Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 0.8 earned Robux per player-hour. Formula and limitations.

Visits history

NEED MORE CHAOS: total visits
Total visits
last 30 days
NEED MORE CHAOS: total visits9.7M9.7M

Compare NEED MORE CHAOS

Side-by-side player counts, peaks and growth against games of a similar size.

Frequently asked questions

How many people are playing NEED MORE CHAOS right now?

NEED MORE CHAOS's latest recorded count is 10 concurrent players on Roblox, sampled at 2026-10-29 14:26 UTC. That is 11% above its average over the last 24 hours.

What is NEED MORE CHAOS's highest recorded player count?

RoVitals began tracking NEED MORE CHAOS on October 24, 2026; its observed peak, the highest count sampled since then, is 32 on October 25, 2026; earlier peaks and peaks between samples may be higher.

How many visits does NEED MORE CHAOS have?

NEED MORE CHAOS has been played 9,746,484 times in total, 17,481 of them since RoVitals began tracking it on October 24, 2026.

How many likes does NEED MORE CHAOS have?

NEED MORE CHAOS has 4,988 likes and 1,636 dislikes on Roblox, 75.3% positive among recorded votes. It has 77,140 favorites. These are game totals, separate from its concurrent player count.

How much money does NEED MORE CHAOS make?

Roblox does not publish NEED MORE CHAOS's earnings. The RoVitals illustrative model gives roughly $0.22–$2 per day using average concurrent players and an assumed genre earnings rate. This is a model scenario, not reported revenue or a confidence interval; actual earnings can fall outside the range.

Description from Roblox, by Boxlike

GOSH I hate school.. If only there was some way to skip it.. Distract your Grandma the entire day so she can't take you to school! Turns out distracting her gets real chaotic...

Similar Adventure games

Scroll the table to explore more metrics →

History since Oct 24, 2026. Data methodology.