Carry Me! icon

Carry Me! [2 Player Obby]

#7,405Falling fast
by SekuriyoObby & PlatformerServer size: 22Created Aug 9, 2023Game updated Apr 6, 2026
Play on Roblox
Latest player count
20
β–Ό 15.0% vs prior 24h
24h peak
87
avg 51
7-day peak
162
avg 74
30-day peak
224
avg 92
Observed peak
454
Sep 5, 2026
Since Aug 20, 2026
Global rank
#7,405
Top 50%

Player count history

Carry Me! [2 Player Obby] β€” concurrent players
Carry Me! [2 Player Obby] β€” concurrent players8718

Performance analysis

Measured on average concurrent players rather than a single spike, Carry Me! [2 Player Obby] is down 15.0% day over day, down 10.8% week over week, down 51.8% over 30 days. Its last-24h average (51) is 31.1% below its 7-day average (74).

Carry Me! [2 Player Obby] set its observed peak 31 days ago; its 7-day average is 16% of that peak.

Over the last 14 days, Carry Me! [2 Player Obby] was usually busiest in the hour from 02:00 UTC, averaging 2.1Γ— its quietest hour. Across the last 14 whole UTC days it averaged 68% more players on Saturdays and Sundays than on weekdays.

Player counts by period

PeriodAveragePeakChange
Last 24 hours5187β–Ό 15.0%
Last 7 days74162β–Ό 10.8%
Last 30 days92224β–Ό 51.8%
Since Aug 20, 2026β€”45449 days tracked

Growth

Metric24h7d30d
Visits gained+7.4K+74.9K+370.7K
Favorites gained+4+53+339
Likes gained+682.9% positive overall
Dislikes gained+067,411 πŸ‘ Β· 13,937 πŸ‘Ž
Totals133.4M visits Β· 402.9K favorites

Rankings

Live players#7,405 Β· Top 50%
24h peak#6,602 Β· Top 25%
Observed peak#5,730 Β· Top 25%
Total visits#1,161 Β· Top 5%
Favorites#2,828 Β· Top 25%
Rating#7,524
In Obby & Platformer#971 of 3,095

Records

Highest recorded CCU454 Β· Sep 5, 2026
Best day for visits+42.3K Β· Sep 5, 2026
24h low18
Avg. session (est.)10 min
Tracked sinceAug 20, 2026
Days with recorded data49 days of history

Daily breakdown

Day (UTC)Avg playersPeak playersVisits gained
Oct 7, 20264287+2.3K
Oct 6, 20265086+8K
Oct 5, 202665136+9.7K
Oct 4, 202697133+15.3K
Oct 3, 2026101162+15.9K
Oct 2, 202666123+9.9K
Oct 1, 20265987+8.6K
Sep 30, 20265187+8K
Sep 29, 20265694+8.1K
Sep 28, 202659114+9.3K
Sep 27, 2026110180+16.5K
Sep 26, 2026107158+16.3K
Sep 25, 202693162+14.1K
Sep 24, 202667108+10.4K

Estimated developer earnings

Per day
$0 – $4
30-day model projection
$42
Earned Robux / day
R$ 367

Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 0.3 earned Robux per player-hour. Formula and limitations.

Visits history

Carry Me! [2 Player Obby] β€” total visits
Carry Me! [2 Player Obby] β€” total visits133.4M133.0M

Compare Carry Me! [2 Player Obby]

Side-by-side player counts, peaks and growth against games of a similar size:

Frequently asked questions

How many people are playing Carry Me! right now?

Carry Me!'s latest recorded count is 20 concurrent players on Roblox, sampled at 2026-10-07 07:11 UTC. That is 61% below its average over the last 24 hours.

What is Carry Me!'s highest recorded player count?

RoVitals began tracking Carry Me! on August 20, 2026; the highest count sampled since then is 454 on September 5, 2026; earlier peaks and peaks between samples may be higher.

Is Carry Me! growing or dying?

Carry Me! has declined 10.8% over the past 7 days, averaging 74 concurrent players against 83 the week before.

How many visits does Carry Me! have?

Carry Me! has been played 133,448,459 times in total, 370,728 of them in the past 30 days.

How much money does Carry Me! make?

The RoVitals model puts Carry Me!'s developer earnings at roughly $0–$4 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.

Description from Roblox, by Sekuriyo

Updates bi-weekly! Free Ice Lantern from joining our group! Embark on a long and painful journey with your partner as you jump, dive, throw, and climb to the top. This game is progressively difficult and can be rage - inducing. Remember to take frequent breaks and stay hydrated. 1. Hit E on your buddy to pair up with them! 2. Press E to pickup your buddy! 3. Throw your buddy by pressing E again! πŸ‘ Thumbs up for future updates! [ If public servers are too difficult, you can create a free private one! ] Credit for some icons go to Digby Garrett

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History since Aug 20, 2026. Data methodology.