sushi gambit
- Playing now
- 1
- ▲ 200.0% 24h average vs the day before
- 24h average
- 6
- 24h peak
- 13
- 7-day peak
- 13
Player count history
Concurrent playerssushi gambit has 1 players online in the latest RoVitals sample. The highest count RoVitals has recorded since tracking began on Nov 10, 2026 is 13, on Nov 12, 2026. It has 7.5M lifetime visits and 23.1K likes.
Performance analysis
Measured on average concurrent players rather than a single spike, sushi gambit is up 200.0% day over day.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 6 | 13 | ▲ 200.0% |
| Last 7 days | 4 | 13 | — |
| Last 30 days | 4 | 13 | — |
| Since Nov 10, 2026 | — | 13 | 3 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +305 | +1.5K | +1.5K |
| Favorites gained | +22 | +126 | +126 |
| Likes gained | +1 | — | |
| Dislikes gained | +0 | — | |
Visits, likes & favorites
Cumulative Roblox counters. Visits count game entries, not unique players.
- Total visits
- 7,593,096
- Favorites
- 134,641
- Likes
- 23,15689.3% positive
- Dislikes
- 2,784
Rankings
| Live players | #15,452 · Top 50% |
|---|---|
| 24h peak | #13,821 · Top 50% |
| Observed peak | #20,206 · Top 50% |
| Total visits | #8,595 · Top 25% |
| Favorites | #6,408 · Top 25% |
| Rating | #6,566 · Top 50% |
| In Simulation | #6,421 of 12,969 |
Records
| Observed peak | 13Nov 12, 2026 |
|---|---|
| Best day for visits | +846Nov 11, 2026 |
| 24h low | 1 |
| Avg. session (est.) | 28 min |
| Tracked since | Nov 10, 2026 |
| Days with recorded data | 3 days of history |
Earnings model & assumptions
Roblox does not publish this game's earnings. These scenarios use an assumed monetization rate.
- Illustrative daily range
- $0.36 – $3.3
- 30 days at unchanged activity and assumptions
- $11 – $98
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare sushi gambit
Side-by-side player counts, peaks and growth against games of a similar size.
Frequently asked questions
How many people are playing sushi gambit right now?
sushi gambit's latest recorded count is 1 concurrent players on Roblox, sampled at 2026-11-12 09:34 UTC. That is 83% below its average over the last 24 hours.
What is sushi gambit's highest recorded player count?
RoVitals began tracking sushi gambit on November 10, 2026; its observed peak, the highest count sampled since then, is 13 on November 12, 2026; earlier peaks and peaks between samples may be higher.
How many visits does sushi gambit have?
sushi gambit has been played 7,593,096 times in total, 1,521 of them since RoVitals began tracking it on November 10, 2026.
How many likes does sushi gambit have?
sushi gambit has 23,156 likes and 2,784 dislikes on Roblox, 89.3% positive among recorded votes. It has 134,641 favorites. These are game totals, separate from its concurrent player count.
How much money does sushi gambit make?
Roblox does not publish sushi gambit's earnings. The RoVitals illustrative model gives roughly $0.36–$3.3 per day using average concurrent players and an assumed genre earnings rate. This is a model scenario, not reported revenue or a confidence interval; actual earnings can fall outside the range.
Description from Roblox, by Conveyor Crew
[This game has a copyright free OST] (This game is recommended to be played at graphics settings 5 or above.) September 4th, 1992. You're cursed to run a sushi shop nearing bankruptcy with up to 6 other eternally tortured souls; with the goal of staying in business for 14 days to be freed. Times get tough, so you may need to resort to less ethical food sources… {inspired by sushi shop simulator}
Similar Simulation games
| Game | Players | 24h change | 24h peak | Visits |
|---|---|---|---|---|
| ▼ 16.7% | 13 | 4.1M | ||
| ▲ 150.0% | 12 | 150.5M | ||
| ▲ 33.3% | 8 | 46.5M | ||
| ▲ 0.0% | 1 | 70.4M | ||
| ▲ 100.0% | 2 | 10.1M | ||
| ▲ 0.0% | 2 | 173.9M | ||
| ▼ 26.7% | 18 | 14.2M | ||
| ▼ 28.6% | 10 | 2.9M |
Scroll the table to explore more metrics →
History since Nov 10, 2026. Data methodology.